343 needs to fix this issue the only playlist i pretty much play is team objective in reach and over 80% of the time i match a party of 5 and i get all random guys on my team and over 50% of the time 1 of my teammates always end up quitting since he matched a party, People that run with partys need 2 play other partys and people who go in alone need 2 match other people who go in alone. I bet more people would play reach than the usual 80k if 343 fixed that issue. Im betting there would atleast be around 100-130k people playing every day if that happened.
Not to flatter you or anything but it probably because you are so good, your true Skill matches all those boosters and k/d **ores who cheated to get a high skill level, thats why you face against Full Teams.
Same happens to me and i Hate it.
> Not to flatter you or anything but it probably because you are so good, your true Skill matches <mark>all those boosters and k/d **ores who cheated to get a high skill level</mark>, thats why you face against Full Teams.
>
> Same happens to me and i Hate it.
Cheated how?
OT: OP, as much as parties vs randoms is boring for all involved, party restrictions tend to increase search times and lower population numbers over time. I’d love to only have parties vs parties and randoms vs randoms, but with the shortage of players and variety of playstyles catered to in Reach it’s just not feasible.
Specifically in Team Objective, the population is already so low that adding party restrictions would create unbearably long search times for players in full parties. As much as it sucks to play against them on your own, is it really fair to punish them just because they have friends?
This is because Reach matchmaking does not work. It matches whoever is playing at the time.
> Specifically in Team Objective, the population is already so low that adding party restrictions would create unbearably long search times for players in full parties. As much as it sucks to play against them on your own, is it really fair to punish them just because they have friends?
I thought TO did have party restrictions though?
Honestly one of my biggest gripes. Worst case scenario is BTB. Party of 6-8 on one team versus a bunch of randoms or 2 player parties? Uhhh no thanks.
> I thought TO did have party restrictions though?
To my knowledge, Super Slayer, Doubles, and Arena are the only playlists with party restrictions.
> > I thought TO did have party restrictions though?
>
> To my knowledge, Super Slayer, Doubles, and Arena are the only playlists with party restrictions.
Hmm. I’d have sworn I seemed to remember reading that TO did too. Maybe I’m just going crazy. 
Yeah that probably is true i have a 3.05 kd in competitive n all i do is just play objective and stat in it.
> > I thought TO did have party restrictions though?
>
> To my knowledge, Super Slayer, Doubles, and Arena are the only playlists with party restrictions.
Yeah i get what you mean i never knew that those playlists had party restrictions because i used to play those playlists a while back and i would get a team of all random people in Arena and match a party of 4. So nvm i don’t have a problem with it anymore i’ll probably switch to super slayer guess 343 did an update a while back.
> > Not to flatter you or anything but it probably because you are so good, your true Skill matches <mark>all those boosters and k/d **ores who cheated to get a high skill level</mark>, thats why you face against Full Teams.
> >
> > Same happens to me and i Hate it.
>
> <mark>Cheated how?</mark>
>
>
> OT: OP, as much as parties vs randoms is boring for all involved, party restrictions tend to increase search times and lower population numbers over time. I’d love to only have parties vs parties and randoms vs randoms, but with the shortage of players and variety of playstyles catered to in Reach it’s just not feasible.
>
> Specifically in Team Objective, the population is already so low that adding party restrictions would create unbearably long search times for players in full parties. As much as it sucks to play against them on your own, is it really fair to punish them just because they have friends?
Hmm idk, ever heard of using Guests to boost? Thats Cheating, having other players in the party not play on purpose so the others can kill them, that cheating.
Having the full party vote on Objective games and not play for the objective but rather just dominate the map and just kill instead for the full 12 minutes, only to capture the flag or bomb in the last 30 seconds.
Lag switching to get extra sniper, rocket, ammo etc
ANNNOYING. IT RUINS MATCHMAKING
I have to admit, it is kind of funny when me and my friends play together and people quit when they see a full party playing against them. I do think the matchmaking system should do a better job at putting full parties against other full parties regardless of the playlist.
