Not because it doesn’t warrant criticism (Objectively, Halo 5’s narrative is bad with good marks here and there.)
Because it completely neglects what was set on Halo 4.
What happened to Janus Key?
Didact is still alive?
Both of them are resolved in freaking comic that countries outside of US can’t get access.
What about MC’s power bestowed by Librarian.
Hunt the Truth marketing was the least of my gripe.
Disconnection from Halo 4 should be the biggest complaint, yet I don’t see that mentioned anywhere or not nearly as enough.
I think the disconnect from the Halo 4 story has more to do with Halo 4 than Halo 5. The Halo 4 story was fairly self-contained all things considered. Yes, things got wrapped up in a comic, but even without that comic the ending to Halo 4 was pretty finite. Considering the ending Halo 4 got, Halo 5 was going to struggle to continue the same story from the start imo.
I thought that, based on the title, you were going to criticize people who criticize halo 5 and defend halo 5. It’s better that you didn’t do that.
I completely agree with what you said, and in my mind halo 4 and 5 feel at much more of a disconnect than like 1 and 2 or 2 and 3. Halo 4 and 5 feel different, sound different, and have entirely different tones. 343 thus far hasn’t been good at staying consistent for better or worse (mostly worse). Finishing the Didact’s story line in some comic is also angering, as is finishing anybody’s storyline outside of the game series. It’s just bad planning and bad execution.
1, 2 and 3 have linear stories in which they all connect and relate. Halo 4 tried to connect with 3 but quickly disconnected and Halo 5 completely fell off the chart of what was happening in the original games.
If Halo 5 was a different shooter, with different lore and characters… It would have been a good game. Thats not the case. It was a bad Halo game.
> 2533274798778494;4:
> 1, 2 and 3 have linear stories in which they all connect and relate. Halo 4 tried to connect with 3 but quickly disconnected and Halo 5 completely fell off the chart of what was happening in the original games.
>
> If Halo 5 was a different shooter, with different lore and characters… It would have been a good game. Thats not the case. It was a bad Halo game.
NO, halo 5 exposed when LeDouche Pro designs a SHOOTER.
> 2781911019837001;5:
> > 2533274798778494;4:
> > 1, 2 and 3 have linear stories in which they all connect and relate. Halo 4 tried to connect with 3 but quickly disconnected and Halo 5 completely fell off the chart of what was happening in the original games.
> >
> > If Halo 5 was a different shooter, with different lore and characters… It would have been a good game. Thats not the case. It was a bad Halo game.
>
> NO, halo 5 exposed when LeDouche Pro designs a SHOOTER.
Halo 5 had great gameplay mechanics. The only people that complain of its core gameplay are those who cannot adapt.
> 2533274798778494;6:
> > 2781911019837001;5:
> > > 2533274798778494;4:
> > > 1, 2 and 3 have linear stories in which they all connect and relate. Halo 4 tried to connect with 3 but quickly disconnected and Halo 5 completely fell off the chart of what was happening in the original games.
> > >
> > > If Halo 5 was a different shooter, with different lore and characters… It would have been a good game. Thats not the case. It was a bad Halo game.
> >
> > NO, halo 5 exposed when LeDouche Pro designs a SHOOTER.
>
> Halo 5 had great gameplay mechanics. The only people that complain of its core gameplay are those who cannot adapt.
And yet I contradict that. I am much better at halo 5 than 2 or 3 and yet I prefer 2 and 3 to 5 in terms of movement/gameplay mechanics . Making a huge generalization gets you nowhere in terms of your argument. There are legitimate criticisms of the mechanics even after it’s been said and done that Spartan abilities and sprint are unnecessary. It’d be better to learn the criticisms and consider them before making a generalization with no base.
> 2535418979567138;7:
> > 2533274798778494;6:
> > > 2781911019837001;5:
> > > > 2533274798778494;4:
> > > > 1, 2 and 3 have linear stories in which they all connect and relate. Halo 4 tried to connect with 3 but quickly disconnected and Halo 5 completely fell off the chart of what was happening in the original games.
> > > >
> > > > If Halo 5 was a different shooter, with different lore and characters… It would have been a good game. Thats not the case. It was a bad Halo game.
