Someone else has put this topic on the waypoint before, but 343i has done absolutely nothing about it or even noted that’s it’s been taken into consideration, so I’m putting my own version of it back on.
Let me start out by saying that i typically play Halo multiplayer solo. Being such a small party, I wouldn’t expect my first warzone game to be a new game as chances are someone has quit and their team needs a new teammate. That’s fine, I understand that’s how deeicated servers work. What’s not fine is that for the past 5 warzone games I have, without fail, been thrown into a match where someone ****ed up and didn’t get the garage, or somehow managed to lose all their bases, and then quit like a little child having a temper tantrum rather than suck it up and deal with their consequences of playing badly.
I am a reliable player, and I hardly ever quit games (someone can feel free to pull up my report). We’ll be defending the core and I’ll still be calling in reqs trying to turn the tide of battle even after everyone else has given up and quit or just taken to hiding in the hopes the game will end sooner. Having every single game be a -Yoink!- that I HAVE TO CLEAN UP because someone else couldn’t be bothered to is NOT how ANY game should reward good sports (let alone Halo), and the fact that the game STILL doesn’t have something as simple as a post game lobby FOUR YEARS after release is absolutely laughable.
There are many, MANY ways this could be better handled, because it’s very obvious the “banhammer” isn’t doing anything to stop this problem (most of the time I report people who quit, and nearly 99% of them are still playing warzone). Here are just a few that I have thought of, in the feeblest of hopes that even jusr ONE of them would be taken into even a small consideration:
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Reward good sports and punish bad ones. If someone routinely finishes a game then have them start more new games. If someone is a bad sport and routinely quits then have them fill the spots of other quitters. Don’t make the good sports custodians cleaning up the -Yoink- mess made by the bad sports.
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Do a better job of taking skill into consideration and improve the team matching algorithm. Most of the time games don’t finish in a close match (although once in a long while they do). A good majority are absolute slaighters where you’ll join a game where your team has managed to lose all of their bases and you’ll spawn outside your core and die half a second after spawn before you can even make out your surroundings (I’ve noticed Escape from Arc is the worst and routinely spawns people in the middle of a firefight outside the core). If a team is losing badly, and you have to throw in a single player that just finished cleaning up a mess, at least put them into an easy game where they’ll have fun earning some kills and might be the ace in the hole a losing team needs to turn the tide
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Better ban hammer. 343i makes themselves out to a ban hammer, but they’re much more of mallet than anything else. My advice would be more of a sledgehammer approach if they want to get serious about quitting. Quit 1 game and you’re banned for a minute. Not just warzone, but all of Halo 5. Give people a minute or so to cool off before they go in and make another mess. Quit two games and they’re banned for 15. Quit 3 and you’re out for an hour, and so on and so forth. Actually give repercussions and do something about quitting.
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Take into consideration how often someone is forced to join a pick up game. As stated previously: I’m not a janitor. I shouldn’t have to clean up 5 messes IN A ROW. Perhaps use one of the other players on warzone to do it (see suggestion 1)
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Install a post game lobby. Post game lobbies aren’t anything new. They’ve been in Halo since at least Halo 3 (maybe even Halo 2, hard to remember that long ago). There’s no reason they can’t be implemented in Halo 5. I just finished a game with a group, I KNOW they’re starting a new game, for the love of god just let me start it with them
