Gametypes
In Hybrid Slayer (or HS), players spawn with the same primary/secondary weapons, grenades, and no AA. Instant respawn has been disabled as well. Now, don’t be alarmed… the Armor Abilities are still here, just that they are now placed on the map (similar to equipment from Halo 3).
All AAs spawn randomly at the center of the map, at 2 minute intervals, which adds a little variety to gameplay (without breaking it… hopefully lol).
With Personal Ordnance, I have decided to use Powerups, and two types of (what I consider to be) Tier 2 weapons (Shotguns, and Automatics), with two weapons available in each type, which include: UNCS Shotgun/Scattershot, and SAW/Needler. PO has a 100 point requirement to call in.
I have also enabled Personal Loadouts, which gives players the ability to choose their own Tactical Package & Support Upgrade, even those which you unlock through Specializations! The only issue I have with this, is that having multiple loadouts seems redundant. If it were possible to disable individual Personal Loadouts, then I could fix this.
*Update: 8th May, 2013
- Removed Energy Sword & Gravity Hammer from Personal Ordnance
- Added Powerups to Personal Ordnance (now available in middle PO slot)
- Changed Base Player Traits
*Update: 12th May, 2013
- Changed Shield Recharge Wait Time - “4 seconds”, to “Unchanged”
Hybrid Slayer V1.5 settings
Score to Win: 50/(FFA) 25
Time Limit: 12 minutes
Lives per Round: Unlimited
Number of Rounds: 1
Teams: Enabled (default)
Hybrid Slayer Options:
Kill Points: 1 Point
Betrayal Points: -1 Point
Suicide Bonus: -1 Point
General Settings:
Friendly Fire: Enabled
Betrayal Booting: Disabled
Team Changing: Not Allowed
Map Loadouts: Disabled
Loadout Usage: Personal Loadouts
Game Loadouts: All Hidden
Vehicle Set: Map Default
Indestructible Vehicles: Disabled
Respawn Settings:
(Instant Respawn Disabled)
Respawn Time: 3 Seconds
Suicide Penalty: 5 Seconds
Betrayal Penalty: 5 Seconds
Sync with Team: Disabled
Death Cam: Disabled
Ordnance:
Initial Ordnance: Enabled
Random Ordnance: Enabled
Infinity Settings:
Min. Timer - 120 Seconds,
Max. Timer - 120 Seconds
Ordnance Substitution: Map Default
Personal Ordnance: Enabled
PO Options:
Customize PO - Enabled,
Left - First Possibility (Shotgun, Weight 1),
Second Possibility (Scattershot, Weight 1)
Middle - First Possibility (Speed Boost, Weight 1),
Second Possibility (Damage Boost, Weight 1),
Third Possibility (Overshield, Weight 1)
Right - First Possibility (SAW, Weight 1),
Second Possibility (Needler, Weight 1)
Point Requirement: 100
Traits:
Base Player Traits:
Shields and Health - Damage Resistance (110%)
Weapons and Damage - Damage Modifier (110%), Primary Weapon (Assault Rifle),
Secondary (Magnum), Grenade Count (2x Frag)
Equipment - Armor Ability (None)
Movement - Player Speed (120%), Fall Damage (0%)
Appearance - Waypoint (Visible to Allies)
Respawn Traits: Unchanged
Leader Traits: Unchanged
Link to Fileshare.
Key features of HS Pro variant: I have set it to Game Loadouts, and players spawn with the same primary weapon (BR), grenades (Frag), & equipment (TP - Resupply, & SU - Explosives). No secondary weapon on spawn, & no AA (same deal as the original gametype). Radar is set to show Ally Movement (the main reason for this is to allow players to detect Active Camo being used).
With Personal Ordnance, players get the choice of three Powerups:
Speed Boost, Damage Boost, & Overshield.
Sprint has also been disabled!
*Update: 8th May, 2013
- Sprint disabled
- Personal Ordnance enabled
- Added Powerups to PO, with Point Requirement set to 100
- Changed Base Player Traits
Hybrid Slayer: Pro V1.5 settings
Score to Win: 50/(FFA) 25
Time Limit: 12 minutes
Lives per Round: Unlimited
Number of Rounds: 1
Teams: Enabled (default)
Hybrid Slayer: Pro Options:
Kill Points: 1 Point
Betrayal Points: -1 Point
Suicide Bonus: -1 Point
General Settings:
Friendly Fire: Enabled
Betrayal Booting: Disabled
Team Changing: Not Allowed
Map Loadouts: Disabled
Loadout Usage: Game Loadouts
Game Loadouts:
Loadout Alpha - Primary Weapon (Battle Rifle),
Secondary (None), Grenade Count (2x Frag),
Armor Ability (None),
Tactical Package (Resupply), Support Upgrade (Explosives)
Vehicle Set: Map Default
Indestructible Vehicles: Disabled
Respawn Settings:
(Instant Respawn Disabled)
Respawn Time: 5 Seconds
Suicide Penalty: 5 Seconds
Betrayal Penalty: 5 Seconds
Sync with Team: Disabled
Death Cam: Disabled
Ordnance:
Initial Ordnance: Enabled
Random Ordnance: Enabled
Infinity Settings:
Min. Timer - 120 Seconds,
Max. Timer - 120 Seconds
Ordnance Substitution: Map Default
Personal Ordnance: Enabled
PO Options:
Customize PO - Enabled,
Left - First Possibility (Speed Boost, Weight 1)
Middle - First Possibility (Overshield, Weight 1)
Right - First Possibility (Damage Boost, Weight 1)
Point Requirement: 100
Traits:
Base Player Traits:
Shields and Health - Shield Recharge Wait (4 Seconds)
Weapons and Damage - Damage Modifier (110%)
Equipment - Sensor Mode (Ally Movement), Sensor Range (25 Meters)
Movement - Player Speed (120%), Fall Damage (0%)
Appearance - Waypoint (Visible to Allies)
Respawn Traits: Unchanged
Leader Traits: Unchanged
Link to Fileshare.