I am a tiny bit concerned

So few days ago I heard of this thing called skill gap in Halo. I didn’t understand it but took it to mean it as a gap between the new players and the pros. So I keep seeing you tubers doing killimanjaro and that stuff and I became concerned about the skill gap in Infinite. Will I keep dying every time I spawn? Will the other guy kill me before I get a shot at him? And many other questions. I really need help in understanding if the pros would just kill the new players every 3 seconds. Thanks!

> 2535427478560518;1:
> So few days ago I heard of this thing called skill gap in Halo. I didn’t understand it but took it to mean it as a gap between the new players and the pros. So I keep seeing you tubers doing killimanjaro and that stuff and I became concerned about the skill gap in Infinite. Will I keep dying every time I spawn? Will the other guy kill me before I get a shot at him? And many other questions. I really need help in understanding if the pros would just kill the new players every 3 seconds. Thanks!

You’d definitely have a hard time against a pro. But would you expect to be able to win a 1v1 against LeBron James after picking up a basketball for the first time ?
You’re going to play against non-pro players 99.9999999% of the time anyway so the skill gap won’t be too much of a problem.

> 2535427478560518;1:
> So few days ago I heard of this thing called skill gap in Halo. I didn’t understand it but took it to mean it as a gap between the new players and the pros. So I keep seeing you tubers doing killimanjaro and that stuff and I became concerned about the skill gap in Infinite. Will I keep dying every time I spawn? Will the other guy kill me before I get a shot at him? And many other questions. I really need help in understanding if the pros would just kill the new players every 3 seconds. Thanks!

I would like to think SBMM will help us to avoid these situations. You always get blow out games where players totally dominate, but I don’t recall it being a regular thing in Halo. But… It’s along time since I’ve played Halo. Things may have changed :man_shrugging:

The higher the skill gap means the more difficult time you will have killing a player particularly in a 1vs1 scenario.

It is unlikely you will come across a player like that very often, but every Halo has been like this.

I mean every online game is like this to some degree. There are players on every game that could beat an average player flawlessly.

The skill-gap is very important for the longevity of the game. I think there’s always been a little bit of randomness with the skill in halo that’s kept the gameplay fun, especially when introducing big team battle and vehicles in social playlists.
Its important things are fair, not even for the good players, but pro/good players can take advantage of imbalanced skill gaps.
For example, it’s good that there are many skill gaps/learning curves in the game (obviously not too many), for example for a map, a certain weapon, vehicle or how to use the equipment.
For me, I have never been the best aim, but I have a fairly decent sense of map control and positioning. with halo, I’ve always been able to get top (ish) of the leader board each game. I feel halo has always accommodated payers of different types to be a good asset to a team. The different player that’s just a really good aim might be able too also get topish on the leaderboard.Games like CS:GO is could never get into because I feel mainly about reaction time and aim. With halo, there are almost different specialists in skill, (pros have it all). but it makes the game fun.

I think there’s a miss conception out there, I see a lot of fans stating they are not competitive and there are casual players. like you can only be one of the two. Most players are somewhat competitive or want to win in some capacity, even if it’s in some custom game to t-bag a friend (doesn’t mean you are playing MLG gametypes or ranked 50). Most if not all popular shooters now have a decent skill gap out there, like fortnight or dare I say Cod. It really helps the game and it’s not just about pros killing everyone constantly. It plays a huge part in the satisfaction of the gameplay, even for ‘casual’ players.

> 2535427478560518;1:
> So few days ago I heard of this thing called skill gap in Halo. I didn’t understand it but took it to mean it as a gap between the new players and the pros. So I keep seeing you tubers doing killimanjaro and that stuff and I became concerned about the skill gap in Infinite. Will I keep dying every time I spawn? Will the other guy kill me before I get a shot at him? And many other questions. I really need help in understanding if the pros would just kill the new players every 3 seconds. Thanks!

This is why skill based matchmaking exists. The game will put you against people near your rank if you are playing ranked. So if youre new and low ranked then youll only play other low ranked players until you improve and rank up. In social you can play anyone, but most of the population is lower to average skilled so like the other guy said 99.99% of the time you wont be in a match with a pro anyway.

Halo has systems in place to try prevent this type of scenario, CSR & MMR. The actual “skill gap” is something else entirely that I’ll mention at the bottom of this post.