> > >
> > > NO, halo 5 exposed when LeDouche Pro designs a SHOOTER.
> >
> > Halo 5 had great gameplay mechanics. The only people that complain of its core gameplay are those who cannot adapt.
>
> And yet I contradict that. I am much better at halo 5 than 2 or 3 and yet I prefer 2 and 3 to 5 in terms of movement/gameplay mechanics . Making a huge generalization gets you nowhere in terms of your argument. There are legitimate criticisms of the mechanics even after it’s been said and done that Spartan abilities and sprint are unnecessary. It’d be better to learn the criticisms and consider them before making a generalization with no base.
Spartan abilites and sprint are as useless as Jump and Melee. You don’t necessarily need them, but you’ll miss them when they’re gone. I’m not interested in going back in time to retro games. Halo needs to evolve.
Shoulder charge and groundpound were game changing mechanics that almost everyone seems to dislike. I agree. However, I’m able to use them to my ability. Would I remove them from Halo Infinite? Yes.
Would I remove Sprint? No. I like Sprint. It creates the dynamic of rushing with the sacrifice of not being gun ready, along with no shield charge.
Would I remove ADS? No. I don’t see it as an issue, but aiming in shouldn’t make your gun more accurate. I like it for sighting.
Would I remove Hover or Clamber? No and No. I shouldn’t have to crouch jump repetitively to make a jump. Not in this generation.
The general thumb of an argument is to disagree. I disagree with many about the supposive ‘poor gameplay’ and ‘unnecessary abilites’. They add to the game by adding more paths, more strategic outlooks on a situation. Considering anything useless is like considering anything in life as useless. If you can use it to your advantage, it isn’t useless.
> 2533274843634673;2:
> I think the disconnect from the Halo 4 story has more to do with Halo 4 than Halo 5. The Halo 4 story was fairly self-contained all things considered. Yes, things got wrapped up in a comic, but even without that comic the ending to Halo 4 was pretty finite. Considering the ending Halo 4 got, Halo 5 was going to struggle to continue the same story from the start imo.
I don’t agree. They could have continued on what Halo 4 started.
What is a broken spartan willing to do in order to bring back his AI-waifu?
> 2535446745236801;9:
> > 2533274843634673;2:
> > I think the disconnect from the Halo 4 story has more to do with Halo 4 than Halo 5. The Halo 4 story was fairly self-contained all things considered. Yes, things got wrapped up in a comic, but even without that comic the ending to Halo 4 was pretty finite. Considering the ending Halo 4 got, Halo 5 was going to struggle to continue the same story from the start imo.
>
> I don’t agree. They could have continued on what Halo 4 started.
> What is a broken spartan willing to do in order to bring back his AI-waifu?
That’s basically the direction they went in though. What I meant about the story not being continuable is the fact that the antagonist is gone and there’s no real reason for the Promethians to be enemies anymore, is there?
I think there are a couple critiques to the story in my personal opinion. Had this been Halo 6 and Halo 5 was actually the comics but in playable game form, the story for this game would have been great honestly. My only personal gripe was that there were more Locke missions than Chief missions, even if I did really like Locke as a character.
> 2533274798778494;8:
> Shoulder charge and groundpound were game changing mechanics that almost everyone seems to dislike. I agree. However, I’m able to use them to my ability. Would I remove them from Halo Infinite? Yes.
So you just admit that you can adapt to something, still not like it, and want it removed from the next game with no issue?
Then what was the point of your statement saying that the only people who complain are those you can’t adapt? You just contradicted yourself.
The way you feel towards Spartan Charge & Ground Pound is the way some people feel towards some or all of the Spartan Abilities.
> 2533274798778494;8:
> I’m not interested in going back in time to retro games. Halo needs to evolve.
And Sprint is apparently the undisputed way to evolve? Sprint isn’t even a new mechanic to evolve off of. Sprint is older than Halo, There are metro games made with “Sprint” and modern games made without Sprint. If Spartan Abilities are removed, the game will just change to accommodate for it and people will like it anyway.
If they don’t like it, well I’ll just give them your original statement. “The only people that complain of its core gameplay are those who cannot adapt.”
