"I am a quitter; penalize me."

I want this message to return. As soon as someone clicks the button to leave, i want them to be penalized, be it losing a substantial amount of exp, being de-ranked, or having your True Skill slashed down.

Obvious problems that might occur would include people with bad connections being penalized, which i can sympathize with. A way this could be fixed, is if the only way you can “leave” a match with out such loss of exp occurring, would be a internet disconnection, which the only way to induce that would be to actually turn off your router, or disable the connection from your Xbox. Older Xbox models might find this easier, since you could take the wireless adapter off, or unplug an Ethernet cable (on all models, however), but with the new xbox one having built in wireless (i think), then this shouldn’t be a problem. Also, it might be easy to detect if a console is switched off, so if 343 can tell whether someone turned their console off or not, they could make it that that would induce the penalty.

Personally, there is very little deterrent to stop people from quitting, and i think the Halo 3 deterrent was the best in my opinion, but not without its flaws (People with bad connections, having a valid reason to leave a match, ect) So what are your thoughts on the matter?

It only made me laugh at how Bungie tried to insult you, I’ve needed to leave matches before for reasons, e.g. my grandma died so I didn’t want to play, then having that dropped on you is not great, I’ve needed to leave to walk my dog, feed my cats, go to dinner, go to a club

It’s not the greatest thing to see when people have legitimate reasons for leaving

There’s no need to insult people for quitting.

It’s the penalty that should sting, and hard.

My solution is to match players who are quitting, AFKing and so on against each other. Taking a slash at visual things doesn’t affect every quitter, taking a punch at the true-skill will only promote deranking and statboosting that way. No, hit them where it hurts, the gameplay itself. If they decide to take a dump on other players’ experiences, then they should end up with other players who behave the same way.

If someone quits 5 or 10 times in a row, yes some penalty should take place, IMO.

I have a question, why should someone be penalized straight away? It should be a Karma system, if you hardly quit and then quit, it shouldn’t penalize you but if you always quit there should be punishments which get increasingly more severe

>

Technically its getting people to insult themselves. I think its clever as it has a bigger impact than just stats, its etiquette. (I appreciate that people, myself included, leave for genuine reasons).

I’ve got an idea.

How about, the more you quit…

The more you get to enjoy JiP!

That should turn people away from quitting! And there should also be quit-suspensions… and even quit bans…

What’s the insult? Some one tries to leave a game (Circumstances unknown, most likely a rage quit), and the game is programmed to call you a quitter? Whats insulting? That’s the genius to the message, since it’s not exactly an insult, but does make the player appear foolish.

If you think that’s the ONLY thing i was proposing, which indicates that you didn’t read my post, you are mistaken; what i think is, that the message should be brought back, with the appropriate punishment, ie exp loss. If you had played Halo 3, you would have known about the 1 EXP loss that was induced by clicking the accept button on the message (Which was a lot for the game, since one win = one exp back then).

If i have urgent matters, like you lot are saying, don’t you normally switch the xbox off eventually? Makes more sense to do that, or take the disk out of the tray, then turn it off, as opposed to quitting the game, then turning it off. Then you wont have to click the message. Problem solved (assuming the whole turning the xbox off cant be punished mid game).

> I have a question, why should someone be penalized straight away? It should be a Karma system, if you hardly quit and then quit, it shouldn’t penalize you but if you always quit there should be punishments which get increasingly more severe

The most someone would quit, the bigger the amount of exp they would have had deducted. That’s fair enough, since if you quit once, then dont ever do it again, then you’ve only lost a games worth, nothing much to cry about. Quitting one hundred games, on the other hand, would hurt a lot more.

> I have a question, why should someone be penalized straight away? It should be a Karma system, if you hardly quit and then quit, it shouldn’t penalize you but if you always quit there should be punishments which get increasingly more severe

Exactly it would make the system a lot better.

> >
>
> Technically its getting people to insult themselves. I think its clever as it has a bigger impact than just stats, its etiquette. (I appreciate that people, myself included, leave for genuine reasons).

Technically, no. It’s still the game insulting the player. It also has basicly no impact on quitting at all if the game has an insult at the quit window. Seeing as the trash talk in the game itself is a lot worse than anything the devs dare put in the quit window.

Taking away one XP in Halo 3 had more effect than any insult in any quit window. There are some games that sport them. However, seeing as the XP became redundant to some and there even were players who competed in getting the lowest amount of XP possible, taking bashes at stats can backfire and backfire badly.

As we all know Reach had the MM Timeout, but that as well got some bad feedback, which leaves the solution I suggested long before the MM timeout was implemented.

Put trash against trash and keep them there for three clean games. No stats recorded, no XP gained, no achievements possible to unlock.

It doesn’t matter how many times little Timmy quits now, he’ll still be matched with the players who doesn’t quit.

Put little Timmy against lazy Lina who is frequently AFK and do not record stats to prevent abusing it. Once both of them learned to play properly, they can get back out of the timeout box.

No one can abuse the system by deranking and then playing players they shouldn’t play against. No one can stat boost. No one can compete going low on XP. Everyone gets to play and the players playing properly are separated from the ones that ruins the experience. All of a sudden, games in the timeout box could be as enjoyable as any MM game because everyone could potentially want to get out of it.