Competitive Skill Rank (CSR) is for Ranked modes only. This takes you wins, losses etc into account to find you players of a similar skill to play with and against. So you may be a rank Gold 1 and it’ll match players within that level of skill. Ranked play will also be input based, so Controller vs Controller or Keyboard vs Keyboard.

Matchmaking Rank (MMR) is used for your social matchmaking and essentially works similarly to CSR although there is no method of seeing what your MMR is as their is no visible skill ranking in Social matchmaking. Its all calculated behind the scenes. Why? This is to stop high tier players manipulating their MMR to play against lower skill players by having their Fireteam MMR lower by playing with new accounts.

If you’re playing with a group of players you’ll have a Fireteam MMR. This calculates the stats mentioned above for your entire group and averages it out. This will match you with relevant skilled players.

The actual “skill gap” is more so knowledge of the games mechanics, weapons & maps. Knowing how to get across the map quicker, where people spawn etc. That’s something you learn as you play, better players are generally more oriented with this knowledge and take it into active consideration when playing.
It’s a gap because it takes time to learn and master, it’s what makes a pro player a pro and a average player average.

> 2533274865778947;7:
> Halo has systems in place to try prevent this type of scenario, CSR & MMR. The actual “skill gap” is something else entirely that I’ll mention at the bottom of this post.
>
> Competitive Skill Rank (CSR) is for Ranked modes only. This takes you wins, losses etc into account to find you players of a similar skill to play with and against. So you may be a rank Gold 1 and it’ll match players within that level of skill. Ranked play will also be input based, so Controller vs Controller or Keyboard vs Keyboard.
>
> Matchmaking Rank (MMR) is used for your social matchmaking and essentially works similarly to CSR although there is no method of seeing what your MMR is as their is no visible skill ranking in Social matchmaking. Its all calculated behind the scenes. Why? This is to stop high tier players manipulating their MMR to play against lower skill players by having their Fireteam MMR lower by playing with new accounts.
>
> If you’re playing with a group of players you’ll have a Fireteam MMR. This calculates the stats mentioned above for your entire group and averages it out. This will match you with relevant skilled players.
>
> The actual “skill gap” is more so knowledge of the games mechanics, weapons & maps. Knowing how to get across the map quicker, where people spawn etc. That’s something you learn as you play, better players are generally more oriented with this knowledge and take it into active consideration when playing.
> It’s a gap because it takes time to learn and master, it’s what makes a pro player a pro and a average player average.

That was very helpful. Especially “If you’re playing with a group of players you’ll have a Fireteam MMR. This calculates the stats mentioned above for your entire group and averages it out. This will match you with relevant skilled players.” Good post.

> 2535427478560518;1:
> So few days ago I heard of this thing called skill gap in Halo. I didn’t understand it but took it to mean it as a gap between the new players and the pros. So I keep seeing you tubers doing killimanjaro and that stuff and I became concerned about the skill gap in Infinite. Will I keep dying every time I spawn? Will the other guy kill me before I get a shot at him? And many other questions. I really need help in understanding if the pros would just kill the new players every 3 seconds. Thanks!

I checked your service record and it doesn’t look like you played 5 (maybe on another account). 5 did a pretty good job of matching players with SBMM - at least for ranked playlists, and when there was a larger population.
I see lots of Champs now in games with high Diamonds / low Onyx, which I am assuming is because the player base is small these days.
I find social playlists can get pretty sweaty…

> 2535427478560518;1:
> So few days ago I heard of this thing called skill gap in Halo. I didn’t understand it but took it to mean it as a gap between the new players and the pros. So I keep seeing you tubers doing killimanjaro and that stuff and I became concerned about the skill gap in Infinite. Will I keep dying every time I spawn? Will the other guy kill me before I get a shot at him? And many other questions. I really need help in understanding if the pros would just kill the new players every 3 seconds. Thanks!

They will have MMR to solve this issue. Essentially your fireteam will have an average MMR that will pair you with similar skill level players.

