Now, A lot of people want the halo wars from the demo and I can agree with this but what if we took it to the next step.
Id like to see every little aspect from the demo.
Here is the layout
Command center/Porter
The Command center/Porter is the main location. By clicking on this you can create Work men/Lifters (Working grunts). These are the weakest fighters you can make and are only good for setting up short time defense. The Command center/Porter Also lets you build buildings, roads (Lets heavy units travel faster)or walls with in a certain area. Command post can only be built where there are markers. Command center/Porter can create small amounts of supply. (Does not need power to work)
Supply Pad/Warehouse
These can be built from the Command center/Porter to create supply’s. This is the currency for the game and is needed to buy anything. (Does not need power to work)
Power yard/Static court
This is used to gain something called power. “Power” Is needed to run most buildings in the Command center/Porter area. Its not a cheap thing to build but it is extremely handy. With this you can build “Power lines/Pulse Recorders”. These are used to connect the “Power yard/Static court” to the “Command center/Porter” which will send power to all buildings in the area. “Power lines/Pulse Recorders” can be built outside the Build area of a “Command center/Porter”. Because of this you really only need one (Note:its a bad idea because then if it goes out you could get screwed)
Reactor/Chapel
With this you can earn “Tech”. Tech is needed to upgrade and build certain things. Note: while you may only have it in one base area tech is used in general. So you dont need it for every base. (Does not need power)
Silo/Missionary
This allows you to use/upgrade your leader powers or spawn leader exclusive units. (the covenant use hero leaders that fight on the field while the unsc leaders just use leader powers)(Does need power)
Barracks/Hall
Needed to make infantry and upgrade them. (Does not need power. How ever does need power to upgrade)
Airpad/Summit
Needed to make air units and upgrade them. (Needs power)
Vehicle depot/Factory
Need to make vehicles and upgrade them. (Needs power)
Wall/Shield Generator
These are the only 2 buildings that are completely different from their faction counterpart. SO Ill Im gonna split the 2 up.
UNSC:Walls
Walls are used to keep stuff out. Naturally thats what these do. They even keep your team mates out of your base. The walls are built in segments. This means if one goes down you still got a wall. You do need walls to build defense turrets. Walls also need power for those turrets to work. You can build gates out of the wall which opens and closes when you ask it to. Last note its a wall so things can fly over it.
Pros
-If one piece the you still have a wall.
-Blocks all land things out.
-doesn’t need power to stay up.
Cons
-Needs power for working turrets
-Flying units can get past with little trouble
-Walls keep all things out INCLUDING allies
Covenant: Shield Generator
This unlike the wall which you must build covers the entire build area its in with a large shield. You can put multiple Shield Generators up to make it stronger. It only keeps enemy’s out letting allies pass threw. It does not allow flying units in unlike the wall but if it goes down it goes down. There is no under layer shield to fix it. Unlike the wall that fixes the turrets into the wall a shield generator can spawn a turret out side the build radius but only for a slightly larger radius.
Pros
-protects from air units much better
-any thing thats a alie can get pass
-turrets can get a slightly better look.
Cons
- It goes down and you got nothing
- The turrets are far more vulnerable.
- The shield is a very large target that if you missed would be even worse then missing a barn.
changed title
Also dont be lazy please
I know its a long thread but hold in there
Roads?
Power lines?
in the Year 2552 you’d expect to have Off-road tanks, and radio powered electricity
and workers?
your hinting that HW2 should be like one of Ensemble’s old games,age of empires
> changed title
> Also dont be lazy please
> I know its a long thread but hold in there
I think we would NEED a better console for that to be possible.
> Roads?
>
> Power lines?
>
>
>
> in the Year 2552 you’d expect to have Off-road tanks, and radio powered electricity
>
> and workers?
>
> your hinting that HW2 should be like one of Ensemble’s old games,age of empires
1.Roads just make some of your units travel faster
2.Power lines were still used on earth and we never see radio electricity
3.workers are just easy to get out soldiers
4.This is just a more balanced way to build that gives freedom but still limits you
> > changed title
> > Also dont be lazy please
> > I know its a long thread but hold in there
>
> I think we would NEED a better console for that to be possible.
