I am NOT a janitor

Someone else has put this topic on the waypoint before, but 343i has done absolutely nothing about it or even noted that’s it’s been taken into consideration, so I’m putting my own version of it back on.

Let me start out by saying that i typically play Halo multiplayer solo. Being such a small party, I wouldn’t expect my first warzone game to be a new game as chances are someone has quit and their team needs a new teammate. That’s fine, I understand that’s how deeicated servers work. What’s not fine is that for the past 5 warzone games I have, without fail, been thrown into a match where someone ****ed up and didn’t get the garage, or somehow managed to lose all their bases, and then quit like a little child having a temper tantrum rather than suck it up and deal with their consequences of playing badly.

I am a reliable player, and I hardly ever quit games (someone can feel free to pull up my report). We’ll be defending the core and I’ll still be calling in reqs trying to turn the tide of battle even after everyone else has given up and quit or just taken to hiding in the hopes the game will end sooner. Having every single game be a -Yoink!- that I HAVE TO CLEAN UP because someone else couldn’t be bothered to is NOT how ANY game should reward good sports (let alone Halo), and the fact that the game STILL doesn’t have something as simple as a post game lobby FOUR YEARS after release is absolutely laughable.

There are many, MANY ways this could be better handled, because it’s very obvious the “banhammer” isn’t doing anything to stop this problem (most of the time I report people who quit, and nearly 99% of them are still playing warzone). Here are just a few that I have thought of, in the feeblest of hopes that even jusr ONE of them would be taken into even a small consideration:

  1. Reward good sports and punish bad ones. If someone routinely finishes a game then have them start more new games. If someone is a bad sport and routinely quits then have them fill the spots of other quitters. Don’t make the good sports custodians cleaning up the -Yoink- mess made by the bad sports.

  2. Do a better job of taking skill into consideration and improve the team matching algorithm. Most of the time games don’t finish in a close match (although once in a long while they do). A good majority are absolute slaighters where you’ll join a game where your team has managed to lose all of their bases and you’ll spawn outside your core and die half a second after spawn before you can even make out your surroundings (I’ve noticed Escape from Arc is the worst and routinely spawns people in the middle of a firefight outside the core). If a team is losing badly, and you have to throw in a single player that just finished cleaning up a mess, at least put them into an easy game where they’ll have fun earning some kills and might be the ace in the hole a losing team needs to turn the tide

  3. Better ban hammer. 343i makes themselves out to a ban hammer, but they’re much more of mallet than anything else. My advice would be more of a sledgehammer approach if they want to get serious about quitting. Quit 1 game and you’re banned for a minute. Not just warzone, but all of Halo 5. Give people a minute or so to cool off before they go in and make another mess. Quit two games and they’re banned for 15. Quit 3 and you’re out for an hour, and so on and so forth. Actually give repercussions and do something about quitting.

  4. Take into consideration how often someone is forced to join a pick up game. As stated previously: I’m not a janitor. I shouldn’t have to clean up 5 messes IN A ROW. Perhaps use one of the other players on warzone to do it (see suggestion 1)

  5. Install a post game lobby. Post game lobbies aren’t anything new. They’ve been in Halo since at least Halo 3 (maybe even Halo 2, hard to remember that long ago). There’s no reason they can’t be implemented in Halo 5. I just finished a game with a group, I KNOW they’re starting a new game, for the love of god just let me start it with them

You’ve quit 4 of your last 40 WZ games. I would not call that “hardly ever” quitting, as 10% seems high to me.

Point 1: 343 is more concerned about searching times (and, they should be, because long search times to find new games will just turn people away from H5 to some other game), so it doesn’t make sense to “reward” the good sports by just having them wait in a lobby. I’m also not sure how you define “routine”, because I’d call your habit of quitting “routine” but you seem to call it “hardly”.