> 2592250499819446;8:
> > 2533274865778947;7:
> > Halo has systems in place to try prevent this type of scenario, CSR & MMR. The actual “skill gap” is something else entirely that I’ll mention at the bottom of this post.
> >
> > Competitive Skill Rank (CSR) is for Ranked modes only. This takes you wins, losses etc into account to find you players of a similar skill to play with and against. So you may be a rank Gold 1 and it’ll match players within that level of skill. Ranked play will also be input based, so Controller vs Controller or Keyboard vs Keyboard.
> >
> > Matchmaking Rank (MMR) is used for your social matchmaking and essentially works similarly to CSR although there is no method of seeing what your MMR is as their is no visible skill ranking in Social matchmaking. Its all calculated behind the scenes. Why? This is to stop high tier players manipulating their MMR to play against lower skill players by having their Fireteam MMR lower by playing with new accounts.
> >
> > If you’re playing with a group of players you’ll have a Fireteam MMR. This calculates the stats mentioned above for your entire group and averages it out. This will match you with relevant skilled players.
> >
> > The actual “skill gap” is more so knowledge of the games mechanics, weapons & maps. Knowing how to get across the map quicker, where people spawn etc. That’s something you learn as you play, better players are generally more oriented with this knowledge and take it into active consideration when playing.
> > It’s a gap because it takes time to learn and master, it’s what makes a pro player a pro and a average player average.
>
> That was very helpful. Especially “If you’re playing with a group of players you’ll have a Fireteam MMR. This calculates the stats mentioned above for your entire group and averages it out. This will match you with relevant skilled players.” Good post.

Thank you, I appreciate the kind words :smiley:

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> > >
> >
> > That was very helpful. Especially “If you’re playing with a group of players you’ll have a Fireteam MMR. This calculates the stats mentioned above for your entire group and averages it out. This will match you with relevant skilled players.” Good post.
>
> Thank you, I appreciate the kind words :smiley:

I am worried about people tanking their MMR like Halo 3 ranked.

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> > > >
> > >
> > > That was very helpful. Especially “If you’re playing with a group of players you’ll have a Fireteam MMR. This calculates the stats mentioned above for your entire group and averages it out. This will match you with relevant skilled players.” Good post.
> >
> > Thank you, I appreciate the kind words :smiley:
>
> I am worried about people tanking their MMR like Halo 3 ranked.

It’s a fair thing to fear but there’s not really too much that 343j can do as far as I’m aware.

Even then, the percentage of people actually doing that is likely to be quite small. With the amount of people that are going to possibly be playing Halo Infinite the chances of you running into those people is reasonably small.

I wouldn’t worry too much about it right now. If it becomes a issue then I’m sure 343i will figure out a way to deal with any bad apples playing.

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> > > > >
> > > >
> > > > That was very helpful. Especially “If you’re playing with a group of players you’ll have a Fireteam MMR. This calculates the stats mentioned above for your entire group and averages it out. This will match you with relevant skilled players.” Good post.
>
> Even then, the percentage of people actually doing that is likely to be quite small. With the amount of people that are going to possibly be playing Halo Infinite the chances of you running into those people is reasonably small.
>
> I wouldn’t worry too much about it right now. If it becomes a issue then I’m sure 343i will figure out a way to deal with any bad apples playing.

Gaming is much bigger now for sure. I hope they have a cap of how much you can increase/decrease your MMR in a given day. If we are having a great day and playing drastically above our skill level they should just allow us to go ham to a certain point lol.

Like the others have said, but the only issue is when they abuse spawns, though I also blame developers for poor map design just as much for that one. Shooting people before they can orient themselves off respawn is super unsporting, sorry if you think otherwise, but you’re objectively wrong. It’s a video game, and people even ask for equal starts for the sake of “good sportsmanship”, so saying killing people immediately off respawn is fair, is totally hypocritical.

> 2533274822068856;15:
> Like the others have said, but the only issue is when they abuse spawns, though I also blame developers for poor map design just as much for that one. Shooting people before they can orient themselves off respawn is super unsporting, sorry if you think otherwise, but you’re objectively wrong. It’s a video game, and people even ask for equal starts for the sake of “good sportsmanship”, so saying killing people immediately off respawn is fair, is totally hypocritical.

Killing people who spawn has been a thing since Halo 2 with forced spawns. It’s literally a Halo tactic.

