I just got back from a trip, its been one long night… me and my friend were out for a 3 hour drive to catch a concert. Good times.
Im totally open to just kick back and play some good 'ol custom gametypes on this summer monday morning.
plus, I just made this absolutely great infection map. I give it a 5 star myself, and no it isn’t some sort of mini game or “research facility” or one of those unbalanced infection game types where it takes about 15 minutes for everyone to finally get infected. it is more of a “defensive team-player” type infection map. The humans spawn at a base with 1 turret, 1 rocket, a sniper, and DMRs, AR’s, and Shotguns as a secondary.
I made this gametype called “Infection2.0” after a series of tests to determine the most balanced settings. after using 2 controllers to see how many bullets of each gun killed a zombie, and how far away a rocket could hit a zombie before it killed them, I finally settled it off with Zombies having a 1.5 overshield and Humans doing 200% Damage. The result? extremely balanced gameplay. The zombies weren’t too strong or too weak. It took actual skill to survive a whole round.
Believe me, YOU WANT TO PLAY THIS MAP! i played it a couple of days ago when i got promoted, and i got some very positive feed back, as i myself find it very fun to play.
I’ll be signing on within a couple of minutes. Add me, Austin1serb. I’m out!