Point 2: They’ve tinkered with the MMR system for a long time and, I think, it’s a relatively good matching system. Warzone is difficult to match, especially as a solo player, because you will go up against people who are partied-up and grinding away for Achilles. I’m not sure taking skill into consideration changes this. You call yourself “reliable” in Halo (though a 1.0 KD isn’t something I’d brag too hard about), so if you’re matched up against other “reliable” players (again, I’d define this to mean at least a 1.25 or so), you are going to consistently get slaughtered (or carried by your more “reliable” teammates). Your best bet is find a team of who you consider to be reliable and play with them. That solves the issue of going in solo and solves the issuer of quitters.

Point 3: The banhammer is pretty strict. The first ban, at 1 minute, isn’t going to stop anyone. Maybe that’s your point, that it acts as a warning, but then you also need to explain to me when “ban 2” comes in to play. If I quit a month later, I don’t feel like that’s worth a 15 minute ban, but if I quit the next game, it certainly is. The longer you stretch the period from ban 1 to ban 2, you have to be weary about people who quit from poor connection and simply lagged out or people who quit from being AFK for getting the door when the pizza arrived. I wouldn’t call these people quitters or a problem in Halo, but if they order pizza once a week when they play Halo and by the third week they have to wait an hour? That seems like not a good way to reward someone consistently playing halo.

Point 4: I’m not sure how you want them to take this into consideration. This seems more like you complaining. Maybe you mean if you join one game in progress you then get to join 3 new games or something? Again, this has the same problem with forcing you to wait awhile. Their consideration is searching speed.

Point 5: I’m not sure this is even a problem. If you want to join a group, just ask them with your mic or send an invite. Don’t force them to party up with you if they don’t want to by creating some lobby because what will happen is they will just back out of the search with you and begin searching again without you. A lobby won’t make you join them with a higher likelihood than simply asking them to party up will. So this seems like a feature that isn’t going to add anything. For the record, H2 did not have a post-game lobby.

Pre-game lobbies were so much fun back during H2 and I think H3 as well. You were able to see the GT’s of everyone, what level they were; you could see who ended up with host advantage too back before dedicated servers but that’s a whole other thing. It was fun having a bit of trash-talk (friendly type, not the toxic BS) before a match and then actively gunning for each other during the match that followed. And to the OP, yes there was also a post game lobby after the match ended. Most times it ended up with adolescents screaming with impotent rage at players who were obviously better than they were, but often enough, people had time during the post-game lobbies to chat a bit and then often end up partying up together. I formed many alliances and XBL friendships back in those days. Now all we get is pre-game ‘emblems’. Why though? Might as well not even show them at all because they accomplish nothing.

To be clear, the original Halo 2 had a post-game lobby that was live as you looked over the post-game ‘carnage report’. It’s no longer present though in MCC
-----nsfw language warning: https://www.youtube.com/watch?v=WVdZYZ3Ra2c

****Also, HELLO TO MY FORMER NYX SQUADMATE,KayMrt!!! I was bummed when i found out they had kicked you without making sure you knew about it. Those actions bothered me so much so, that I stuck around, jumped through the necessary hoops and helped bring change to how the Spartan Company works. Many of the hard -Yoinks!- are now gone and I get to play C.O.O. of Discord and the Waypoint page now. Happy to see that you are now a part of a Company that is even closer than we are at finishing up the commendations. Nice to see when a goodguy has the last laugh :wink:

Take Care and hit me up sometime!

Is the issue that other players are doing worse than you, or is it that you’re teammates are not playing the game properly (like trying to team kill and not doing the objective.) Not trying to be rude. I’m just curious, because if it’s the first thing I said, then there really isn’t a solution for it.

The entire user interface with post game lobbies is bad compared to older halo games.

