Hello guys,
Most of you won’t know who I am, I’m a huge RTS FAN, Ive played almost all of the big RTS’s competitively
Dune2
Warcraft 3
SC(B+ ICCUP)
SC2 GrandMaster 49th random
C&C TW 3rd in the world
Halo wars 1 1v1 -2nd in world for the entire first year, including first ladder reset. Gamebattles winner and 3v3 first year went 360+ wins, zero losses.
Halowars 2. Diamond Tier 4 would be higher, but you lose if your game crashes and it crashes often 
Have played many more, but you get the idea.
First of all like most of you, I’m disappointed how they have strayed so far from HW1, BUT this is a BETA and I have faith that all will be fixed, so I won’t go into that.
What I will quickly do is go into a few game mechanics, that I feel need to be addressed and I haven’t seen others post about.
- CONTROLSMoving around the map:
When holding LB, the fast scroll needs to be increased drastically or even have an option to pick your speed in full retail version.
Control Groups
Great feature, but not needed, I’m sorry when I’m dealing with so few units, its not needed at all. This would be far more useful on a PC where micro/macro is far easier. This could be replaced with something else and free up some buttons for something more vital! - The option to hotkey or even use right on the dpad and it toggled through all your production buildings -Barracks, air pad and factory would be welcomed
ALL UNITS
LB AND RB needs to have their own separate buttons, are you guys MAD? THIS IS AN RTS, Waiting an extra second to highlight all units in a RTS makes a huge difference, It needs to be instant, thats why ALL units needs its own button. -(LB Local units and RB all units needs to return)
Player Gaze
HW1 you could see where your ally was viewing on the mini map, so you could see if he was aware of any threats, very helpful in un-arranged 2v2 or 3v3
Pinging the MAP
Needs to be much more noticeable!
Queueing units
Queueing units to collect minerals does not work! (Also please make minerals/supplies blue again)
Paint Brush
When holding down the A button, the paint brush is to big and makes it quite hard to select the units you want.
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UNITS****HUNTERS - JACKALS - CYCLOPS all need to be tier 1
This is to promote more opening strategies, I always know what to expect, because their are only so few units available tier 1. (note these were all available in halo wars and it worked fine)
Hunters/Cyclops
Are 100% needed tier 1 to deal with Brute choppers early game. There are ways to stop them, but nothing that doesn’t put you massively behind.
In the Halo wars 1 we had many units to counter vehicles available to us Tier 1. Brute choppers which can be pumped extremely fast out of the main building…
HALOWARS 1 We had:
Hunters Tier 1
Banshees Tier1
We had Leaders(prophet, arbiter & brute) Tier 1
Wraiths Tier 1
UNSC Didn’t have as many options, but the had spartans which came with Hijack and you build 3 of them (hw2 only 1 with no hijack ability unless upgraded) and of course they had Warthogs which were dominant.
As it stands right now we have zero counters! Either go choppers yourself if you are Covenant or if you are unsc simply just die because there is no unit which can stop them available at tier 1.
Flamethrowers
The DPS to Building damage seems slightly to high
Devours
are to slow
Snipers
Are very strong which is ok, but they need to lose cloak if they want to be balanced. If losing cloak is not an option, then their range needs to be nerved, or their stun. Stun,cloak and massive damage and range! is to much
Jackals/elite rangers
Need to be available to at tier 1, to be able to rival flamethrowers.
Jet Pack Brutes
mines upgrade is broken and far to strong (possibly the most op ability in the game.)
Tanks/marines
Something is wrong here, either marines get nerfed or tanks get improved, I personally would improve tanks.
Jackrabbit
I feel every unit should have a purpose, and these don’t to seem to excel or actually be good at anything. I’ve tried them quite a few games, because I actually love the unit it reminds me of a Vulture from Starcraft 1, except these Jackrabbits are utter crap and useless. Vultures were a very similar unit, cheap and fragile and very quick. They could mine defensive positions and their auto attack was very potent vs infantry units. I wish these excelled at something, they do little damage vs every type of unit and buildings, PLEASE reconsider these units and making them effective at something even if its vs 1 unit type
I would love to see their health dropped by half and there damage increased by 100% and they would still have water guns as cannons. If not used properly they would be destroyed easily one miss micro and you would lose half your army, but when used well they could make for some amazing gameplay.
Gravity hammer brutes
These units seem to run in circles and not attack units which are clearly in front of them, seems to happen more often the more you have
Health Bars
would be great to have an option to have these always showing. As microing on a console is already hard enough.
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BASESBoth races suffer from not be able to tell if something is upgraded, (supply pads and generators) I have to look very closely to tell what is and isn’t, even then sometimes I’m wrong. These need to be drastically improved.
-the worst offenders are supply pads for unsc and generators for Covenant
I’m not certain, but I’m nearly 90% sure, you have once again made covenant bases, LOW health again!!! Please bring their health up, I understand they have Shields, but they are forced once again to give something up (a turret spot) for something unsc has for free which is more health… UNSC have the radar, does that mean lower their sight radius? NO because thats stupid, exact same thing as far as I’m concerned. (I play UNSC, so this is not biased)
I feel if this changes is made and it should, that bases should be limited to 1 shield generator only.
Building Slots
With the introduction of Power/generator resource they now take up vital slots, which you previously didn’t need. This is a problem as we are so limited already.
There needs to be more base slots. Either make them smaller so you can fit more or make the base longer and wider so you can fit a few extra…
Barracks/glitch
units often glitch inside the barracks and don’t move to way points
Tech points/tech tree
The announcement needs to be more prominent when gaining a point.
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MATCHMAKING****Matchmaking vs other players
is fast but i have noticed there is no trueskill/MMR system of any kind behind it, Im constantly vs far lower rank then I am and its instant. Normally In matchmaking for an RTS it will spend at least 30secs -1min to match you vs some1 of similar skill, this just matches vs anyone.
Winning
If a Player disconnects from a 2v2 or 3v3 that player currently receives a loss. Currently you lose regardless if your ally wins the game. If your team wins the the disconnected player should receive a win if it is arranged team. I feel if its un-arranged the player who leaves should receive a loss, as random players tend to quit the second things are going bad and should be penalised for this behaviour.
Player Ranks MAKE THEM VISIBLE
This is why many of us keep playing over and over, you need to make them visible to everyone! I love entering a game and seeing, I have a decent ally or they have good players, I better sit up if I want to win.
This thread will probably get buried, but hopefully someone takes notice as these changes would really help the game. (continued page 3)