> 2533274798778494;8:
> > 2535418979567138;7:
> > > 2533274798778494;6:
> > > > 2781911019837001;5:
> > > > > 2533274798778494;4:
> > > > > 1, 2 and 3 have linear stories in which they all connect and relate. Halo 4 tried to connect with 3 but quickly disconnected and Halo 5 completely fell off the chart of what was happening in the original games.
> > > > >
> > > > > If Halo 5 was a different shooter, with different lore and characters… It would have been a good game. Thats not the case. It was a bad Halo game.
> > > >
> > > > NO, halo 5 exposed when LeDouche Pro designs a SHOOTER.
> > >
> > > Halo 5 had great gameplay mechanics. The only people that complain of its core gameplay are those who cannot adapt.
> >
> > And yet I contradict that. I am much better at halo 5 than 2 or 3 and yet I prefer 2 and 3 to 5 in terms of movement/gameplay mechanics . Making a huge generalization gets you nowhere in terms of your argument. There are legitimate criticisms of the mechanics even after it’s been said and done that Spartan abilities and sprint are unnecessary. It’d be better to learn the criticisms and consider them before making a generalization with no base.
>
> Spartan abilites and sprint are as useless as Jump and Melee. You don’t necessarily need them, but you’ll miss them when they’re gone. I’m not interested in going back in time to retro games. Halo needs to evolve.
>
> Shoulder charge and groundpound were game changing mechanics that almost everyone seems to dislike. I agree. However, I’m able to use them to my ability. Would I remove them from Halo Infinite? Yes.
>
> Would I remove Sprint? No. I like Sprint. It creates the dynamic of rushing with the sacrifice of not being gun ready, along with no shield charge.
>
> Would I remove ADS? No. I don’t see it as an issue, but aiming in shouldn’t make your gun more accurate. I like it for sighting.
>
> Would I remove Hover or Clamber? No and No. I shouldn’t have to crouch jump repetitively to make a jump. Not in this generation.
>
> The general thumb of an argument is to disagree. I disagree with many about the supposive ‘poor gameplay’ and ‘unnecessary abilites’. They add to the game by adding more paths, more strategic outlooks on a situation. Considering anything useless is like considering anything in life as useless. If you can use it to your advantage, it isn’t useless.
If Sprint is such an important “innovation” to make Halo play better or “modernize” it, then why don’t games like CS:GO, DOOM, or Overwatch have that mechanic added in? They were huge successes without it, and noone begs to have it added in.
And as for your stance on Armor Abilities… Even the COD community is sick of all this unnecesary fluff, they’re all begging their devs to go back to the simpler days of Modern Warfare, with the original mechanics that defined a COD title at the time. It’s a terrible case of feature creep that’s plaguing this franchise, I think they should give a much more basic style of gameplay a chance again.
> 2533274833081329;12:
> > 2533274798778494;8:
> > Shoulder charge and groundpound were game changing mechanics that almost everyone seems to dislike. I agree. However, I’m able to use them to my ability. Would I remove them from Halo Infinite? Yes.
>
> So you just admit that you can adapt to something, still not like it, and want it removed from the next game with no issue?
>
> Then what was the point of your statement saying that the only people who complain are those you can’t adapt? You just contradicted yourself.
>
> The way you feel towards Spartan Charge & Ground Pound is the way some people feel towards some or all of the Spartan Abilities.
>
>
>
>
> > 2533274798778494;8:
> > I’m not interested in going back in time to retro games. Halo needs to evolve.
>
> And Sprint is apparently the undisputed way to evolve? Sprint isn’t even a new mechanic to evolve off of. Sprint is older than Halo, There are metro games made with “Sprint” and modern games made without Sprint. If Spartan Abilities are removed, the game will just change to accommodate for it and people will like it anyway.
>
> If they don’t like it, well I’ll just give them your original statement. “The only people that complain of its core gameplay are those who cannot adapt.”
I did not contradict myself. I’m not complaining that the armor abilities ruined the game. I have a 1.7K/D ratio and play the game just fine. I managed to adapt and play the game how it was meant to be played. I do dislike some of the armor abilites, but I wouldn’t say they ruined the franchise.
Sprint adds maneuverability. This combined with the other abilities adds even more. Do you even know how to long jump?
Yes, you are correct about my statement. Those who cannot adapt, complain. I’ll be looking forward to Halo Infinite no matter the game mechanics. I’ll adapt.