No
Its possible.
Heck normal RTS that are on the xbox do a lot more
so how would it be hard to add
> > > changed title
> > > Also dont be lazy please
> > > I know its a long thread but hold in there
> >
> > I think we would NEED a better console for that to be possible.
>
> No
> Its possible.
> Heck normal RTS that are on the xbox do a lot more
> so how would it be hard to add
This, also gameplay > graphics, we don’t need 5000p for a game right? i would rather play a game with HCE graphics and good gameplay than MW3
> Roads?
>
> Power lines?
>
>
>
> in the Year 2552 you’d expect to have Off-road tanks, and radio powered electricity
>
> and workers?
>
> your hinting that HW2 should be like one of Ensemble’s old games,age of empires
Would be cool though. I like Command & conquers gameplay. I remember when i played Command & Conquer Generals, it’s funn as s***, graphics aunt bad either
thanks
Im glad you enjoy my idea
I post many other ideas for many other games on twitter 
Its a new thing im doing to help the “Getting it into the real game” step along
you had me until powerlines.
The roads idea sounds fine, but it couldnt be interpretted into a game easily. Heck, the only time you can add roads in any other RTS game is on world builder.
I like the porter idea, though i think it should be built kindof like HW1’s main base
You go to your HQ, click on build, and a list comes down the side or the “Circle menu” could work as well,
Then you click on that building, rotate it the way you want, and a ship comes down from space to put a pad on the ground, then the pad opens like the HW side buildings, and it slowly comes up.
I like the wall idea, though it should have turret capabilities, maybe a gate?
BTW, nice seeing you on the forums again Cherokee
nice idea but you should put it in the don’t forget halo wars thread.
> you had me until powerlines.
>
> The roads idea sounds fine, but it couldnt be interpretted into a game easily. Heck, the only time you can add roads in any other RTS game is on world builder.
>
> I like the porter idea, though i think it should be built kindof like HW1’s main base
>
> You go to your HQ, click on build, and a list comes down the side or the “Circle menu” could work as well,
>
> Then you click on that building, rotate it the way you want, and a ship comes down from space to put a pad on the ground, then the pad opens like the HW side buildings, and it slowly comes up.
>
> I like the wall idea, though it should have turret capabilities, maybe a gate?
>
> BTW, nice seeing you on the forums again Cherokee
I thought I did? the whole turrets on wall thing.
I see what you mean about the road.
Also power lines are sopose to be a limiter so if your base cant just keep preparing stuff while under attack. give you more things to protect. You only need one power line in total to use you base so it wont become a big handy cap.
Did you read the entire thread?
and thanks. Im glad to see the forums in a new skin.
> nice idea but you should put it in the don’t forget halo wars thread.
I know.
But it might be better to leave it out of that.
Ill post more in that thread no worrys
just thought Id try this.
Liking the buildings ideas man, with the airpad should able to build pelicans were you can control them and to drop off troops/vehicles and provide support.
> Liking the buildings ideas man, with the airpad should able to build pelicans were you can control them and to drop off troops/vehicles and provide support.
Good idea
Lol, Cherokee, i feel as if you and i are the soul providers of AMAZING ideas for HW,
To add on to your now fully read wall idea,
I believe that you can have allies come into your base limits, bu the wall restricts them from building things (other then defences) in the walled area. That way defences can be made if under attacked and you dont have money, but it would run on your power.
I take it the power idea is from CnC Generals right?
Like the reactors added like idk, 10 power? then you didnt need a newer one until that 10 units was filled by buildings requiring it, or upgrades.
> Lol, Cherokee, i feel as if you and i are the soul providers of AMAZING ideas for HW,
>
> To add on to your now fully read wall idea,
>
> I believe that you can have allies come into your base limits, bu the wall restricts them from building things (other then defences) in the walled area. That way defences can be made if under attacked and you dont have money, but it would run on your power.
>
>
> I take it the power idea is from CnC Generals right?
>
> Like the reactors added like idk, 10 power? then you didnt need a newer one until that 10 units was filled by buildings requiring it, or upgrades.
actually no
I got the power idea after seeing the original demo and noticing 2 things
- there was a odd structure that was never added to the finished game.