This is a good thing…as long as you’re on the team of 5.
It is impossible to play Reach without a full party. You are guaranteed really poor players,quitters, or worse AFK’ers. Sometimes I forget there is a quit ban and apparently every game somebody else forgets.
Just yesterday I played Arena in twos and got an AFK. Then we switched to super slayer and matched with teammates that each went -15. YOU NEVER get teammates that don’t require massive carrying. It’s very frustrating to the point where I turn the xbox off if nobody is on.
Reach FORCES you to go in with a full team then rewards you for it by giving you weak random adversaries.
ADD ME TO ur friends; goin thru 360s
> Cheated how?
>
>
> OT: OP, as much as parties vs randoms is boring for all involved, party restrictions tend to increase search times and lower population numbers over time. I’d love to only have parties vs parties and randoms vs randoms, but with the shortage of players and variety of playstyles catered to in Reach it’s just not feasible.
>
> Specifically in Team Objective, the population is already so low that <mark>adding party restrictions would create unbearably long search times for players in full parties.</mark> As much as it sucks to play against them on your own, is it really fair to punish them just because they have friends?
I can understand where you’re coming from with your statement I highlighted, but from experience, I would have to call shenanigans. Honestly, how do I go consecutive matches against full parties? How do I quit a game due to full parties and immediately get paired with another when I go back into the playlist? How do I finish a match against a full party, leave the lobby, and get paired with another full party? How come the full party I just played with isn’t paired with the full party I’m playing now?
There needs to be party restrictions, regardless of search times. It’s one of the only logical ways to make this game playable, and if no one knows where I’m coming from, then I must have the worst matchmaking luck. And honestly, if I had a party of 8, we would most likely play Team Slayer; a match where you knew everyone involved and suddenly the game would be less serious and more fun.
The reason why teams of 8 go into Big Team Battle is because they’re stat padders. They know the system; they’re not stupid. They know the likelihood of getting paired with a team of randomized players. You know, they say there’s a “skill” (I use the term skill lightly when it comes to videogames) system, but I’ve yet to see it. Has anyone? Really, has anyone observed this matchmaking phenomenon?
> > Cheated how?
> >
> >
> > OT: OP, as much as parties vs randoms is boring for all involved, party restrictions tend to increase search times and lower population numbers over time. I’d love to only have parties vs parties and randoms vs randoms, but with the shortage of players and variety of playstyles catered to in Reach it’s just not feasible.
> >
> > Specifically in Team Objective, the population is already so low that <mark>adding party restrictions would create unbearably long search times for players in full parties.</mark> As much as it sucks to play against them on your own, is it really fair to punish them just because they have friends?
>
> I can understand where you’re coming from with your statement I highlighted, but from experience, I would have to call shenanigans. Honestly, how do I go consecutive matches against full parties? How do I quit a game due to full parties and immediately get paired with another when I go back into the playlist? How do I finish a match against a full party, leave the lobby, and get paired with another full party? How come the full party I just played with isn’t paired with the full party I’m playing now?
Are you sure you aren’t overstating the frequency in which you face full parties? I search a decent amount both in parties and solo, and the percentage of my games that I play against a party in either situation is in the single digits…somewhere between once every fifteen to twenty games.
> There needs to be party restrictions, regardless of search times. It’s one of the only logical ways to make this game playable, and if no one knows where I’m coming from, then I must have the worst matchmaking luck. And honestly, if I had a party of 8, we would most likely play Team Slayer; a match where you knew everyone involved and suddenly the game would be less serious and more fun.
Well, the entire game is social, and there weren’t party restrictions in the social hopper of previous games, why should that stop now. If players really want party restrictions they should have campaigned for more ranked playlists, which at the very least would have drawn a good amount of the tryhards out of the social hopper so that even if you face full teams the odds are that they won’t be very good.