> 2535420516580561;13:
> > 2533274798778494;8:
> > > 2535418979567138;7:
> > > > 2533274798778494;6:
> > > > > 2781911019837001;5:
> > > > > > 2533274798778494;4:
> > > > > > 1, 2 and 3 have linear stories in which they all connect and relate. Halo 4 tried to connect with 3 but quickly disconnected and Halo 5 completely fell off the chart of what was happening in the original games.
> > > > > >
> > > > > > If Halo 5 was a different shooter, with different lore and characters… It would have been a good game. Thats not the case. It was a bad Halo game.
> > > > >
> > > > > NO, halo 5 exposed when LeDouche Pro designs a SHOOTER.
> > > >
> > > > Halo 5 had great gameplay mechanics. The only people that complain of its core gameplay are those who cannot adapt.
> > >
> > > And yet I contradict that. I am much better at halo 5 than 2 or 3 and yet I prefer 2 and 3 to 5 in terms of movement/gameplay mechanics . Making a huge generalization gets you nowhere in terms of your argument. There are legitimate criticisms of the mechanics even after it’s been said and done that Spartan abilities and sprint are unnecessary. It’d be better to learn the criticisms and consider them before making a generalization with no base.
> >
> > Spartan abilites and sprint are as useless as Jump and Melee. You don’t necessarily need them, but you’ll miss them when they’re gone. I’m not interested in going back in time to retro games. Halo needs to evolve.
> >
> > Shoulder charge and groundpound were game changing mechanics that almost everyone seems to dislike. I agree. However, I’m able to use them to my ability. Would I remove them from Halo Infinite? Yes.
> >
> > Would I remove Sprint? No. I like Sprint. It creates the dynamic of rushing with the sacrifice of not being gun ready, along with no shield charge.
> >
> > Would I remove ADS? No. I don’t see it as an issue, but aiming in shouldn’t make your gun more accurate. I like it for sighting.
> >
> > Would I remove Hover or Clamber? No and No. I shouldn’t have to crouch jump repetitively to make a jump. Not in this generation.
> >
> > The general thumb of an argument is to disagree. I disagree with many about the supposive ‘poor gameplay’ and ‘unnecessary abilites’. They add to the game by adding more paths, more strategic outlooks on a situation. Considering anything useless is like considering anything in life as useless. If you can use it to your advantage, it isn’t useless.
>
> If Sprint is such an important “innovation” to make Halo play better or “modernize” it, then why don’t games like CS:GO, DOOM, or Overwatch have that mechanic added in? They were huge successes without it, and noone begs to have it added in.
>
> And as for your stance on Armor Abilities… Even the COD community is sick of all this unnecesary fluff, they’re all begging their devs to go back to the simpler days of Modern Warfare, with the original mechanics that defined a COD title at the time. It’s a terrible case of feature creep that’s plaguing this franchise, I think they should give a much more basic style of gameplay a chance again.
I never stated that Sprint was an innovation in the series. It’s something that is nice to have.
Call of Duty pushed its limits too far by adding double jump, wall running, its own ground pound, sliding, etc. On top of more over powered killstreaks.
Halo barely scratched the surface of armor abilities.
> 2533274798778494;15:
> > 2535420516580561;13:
> > > 2533274798778494;8:
> > > > 2535418979567138;7:
> > > > > 2533274798778494;6:
> > > > > > 2781911019837001;5:
> > > > > > > 2533274798778494;4:
> > > > > > > 1, 2 and 3 have linear stories in which they all connect and relate. Halo 4 tried to connect with 3 but quickly disconnected and Halo 5 completely fell off the chart of what was happening in the original games.
> > > > > > >
> > > > > > > If Halo 5 was a different shooter, with different lore and characters… It would have been a good game. Thats not the case. It was a bad Halo game.
> > > > > >
> > > > > > NO, halo 5 exposed when LeDouche Pro designs a SHOOTER.
> > > > >
> > > > > Halo 5 had great gameplay mechanics. The only people that complain of its core gameplay are those who cannot adapt.