> 2533274795938680;2:
> You’ve quit 4 of your last 40 WZ games. I would not call that “hardly ever” quitting, as 10% seems high to me.
>
> Point 1: 343 is more concerned about searching times (and, they should be, because long search times to find new games will just turn people away from H5 to some other game), so it doesn’t make sense to “reward” the good sports by just having them wait in a lobby. I’m also not sure how you define “routine”, because I’d call your habit of quitting “routine” but you seem to call it “hardly”.
>
> Point 2: They’ve tinkered with the MMR system for a long time and, I think, it’s a relatively good matching system. Warzone is difficult to match, especially as a solo player, because you will go up against people who are partied-up and grinding away for Achilles. I’m not sure taking skill into consideration changes this. You call yourself “reliable” in Halo (though a 1.0 KD isn’t something I’d brag too hard about), so if you’re matched up against other “reliable” players (again, I’d define this to mean at least a 1.25 or so), you are going to consistently get slaughtered (or carried by your more “reliable” teammates). Your best bet is find a team of who you consider to be reliable and play with them. That solves the issue of going in solo and solves the issuer of quitters.
>
> Point 3: The banhammer is pretty strict. The first ban, at 1 minute, isn’t going to stop anyone. Maybe that’s your point, that it acts as a warning, but then you also need to explain to me when “ban 2” comes in to play. If I quit a month later, I don’t feel like that’s worth a 15 minute ban, but if I quit the next game, it certainly is. The longer you stretch the period from ban 1 to ban 2, you have to be weary about people who quit from poor connection and simply lagged out or people who quit from being AFK for getting the door when the pizza arrived. I wouldn’t call these people quitters or a problem in Halo, but if they order pizza once a week when they play Halo and by the third week they have to wait an hour? That seems like not a good way to reward someone consistently playing halo.
>
> Point 4: I’m not sure how you want them to take this into consideration. This seems more like you complaining. Maybe you mean if you join one game in progress you then get to join 3 new games or something? Again, this has the same problem with forcing you to wait awhile. Their consideration is searching speed.
>
> Point 5: I’m not sure this is even a problem. If you want to join a group, just ask them with your mic or send an invite. Don’t force them to party up with you if they don’t want to by creating some lobby because what will happen is they will just back out of the search with you and begin searching again without you. A lobby won’t make you join them with a higher likelihood than simply asking them to party up will. So this seems like a feature that isn’t going to add anything. For the record, H2 did not have a post-game lobby.

10% is still pretty low. “Low” is itself a relative term. 10% wrong on an exam is still doing rather superb. Remembering only 10% of what’s said is very low. Random, trivial examples, I’m just attempting to point out it depends on context. I also believe if you do a an overall total since I first started playing it’d be even less than 10%.

You also need to take into consideration just how often people quit. In my JIP matches I’m thrown into there are roughly 6-7 people that quit across both teams. That’s about 25% of all players in match.

Point 1: I’d challenge you to find any sort of test or exam where 10% is considered a routine amount. Plus, I may be in the minority, but if I have to wait an extra 2 minutes to start a clean match then I will gladly wait.

Point 2: I never claimed to be good. My K/D is irrelevant (not even sure why you thought that attempt to bring that into this conversation??) because if their marching scheme does the job I should still be winning roughly 50% of all matches, especially with 11 other teammates. Additionally their are PLENTY of people that enjoy playing solo. AgainA If their team matching does it’s job (however difficult that may be, it’s their job to assess and match teams) it should all even out in the long run.

Point 3: the first one is a warning, yes. The time frame would be up to them to test and revise as the game goes on. I do not work for 343, creating this is not my job. These are suggestions, not fool-proof solutions

Point 4: I’m sorry if it seems I’m complaining, I’m more angry and frustrated than anything else. And again: I don’t care about search speed. If I need to wait an extra minute or two to avoid playing a one sided match where were being slaughtered and I never get to do more then defend our core then I’m fine with that, give me the option to wait.

Point 5: they don’t have to play if they don’t want to. They’re MORE than free to back out, and people have done that in the past with games like Reach. I never suggested forcing anyone to play like you’re twisting it to sound. I also know for a fact that party is starting a new game, it’s not even like there’s additional search time associated with just putting me in that game instead of the one-sided-defend-the-core-slaughter.

> 2533274974350131;4:
> Is the issue that other players are doing worse than you, or is it that you’re teammates are not playing the game properly (like trying to team kill and not doing the objective.) Not trying to be rude. I’m just curious, because if it’s the first thing I said, then there really isn’t a solution for it.