> The reason why teams of 8 go into Big Team Battle is because they’re stat padders. They know the system; they’re not stupid. They know the likelihood of getting paired with a team of randomized players. You know, they say there’s a “skill” (I use the term skill lightly when it comes to videogames)system, but I’ve yet to see it. Has anyone? Really, has anyone observed this matchmaking phenomenon?
This is true for some, but not for all. Most full teams searching in BTB, or any playlist for that matter, aren’t very good. The problem is that people get so scared off by seeing full parties that they dashboard before they get the chance to see that two or three (and sometimes even just one) good players can easily take down most full teams in BTB.
Yes, there are stat padders that search in full parties, but most of them are just groups of friends playing together that would rather play with people who they know rather than taking their chances with the randoms in Reach.
Also, for the “skill” system, technically it’s there, but it’s so loose that it may as well not be. The only people who may feel like it actually is present are those players who are right in the middle in terms or skill. If you are a high skilled or low skilled player the trueskill will not find you fair matches…which is arguably the single biggest problem with Reach’s matchmaking.
> The reason why teams of 8 go into Big Team Battle is because they’re stat padders. They know the system; they’re not stupid. They know the likelihood of getting paired with a team of randomized players. You know, they say there’s a “skill” (I use the term skill lightly when it comes to videogames)system, but I’ve yet to see it. Has anyone? Really, has anyone observed this matchmaking phenomenon?
Or they’re a group of 8 that doesn’t want to play 4v4 playlists so they can be on the same team and just have fun.
> Are you sure you aren’t overstating the frequency in which you face full parties? I search a decent amount both in parties and solo, and the percentage of my games that I play against a party in either situation is in the single digits…somewhere between once every fifteen to twenty games.
>
> Well, the entire game is social, and there weren’t party restrictions in the social hopper of previous games, why should that stop now. If players really want party restrictions they should have campaigned for more ranked playlists, which at the very least would have drawn a good amount of the tryhards out of the social hopper so that even if you face full teams the odds are that they won’t be very good.
>
> Also, for the “skill” system, technically it’s there, but it’s so loose that it may as well not be. The only people who may feel like it actually is present are those players who are right in the middle in terms or skill. If you are a high skilled or low skilled player the trueskill will not find you fair matches…which is arguably the single biggest problem with Reach’s matchmaking.
I assure you, I am constantly being pitted against full parties. I have to have the worst luck in this game. Regardless, you give a very apodeictic statement applied to ranked and social playlists. Also, concerning your “skill” analyses, I do find this to be true for me. I’m not trying to sound pompous or turgid, but I do find that there is a certain skewness in my fair to unfair match ratio. I guess I’ll just have to tough it out for a few more months til Halo 4 is released. I really hope it’s different than what Halo: Reach has become, but still true to the original gameplay of the Halo series.
> > The reason why teams of 8 go into Big Team Battle is because they’re stat padders. They know the system; they’re not stupid. They know the likelihood of getting paired with a team of randomized players. You know, they say there’s a “skill” (I use the term skill lightly when it comes to videogames)system, but I’ve yet to see it. Has anyone? Really, has anyone observed this matchmaking phenomenon?
>
> Or they’re a group of 8 that doesn’t want to play 4v4 playlists so they can be on the same team and just have fun.
That’s ludicrous
> > > The reason why teams of 8 go into Big Team Battle is because they’re stat padders. They know the system; they’re not stupid. They know the likelihood of getting paired with a team of randomized players. You know, they say there’s a “skill” (I use the term skill lightly when it comes to videogames)system, but I’ve yet to see it. Has anyone? Really, has anyone observed this matchmaking phenomenon?
> >
> > Or they’re a group of 8 that doesn’t want to play 4v4 playlists so they can be on the same team and just have fun.
>
> That’s ludicrous
I can’t tell if you’re being sarcastic or not but I’m going to guess (and/or hope) that you are…
And if you’re not, I promise you when I’m in BTB with 8+ people, we’re not out to screw anyone over by spawn killing or team killing. Even if there’s 12 of us, the 4 on the other team still play normally. But I also think we’re in the minority.