> > > >
> > > > And yet I contradict that. I am much better at halo 5 than 2 or 3 and yet I prefer 2 and 3 to 5 in terms of movement/gameplay mechanics . Making a huge generalization gets you nowhere in terms of your argument. There are legitimate criticisms of the mechanics even after it’s been said and done that Spartan abilities and sprint are unnecessary. It’d be better to learn the criticisms and consider them before making a generalization with no base.
> > >
> > > Spartan abilites and sprint are as useless as Jump and Melee. You don’t necessarily need them, but you’ll miss them when they’re gone. I’m not interested in going back in time to retro games. Halo needs to evolve.
> > >
> > > Shoulder charge and groundpound were game changing mechanics that almost everyone seems to dislike. I agree. However, I’m able to use them to my ability. Would I remove them from Halo Infinite? Yes.
> > >
> > > Would I remove Sprint? No. I like Sprint. It creates the dynamic of rushing with the sacrifice of not being gun ready, along with no shield charge.
> > >
> > > Would I remove ADS? No. I don’t see it as an issue, but aiming in shouldn’t make your gun more accurate. I like it for sighting.
> > >
> > > Would I remove Hover or Clamber? No and No. I shouldn’t have to crouch jump repetitively to make a jump. Not in this generation.
> > >
> > > The general thumb of an argument is to disagree. I disagree with many about the supposive ‘poor gameplay’ and ‘unnecessary abilites’. They add to the game by adding more paths, more strategic outlooks on a situation. Considering anything useless is like considering anything in life as useless. If you can use it to your advantage, it isn’t useless.
> >
> > If Sprint is such an important “innovation” to make Halo play better or “modernize” it, then why don’t games like CS:GO, DOOM, or Overwatch have that mechanic added in? They were huge successes without it, and noone begs to have it added in.
> >
> > And as for your stance on Armor Abilities… Even the COD community is sick of all this unnecesary fluff, they’re all begging their devs to go back to the simpler days of Modern Warfare, with the original mechanics that defined a COD title at the time. It’s a terrible case of feature creep that’s plaguing this franchise, I think they should give a much more basic style of gameplay a chance again.
>
> I never stated that Sprint was an innovation in the series. It’s something that is nice to have.
>
> Call of Duty pushed its limits too far by adding double jump, wall running, its own ground pound, sliding, etc. On top of more over powered killstreaks.
>
> Halo barely scratched the surface of armor abilities.
Yeah, and it scratched too far.
Do you know that id actually scrapped the original concept for Doom 4 because it was looking to become too much like a “Call of Doom” sort of game?
343 should have had a similar thought process and focused more on keeping the series original, not ripping lots of over-used mechanics… Maybe then it would of had at least half the praise DOOM 2016 had for being a proper return to form…
> 2533274798778494;14:
> > 2533274833081329;12:
> > > 2533274798778494;8:
> > > Shoulder charge and groundpound were game changing mechanics that almost everyone seems to dislike. I agree. However, I’m able to use them to my ability. Would I remove them from Halo Infinite? Yes.
> >
> > So you just admit that you can adapt to something, still not like it, and want it removed from the next game with no issue?
> >
> > Then what was the point of your statement saying that the only people who complain are those you can’t adapt? You just contradicted yourself.
> >
> > The way you feel towards Spartan Charge & Ground Pound is the way some people feel towards some or all of the Spartan Abilities.
> >
> >
> >
> >
> > > 2533274798778494;8:
> > > I’m not interested in going back in time to retro games. Halo needs to evolve.
> >
> > And Sprint is apparently the undisputed way to evolve? Sprint isn’t even a new mechanic to evolve off of. Sprint is older than Halo, There are metro games made with “Sprint” and modern games made without Sprint. If Spartan Abilities are removed, the game will just change to accommodate for it and people will like it anyway.
> >
> > If they don’t like it, well I’ll just give them your original statement. “The only people that complain of its core gameplay are those who cannot adapt.”
>
> I did not contradict myself. I’m not complaining that the armor abilities ruined the game. I have a 1.7K/D ratio and play the game just fine. I managed to adapt and play the game how it was meant to be played. I do dislike some of the armor abilites, but I wouldn’t say they ruined the franchise.
>
> Sprint adds maneuverability. This combined with the other abilities adds even more. Do you even know how to long jump?
>
> Yes, you are correct about my statement. Those who cannot adapt, complain. I’ll be looking forward to Halo Infinite no matter the game mechanics. I’ll adapt.