> > I have a question, why should someone be penalized straight away? It should be a Karma system, if you hardly quit and then quit, it shouldn’t penalize you but if you always quit there should be punishments which get increasingly more severe
>
> The most someone would quit, the bigger the amount of exp they would have had deducted. That’s fair enough, since if you quit once, then dont ever do it again, then you’ve only lost a games worth, nothing much to cry about. Quitting one hundred games, on the other hand, would hurt a lot more.

Yup, in a competitive playlist you lose true skill ranking and in social you lose exp (like 4s system)

> > >
> >
> > Technically its getting people to insult themselves. I think its clever as it has a bigger impact than just stats, its etiquette. (I appreciate that people, myself included, leave for genuine reasons).
>
> Technically, no. It’s still the game insulting the player. It also has basicly no impact on quitting at all if the game has an insult at the quit window. Seeing as the trash talk in the game itself is a lot worse than anything the devs dare put in the quit window.
>
> <mark>Taking away one XP in Halo 3 had more effect than any insult in any quit window.</mark> There are some games that sport them. However, seeing as the XP became redundant to some and there even were players who competed in getting the lowest amount of XP possible, taking bashes at stats can backfire and backfire badly.
>
> As we all know Reach had the MM Timeout, but that as well got some bad feedback, which leaves the solution I suggested long before the MM timeout was implemented.
>
> Put trash against trash and keep them there for three clean games. No stats recorded, no XP gained, no achievements possible to unlock.
>
> It doesn’t matter how many times little Timmy quits now, he’ll still be matched with the players who doesn’t quit.
>
> Put little Timmy against lazy Lina who is frequently AFK and do not record stats to prevent abusing it. Once both of them learned to play properly, they can get back out of the timeout box.
>
> No one can abuse the system by deranking and then playing players they shouldn’t play against. No one can stat boost. No one can compete going low on XP. Everyone gets to play and the players playing properly are separated from the ones that ruins the experience. All of a sudden, games in the timeout box could be as enjoyable as any MM game because everyone could potentially want to get out of it.

Again, you seem to be forgetting that this isn’t an either/or scenario. I’m saying, and have stated multiple times, that i want both. Having the message is humorous, and makes the player seem petty, and foolish, and also signifies the action, telling them that they will be punished for doing the action.

Also with above topic post, people will always lose 1 exp, regardless of how much they quit. The halo 3 stats in game stated how much exp you had lost (i think). If someone was to leave games over a period of time, then check this record and find a heft number, that might make them think twice.

I mostly have to quit sometimes because I have less time than I think I have. If they just dont give you anything for that match then it is fine.

Normally I would be for harsh penalties for quitters. But recently, I’ve been having serious lag issues with Halo 4- and I know for a fact that it’s not my internet connection.

The frustrating thing is that it happens at irregular frequency, so I could have a good match here, then a laggy match, then another good one.

So I don’t like quitting, but it’s different if it’s for technical reasons. Like that one time one of the opposing players was blatantly cheating: I fire a rocket at him at close range- dead on- and it curves around him!

I don’t like quitting, and I dislike lag more, but I hate cheaters.

So…

That option literally made me feel bad about even considering quitting. It’s a good thing. Less people quit during the H3 days when there was actually a downside to it.

Yes

> > I have a question, why should someone be penalized straight away? It should be a Karma system, if you hardly quit and then quit, it shouldn’t penalize you but if you always quit there should be punishments which get increasingly more severe
>
> Exactly it would make the system a lot better.

That and the message defining quitting as “Embrace your cowardice and leave the battlefield prematurely”. It might be because I was 12 around that time, but I rarely ever quit a game because of those messages and the punishment for quitting. I also didn’t get as many terrible, unbalanced, laggy matches back then.

> I want this message to return. As soon as someone clicks the button to leave, i want them to be penalized, be it losing a substantial amount of exp, being de-ranked, or having your True Skill slashed down.
>
> Obvious problems that might occur would include people with bad connections being penalized, which i can sympathize with. A way this could be fixed, is if the only way you can “leave” a match with out such loss of exp occurring, would be a internet disconnection, which the only way to induce that would be to actually turn off your router, or disable the connection from your Xbox. Older Xbox models might find this easier, since you could take the wireless adapter off, or unplug an Ethernet cable (on all models, however), but with the new xbox one having built in wireless (i think), then this shouldn’t be a problem. Also, it might be easy to detect if a console is switched off, so if 343 can tell whether someone turned their console off or not, they could make it that that would induce the penalty.
>
> Personally, there is very little deterrent to stop people from quitting, and i think the Halo 3 deterrent was the best in my opinion, but not without its flaws (People with bad connections, having a valid reason to leave a match, ect) So what are your thoughts on the matter?

I don’t like quit bans because my entire team has left before and my choices are stay and get my k/d ruined and generally not have any fun, or leave and be quit banned. Taking it easy on the quit ban is one of the few things I liked about Halo 4 because lets face it the only reason why it was there in the first place was because the other Halos didn’t have join in progress and instead of fixing that Bungie just decided to punish players for quitting. If I am not having fun because of team sabotage, server lag (this one is my favorite), or if the other team or mine are playing like ##### then I am quitting and if I am banned then I am taking the game out! Or did Bungie really expect me to wait 10 minutes doing nothing until the ban is over and I can play again!