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> > > > > >
> > > > >
> > > > > That was very helpful. Especially “If you’re playing with a group of players you’ll have a Fireteam MMR. This calculates the stats mentioned above for your entire group and averages it out. This will match you with relevant skilled players.” Good post.
> >
> > Even then, the percentage of people actually doing that is likely to be quite small. With the amount of people that are going to possibly be playing Halo Infinite the chances of you running into those people is reasonably small.
> >
> > I wouldn’t worry too much about it right now. If it becomes a issue then I’m sure 343i will figure out a way to deal with any bad apples playing.
>
> Gaming is much bigger now for sure. I hope they have a cap of how much you can increase/decrease your MMR in a given day. If we are having a great day and playing drastically above our skill level they should just allow us to go ham to a certain point lol.

I think capping it per day might be a bit restrictive but I certainly think that having it slow down the high or lower you get is reasonable.

For example in Halo 5 it’s hard for higher tier players to go up or down a lot due to how high their skill ranking is already. To move up or down by a significant margin they’d have to play significant amounts.
It’s a bit tricky to explain but the game kind of has a prediction on how you would perform in a match based on your teams combined MMR/CSR, depending how you perform against that prediction usually dictates how much your skill ranking moves either up or down.

The workings of that system become super complex and no one really knows for sure how it works but there’s a reasonable amount of research and testing done by players to give a general idea of how this system ranks players.

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> > > > > > >
> > > > > >
> > > > > > That was very helpful. Especially “If you’re playing with a group of players you’ll have a Fireteam MMR. This calculates the stats mentioned above for your entire group and averages it out. This will match you with relevant skilled players.” Good post.
> > >
> > > Even then, the percentage of people actually doing that is likely to be quite small. With the amount of people that are going to possibly be playing Halo Infinite the chances of you running into those people is reasonably small.
> > >
> > > I wouldn’t worry too much about it right now. If it becomes a issue then I’m sure 343i will figure out a way to deal with any bad apples playing.
> >
> > Gaming is much bigger now for sure. I hope they have a cap of how much you can increase/decrease your MMR in a given day. If we are having a great day and playing drastically above our skill level they should just allow us to go ham to a certain point lol.
>
> I think capping it per day might be a bit restrictive but I certainly think that having it slow down the high or lower you get is reasonable.
>
> For example in Halo 5 it’s hard for higher tier players to go up or down a lot due to how high their skill ranking is already. To move up or down by a significant margin they’d have to play significant amounts.
> It’s a bit tricky to explain but the game kind of has a prediction on how you would perform in a math based on your teams combined MMR/CSR, depending how you perform against that prediction usually dictates how much your skill ranking moves either up or down.
>
> The workings of that system become super complex and no one really knows for sure how it works but there’s a reasonable amount of research and testing done by players to give a general idea of how this system ranks players.

Pushes glasses up like like Dexter

It is quite complex however players will figure it out, they always do. It’ll be interesting how it feels though. If I can play “fun” matches more often I am all for that in casual. Nothing beats a tight game of capture the flag.

> 2533274792737987;16:
> > 2533274822068856;15:
> > Like the others have said, but the only issue is when they abuse spawns, though I also blame developers for poor map design just as much for that one. Shooting people before they can orient themselves off respawn is super unsporting, sorry if you think otherwise, but you’re objectively wrong. It’s a video game, and people even ask for equal starts for the sake of “good sportsmanship”, so saying killing people immediately off respawn is fair, is totally hypocritical.
>
> Killing people who spawn has been a thing since Halo 2 with forced spawns. It’s literally a Halo tactic.

You read the post. You know it’s unsporting. Appealing to tradition doesn’t make something right, better, or acceptable.

> 2533274822068856;19:
> > 2533274792737987;16:
> > > 2533274822068856;15:
> > > Like the others have said, but the only issue is when they abuse spawns, though I also blame developers for poor map design just as much for that one. Shooting people before they can orient themselves off respawn is super unsporting, sorry if you think otherwise, but you’re objectively wrong. It’s a video game, and people even ask for equal starts for the sake of “good sportsmanship”, so saying killing people immediately off respawn is fair, is totally hypocritical.
> >
> > Killing people who spawn has been a thing since Halo 2 with forced spawns. It’s literally a Halo tactic.
>
> You read the post. You know it’s unsporting. Appealing to tradition doesn’t make something right, better, or acceptable.

It’s also the result of one team playing the game better than you. I agree if it’s just a bad spawn however if a team is beating you and is good enough to force spawns then it isn’t unsporting.