Again, the same way you feel towards Spartan Charge & Ground Pound is the same way other people feel towards any other Spartan ability in the game. The fact that you dislike those Spartan Abilities and want them removed from the next Halo game is by your definition, your inability to adapt to the game.
Trying to tell me your K/D or how super fine you are at the game is irrelevant to me. The fact that you took the time to ask me if I know how to long jump is again, you insinuating that my (assumed, mind you) dislike of Spartan Abilities is directly correlated to my ability to use them. That contradicts what you said the sentence before.
I could even tie this back to the topic at hand - the story. Maybe the fact that you were upset with the story to the point where you’d call it “a bad Halo game” is just your inability to adapt to its story direction.
> 2533274833081329;17:
> > 2533274798778494;14:
> > > 2533274833081329;12:
> > > > 2533274798778494;8:
> > > > Shoulder charge and groundpound were game changing mechanics that almost everyone seems to dislike. I agree. However, I’m able to use them to my ability. Would I remove them from Halo Infinite? Yes.
> > >
> > > So you just admit that you can adapt to something, still not like it, and want it removed from the next game with no issue?
> > >
> > > Then what was the point of your statement saying that the only people who complain are those you can’t adapt? You just contradicted yourself.
> > >
> > > The way you feel towards Spartan Charge & Ground Pound is the way some people feel towards some or all of the Spartan Abilities.
> > >
> > >
> > >
> > >
> > > > 2533274798778494;8:
> > > > I’m not interested in going back in time to retro games. Halo needs to evolve.
> > >
> > > And Sprint is apparently the undisputed way to evolve? Sprint isn’t even a new mechanic to evolve off of. Sprint is older than Halo, There are metro games made with “Sprint” and modern games made without Sprint. If Spartan Abilities are removed, the game will just change to accommodate for it and people will like it anyway.
> > >
> > > If they don’t like it, well I’ll just give them your original statement. “The only people that complain of its core gameplay are those who cannot adapt.”
> >
> > I did not contradict myself. I’m not complaining that the armor abilities ruined the game. I have a 1.7K/D ratio and play the game just fine. I managed to adapt and play the game how it was meant to be played. I do dislike some of the armor abilites, but I wouldn’t say they ruined the franchise.
> >
> > Sprint adds maneuverability. This combined with the other abilities adds even more. Do you even know how to long jump?
> >
> > Yes, you are correct about my statement. Those who cannot adapt, complain. I’ll be looking forward to Halo Infinite no matter the game mechanics. I’ll adapt.
>
> Again, the same way you feel towards Spartan Charge & Ground Pound is the same way other people feel towards any other Spartan ability in the game. The fact that you dislike those Spartan Abilities and want them removed from the next Halo game is by your definition, your inability to adapt to the game.
>
> Trying to tell me your K/D or how super fine you are at the game is irrelevant to me. The fact that you took the time to ask me if I know how to long jump is again, you insinuating that my (assumed, mind you) dislike of Spartan Abilities is directly correlated to my ability to use them. That contradicts what you said the sentence before.
>
> I could even tie this back to the topic at hand - the story. Maybe the fact that you were upset with the story to the point where you’d call it “a bad Halo game” is just your inability to adapt to its story direction.
A contradiction is biting my own tongue. Clearly you cannot comprehend the difference of disliking, but playing the game as oppose to disliking and hating the game. I personally dislike the 2 abilites, but wouldnt suggest they ruined the game or the fact that I won’t buy the game because of the abilities.
The story lacked direction. It went completely off course. Someone that played Halo 5 would not have any correlation to Halo 4 or the previous titles. A complete misdirection of story and characters. I played all the games, all the stories, all the multiplayer, etc. I played through Halo 5s story because I liked the general gameplay and story a tad. It was a well written story, but not a well written Halo story.
> 2533274798778494;18:
> > 2533274833081329;17:
> > > 2533274798778494;14:
> > > > 2533274833081329;12:
> > > > > 2533274798778494;8:
> > > > > Shoulder charge and groundpound were game changing mechanics that almost everyone seems to dislike. I agree. However, I’m able to use them to my ability. Would I remove them from Halo Infinite? Yes.