Both, I’d assume. Them doing a poor job of getting the fortress / garage, and then not holding their single base

There is a solution. Improve the matching system, and have routine quitters fill the spots for the quitters

> 2533274808453107;5:
> The entire user interface with post game lobbies is bad compared to older halo games.

I’m still not sure why they got rid of it. It’s not like it’s new tech or anything

> 2584878536133589;3:
> Pre-game lobbies were so much fun back during H2 and I think H3 as well. You were able to see the GT’s of everyone, what level they were; you could see who ended up with host advantage too back before dedicated servers but that’s a whole other thing. It was fun having a bit of trash-talk (friendly type, not the toxic BS) before a match and then actively gunning for each other during the match that followed. And to the OP, yes there was also a post game lobby after the match ended. Most times it ended up with adolescents screaming with impotent rage at players who were obviously better than they were, but often enough, people had time during the post-game lobbies to chat a bit and then often end up partying up together. I formed many alliances and XBL friendships back in those days. Now all we get is pre-game ‘emblems’. Why though? Might as well not even show them at all because they accomplish nothing.
>
> To be clear, the original Halo 2 had a post-game lobby that was live as you looked over the post-game ‘carnage report’. It’s no longer present though in MCC
> -----nsfw language warning: https://www.youtube.com/watch?v=WVdZYZ3Ra2c
>
> ****Also, HELLO TO MY FORMER NYX SQUADMATE,KayMrt!!! I was bummed when i found out they had kicked you without making sure you knew about it. Those actions bothered me so much so, that I stuck around, jumped through the necessary hoops and helped bring change to how the Spartan Company works. Many of the hard -Yoinks!- are now gone and I get to play C.O.O. of Discord and the Waypoint page now. Happy to see that you are now a part of a Company that is even closer than we are at finishing up the commendations. Nice to see when a goodguy has the last laugh :wink:
>
> Take Care and hit me up sometime!

I unfortunately didn’t have an Xbox back when 2 and 3 came out. Reach was my first game (later went back and played them all with MCC), and I did enjoy trash talking the other team. Several times I’d start bragging about more than I can do and have to eat my words in the following post-game. Those were great times

> 2533274910775774;8:
> > 2533274808453107;5:
> > The entire user interface with post game lobbies is bad compared to older halo games.
>
> I’m still not sure why they got rid of it. It’s not like it’s new tech or anything

Reqs reqs reqs

> 2533274808453107;5:
> The entire user interface with post game lobbies is bad compared to older halo games.

Im going to assume you haven’t played halo 5 since 2015. In my opinion I’d say the post game carnage report in halo 5 is bar the best in the series. It gives you a much greater insight to how well or bad people played. It’s extremly easy to navigate and I like its layout.

I’ve always wondered if 343 could implement a early quitter punishment similar to Uncharted 2: in that game you would lose some your currency if you quit early. A similar system for Halo could have it so that after quitting two times in row,the system bans the player for a few minutes AND take some of their REQ points. Each consecutive quit increases the amount of REQ points lost. At some point you could start taking away some their XP too. That would stop some quitters. Keyword is “some”. People will always find a way to game the system or they just won’t care.

As for matchmaking, I think it has actually improved as a system, but the decreased population just means that you are bound to get one poor sod who is just trying Halo 5 out Gamepass every now and then.

> 2533274855795191;11:
> > 2533274808453107;5:
> > The entire user interface with post game lobbies is bad compared to older halo games.
>
> Im going to assume you haven’t played halo 5 since 2015. In my opinion I’d say the post game carnage report in halo 5 is bar the best in the series. It gives you a much greater insight to how well or bad people played. It’s extremly easy to navigate and I like its layout.

Agree to disagree. Its clunky

> 2533274855795191;11:
> > 2533274808453107;5:
> > The entire user interface with post game lobbies is bad compared to older halo games.
>
> Im going to assume you haven’t played halo 5 since 2015. In my opinion I’d say the post game carnage report in halo 5 is bar the best in the series. It gives you a much greater insight to how well or bad people played. It’s extremly easy to navigate and I like its layout.