- walls.
See a wall filled with turrets would be to powerful. Nothing could get past and who ever was inside could stay in there so I had to think of a way to limit it. To make the turret and the wall in general something not to relie on I made power. If the power goes out the wall goes out. This gives air a huge use and makes it so people may half to think twice before trying to leave there castle
> > Lol, Cherokee, i feel as if you and i are the soul providers of AMAZING ideas for HW,
> >
> > To add on to your now fully read wall idea,
> >
> > I believe that you can have allies come into your base limits, bu the wall restricts them from building things (other then defences) in the walled area. That way defences can be made if under attacked and you dont have money, but it would run on your power.
> >
> >
> > I take it the power idea is from CnC Generals right?
> >
> > Like the reactors added like idk, 10 power? then you didnt need a newer one until that 10 units was filled by buildings requiring it, or upgrades.
>
> actually no
> I got the power idea after seeing the original demo and noticing 2 things
> 1. there was a odd structure that was never added to the finished game.
> 2. walls.
>
> See a wall filled with turrets would be to powerful. Nothing could get past and who ever was inside could stay in there so I had to think of a way to limit it. To make the turret and the wall in general something not to relie on I made power. If the power goes out the wall goes out. This gives air a huge use and makes it so people may half to think twice before trying to leave there castle
It would be far too laggy.
> > > Lol, Cherokee, i feel as if you and i are the soul providers of AMAZING ideas for HW,
> > >
> > > To add on to your now fully read wall idea,
> > >
> > > I believe that you can have allies come into your base limits, bu the wall restricts them from building things (other then defences) in the walled area. That way defences can be made if under attacked and you dont have money, but it would run on your power.
> > >
> > >
> > > I take it the power idea is from CnC Generals right?
> > >
> > > Like the reactors added like idk, 10 power? then you didnt need a newer one until that 10 units was filled by buildings requiring it, or upgrades.
> >
> > actually no
> > I got the power idea after seeing the original demo and noticing 2 things
> > 1. there was a odd structure that was never added to the finished game.
> > 2. walls.
> >
> > See a wall filled with turrets would be to powerful. Nothing could get past and who ever was inside could stay in there so I had to think of a way to limit it. To make the turret and the wall in general something not to relie on I made power. If the power goes out the wall goes out. This gives air a huge use and makes it so people may half to think twice before trying to leave there castle
>
> It would be far too laggy.
Not really
There was a game a while back called battle for middle earth 2 that had something really close to this. it barely had lag even with host connection
Oh it was so fun to be a dwarf
walls never fall as a dwarf lol
I LOVE that game!, was playing it yesterday to be honest, ill never forgive EA for shutting down its servers.
> > > > Lol, Cherokee, i feel as if you and i are the soul providers of AMAZING ideas for HW,
> > > >
> > > > To add on to your now fully read wall idea,
> > > >
> > > > I believe that you can have allies come into your base limits, bu the wall restricts them from building things (other then defences) in the walled area. That way defences can be made if under attacked and you dont have money, but it would run on your power.
> > > >
> > > >
> > > > I take it the power idea is from CnC Generals right?
> > > >
> > > > Like the reactors added like idk, 10 power? then you didnt need a newer one until that 10 units was filled by buildings requiring it, or upgrades.
> > >
> > > actually no
> > > I got the power idea after seeing the original demo and noticing 2 things
> > > 1. there was a odd structure that was never added to the finished game.
> > > 2. walls.
> > >
> > > See a wall filled with turrets would be to powerful. Nothing could get past and who ever was inside could stay in there so I had to think of a way to limit it. To make the turret and the wall in general something not to relie on I made power. If the power goes out the wall goes out. This gives air a huge use and makes it so people may half to think twice before trying to leave there castle
> >
> > It would be far too laggy.
>
> Not really
> There was a game a while back called battle for middle earth 2 that had something really close to this. it barely had lag even with host connection
> Oh it was so fun to be a dwarf
> walls never fall as a dwarf lol
LOL
I wish they had 3v3 Deathmatch and 4v4 Standard, but they had to removed them due to lag.