> > > >
> > > > So you just admit that you can adapt to something, still not like it, and want it removed from the next game with no issue?
> > > >
> > > > Then what was the point of your statement saying that the only people who complain are those you can’t adapt? You just contradicted yourself.
> > > >
> > > > The way you feel towards Spartan Charge & Ground Pound is the way some people feel towards some or all of the Spartan Abilities.
> > > >
> > > >
> > > >
> > > >
> > > > > 2533274798778494;8:
> > > > > I’m not interested in going back in time to retro games. Halo needs to evolve.
> > > >
> > > > And Sprint is apparently the undisputed way to evolve? Sprint isn’t even a new mechanic to evolve off of. Sprint is older than Halo, There are metro games made with “Sprint” and modern games made without Sprint. If Spartan Abilities are removed, the game will just change to accommodate for it and people will like it anyway.
> > > >
> > > > If they don’t like it, well I’ll just give them your original statement. “The only people that complain of its core gameplay are those who cannot adapt.”
> > >
> > > I did not contradict myself. I’m not complaining that the armor abilities ruined the game. I have a 1.7K/D ratio and play the game just fine. I managed to adapt and play the game how it was meant to be played. I do dislike some of the armor abilites, but I wouldn’t say they ruined the franchise.
> > >
> > > Sprint adds maneuverability. This combined with the other abilities adds even more. Do you even know how to long jump?
> > >
> > > Yes, you are correct about my statement. Those who cannot adapt, complain. I’ll be looking forward to Halo Infinite no matter the game mechanics. I’ll adapt.
> >
> > Again, the same way you feel towards Spartan Charge & Ground Pound is the same way other people feel towards any other Spartan ability in the game. The fact that you dislike those Spartan Abilities and want them removed from the next Halo game is by your definition, your inability to adapt to the game.
> >
> > Trying to tell me your K/D or how super fine you are at the game is irrelevant to me. The fact that you took the time to ask me if I know how to long jump is again, you insinuating that my (assumed, mind you) dislike of Spartan Abilities is directly correlated to my ability to use them. That contradicts what you said the sentence before.
> >
> > I could even tie this back to the topic at hand - the story. Maybe the fact that you were upset with the story to the point where you’d call it “a bad Halo game” is just your inability to adapt to its story direction.
>
> A contradiction is biting my own tongue. Clearly you cannot comprehend the difference of disliking, but playing the game as oppose to disliking and hating the game. I personally dislike the 2 abilites, but wouldnt suggest they ruined the game or the fact that I won’t buy the game because of the abilities.
>
> The story lacked direction. It went completely off course. Someone that played Halo 5 would not have any correlation to Halo 4 or the previous titles. A complete misdirection of story and characters. I played all the games, all the stories, all the multiplayer, etc. I played through Halo 5s story because I liked the general gameplay and story a tad. It was a well written story, but not a well written Halo story.
Because your original statement didn’t imply such a difference. It was a straightforward “the gameplay is great and if you complained about it then you couldn’t adapt.” Not some arbitrary rules such as how much you disliked them or your reaction to the game after disliking them or how good you are at the game while you dislike them. The great gameplay mechanics…except for two of them apparently.
“The game needed to evolve…” but only in a certain way and not some other way.
The entire second paragraph about the story can be someone else’s opinion towards the gameplay mechanics with enough effort.
I can make a long long post about the issues of Halo 5’s story, but on the surface level, the story did have direction and correlation to the previous titles. The Arbiter is defending his home from the Covenant like he said he would at the end of Halo 3. Cortana’s alive after being dead from the end of Halo 4. She’s essentially replacing the Didact as the holder of the Mantle of Responsibility throughout Halo 4. The game ends in a cliffhanger with humanity just barely getting by from the enemy’s plans like the end of Halo 2.
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> > > > > > Shoulder charge and groundpound were game changing mechanics that almost everyone seems to dislike. I agree. However, I’m able to use them to my ability. Would I remove them from Halo Infinite? Yes.
> > > > >
> > > > > So you just admit that you can adapt to something, still not like it, and want it removed from the next game with no issue?
> > > > >
> > > > > Then what was the point of your statement saying that the only people who complain are those you can’t adapt? You just contradicted yourself.