While the stats are quite informative the lack of a post game lobby entirely is still quite apparent. Every Halo title up til Reach featured a post game lobby to party up or share a bit of trash talk. Additionally it feels like a dice roll if the post game report will freeze my game.

> 2533274910775774;7:
> > 2533274974350131;4:
> > Is the issue that other players are doing worse than you, or is it that you’re teammates are not playing the game properly (like trying to team kill and not doing the objective.) Not trying to be rude. I’m just curious, because if it’s the first thing I said, then there really isn’t a solution for it.
>
> Both, I’d assume. Them doing a poor job of getting the fortress / garage, and then not holding their single base
>
> There is a solution. Improve the matching system, and have routine quitters fill the spots for the quitters

I guess 343 could make it so you find players that match a similar skill level, but I already though 343 added that in with the search preferences such as Balanced and Focused, unless those search preferences do something else than what I thought they did. I’m not sure if 343 could fix it entirely because at some point (you might already know where I’m going with this) the population will start to dwindle, as with the other previous Halo games.

the thing that makes me made is when i go into a warzone firefight and it is the final round and their is 1 min. left and 4 bosses to kill. i will try and play this games but the get annoying when there is 3 in a row and i am trying to got a new spartan rank.

> 2533274855795191;11:
> > 2533274808453107;5:
> > The entire user interface with post game lobbies is bad compared to older halo games.
>
> Im going to assume you haven’t played halo 5 since 2015. In my opinion I’d say the post game carnage report in halo 5 is bar the best in the series. It gives you a much greater insight to how well or bad people played. It’s extremly easy to navigate and I like its layout.

I enjoy the post carnage report in Halo 5, I don’t enjoy the lack of a lobby. Those rare times when you do find a good match and it’s super close (45-47 in slayer or 950-940 in warzone) match it’d be great if they didn’t scatter everyone into different games

> 2717573882290912;14:
> > 2533274855795191;11:
> > > 2533274808453107;5:
> > > The entire user interface with post game lobbies is bad compared to older halo games.
> >
> > Im going to assume you haven’t played halo 5 since 2015. In my opinion I’d say the post game carnage report in halo 5 is bar the best in the series. It gives you a much greater insight to how well or bad people played. It’s extremly easy to navigate and I like its layout.
>
> While the stats are quite informative the lack of a post game lobby entirely is still quite apparent. Every Halo title up til Reach featured a post game lobby to party up or share a bit of trash talk. Additionally it feels like a dice roll if the post game report will freeze my game.

I do miss trash talking at the beginning of the game. Feels like no one uses a microphone anymore since they took away the lobby.

> 2533274974350131;15:
> > 2533274910775774;7:
> > > 2533274974350131;4:
> > > Is the issue that other players are doing worse than you, or is it that you’re teammates are not playing the game properly (like trying to team kill and not doing the objective.) Not trying to be rude. I’m just curious, because if it’s the first thing I said, then there really isn’t a solution for it.
> >
> > Both, I’d assume. Them doing a poor job of getting the fortress / garage, and then not holding their single base
> >
> > There is a solution. Improve the matching system, and have routine quitters fill the spots for the quitters
>
> I guess 343 could make it so you find players that match a similar skill level, but I already though 343 added that in with the search preferences such as Balanced and Focused, unless those search preferences do something else than what I thought they did. I’m not sure if 343 could fix it entirely because at some point (you might already know where I’m going with this) the population will start to dwindle, as with the other previous Halo games.

A good solution to this might be not waiting 4 years to even just announce that you’re working on a new game. For ****'s sake they didn’t even give us a year when Infinite will come out. I get they’re making a new game engine just for Halo which is a huge undertaking, but again: IT’LL BE +4 YEARS SINCE HALO 5 CAME OUT

> 2535415563261167;16:
> the thing that makes me made is when i go into a warzone firefight and it is the final round and their is 1 min. left and 4 bosses to kill. i will try and play this games but the get annoying when there is 3 in a row and i am trying to got a new spartan rank.

I agree. I don’t play warzone firefight very much, but I’ve been in that situation a few times. Feels like people never properly use their req’s in firefight (or in matchmaking for that matter) and I’m the only one spending points.