> > > > >
> > > > > The way you feel towards Spartan Charge & Ground Pound is the way some people feel towards some or all of the Spartan Abilities.
> > > > >
> > > > >
> > > > >
> > > > >
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> > > > > > I’m not interested in going back in time to retro games. Halo needs to evolve.
> > > > >
> > > > > And Sprint is apparently the undisputed way to evolve? Sprint isn’t even a new mechanic to evolve off of. Sprint is older than Halo, There are metro games made with “Sprint” and modern games made without Sprint. If Spartan Abilities are removed, the game will just change to accommodate for it and people will like it anyway.
> > > > >
> > > > > If they don’t like it, well I’ll just give them your original statement. “The only people that complain of its core gameplay are those who cannot adapt.”
> > > >
> > > > I did not contradict myself. I’m not complaining that the armor abilities ruined the game. I have a 1.7K/D ratio and play the game just fine. I managed to adapt and play the game how it was meant to be played. I do dislike some of the armor abilites, but I wouldn’t say they ruined the franchise.
> > > >
> > > > Sprint adds maneuverability. This combined with the other abilities adds even more. Do you even know how to long jump?
> > > >
> > > > Yes, you are correct about my statement. Those who cannot adapt, complain. I’ll be looking forward to Halo Infinite no matter the game mechanics. I’ll adapt.
> > >
> > > Again, the same way you feel towards Spartan Charge & Ground Pound is the same way other people feel towards any other Spartan ability in the game. The fact that you dislike those Spartan Abilities and want them removed from the next Halo game is by your definition, your inability to adapt to the game.
> > >
> > > Trying to tell me your K/D or how super fine you are at the game is irrelevant to me. The fact that you took the time to ask me if I know how to long jump is again, you insinuating that my (assumed, mind you) dislike of Spartan Abilities is directly correlated to my ability to use them. That contradicts what you said the sentence before.
> > >
> > > I could even tie this back to the topic at hand - the story. Maybe the fact that you were upset with the story to the point where you’d call it “a bad Halo game” is just your inability to adapt to its story direction.
> >
> > A contradiction is biting my own tongue. Clearly you cannot comprehend the difference of disliking, but playing the game as oppose to disliking and hating the game. I personally dislike the 2 abilites, but wouldnt suggest they ruined the game or the fact that I won’t buy the game because of the abilities.
> >
> > The story lacked direction. It went completely off course. Someone that played Halo 5 would not have any correlation to Halo 4 or the previous titles. A complete misdirection of story and characters. I played all the games, all the stories, all the multiplayer, etc. I played through Halo 5s story because I liked the general gameplay and story a tad. It was a well written story, but not a well written Halo story.
>
> Because your original statement didn’t imply such a difference. It was a straightforward “the gameplay is great and if you complained about it then you couldn’t adapt.” Not some arbitrary rules such as how much you disliked them or your reaction to the game after disliking them or how good you are at the game while you dislike them. The great gameplay mechanics…except for two of them apparently.
>
> “The game needed to evolve…” but only in a certain way and not some other way.
>
> The entire second paragraph about the story can be someone else’s opinion towards the gameplay mechanics with enough effort.
>
> I can make a long long post about the issues of Halo 5’s story, but on the surface level, the story did have direction and correlation to the previous titles. The Arbiter is defending his home from the Covenant like he said he would at the end of Halo 3. Cortana’s alive after being dead from the end of Halo 4. She’s essentially replacing the Didact as the holder of the Mantle of Responsibility throughout Halo 4. The game ends in a cliffhanger with humanity just barely getting by from the enemy’s plans like the end of Halo 2.
Halo 5 saved Cortana after she died, making Halo 4’s ending almost completely useless and emotionless. It would be similar if they brought back Sgt Johnson.
The Didact is completely out of the picture. Chief is randomly with blue team. Again, Cortana was saved.
Halo 2 takes place right after Halo 1.
Halo 3 takes place right after 2.
Halo 4 takes place 4 years after 3.
Halo 5 takes place 8 months after 4.
There are big gaps between 3, 4 and 5. 343 relied on books instead of placing major story elements in the main games. I even stated in my previous post that Halo 5 was a good game, just not a good Halo game. Also the lack of the primary character with a random new one didn’t make sense.