They don’t take skill. They’re bullet sponges.
Doable but extremely annoying, heavily depending on RNG most of the times. I played the campaign on legendary and it was a damn chore. The final boss was irritating because of the brute chieftain. I had echarums hammer and the brute needs like 5+ hits to kill it. (which is hit and run btw, otherwise they get you first) Once you manage to kill it you have to pray the boss doesnt kill you or you will have to repeat the process all over again.
Its bad design imo, the bosses are so damn tanky and you do them barely any damage on legendary. Unload the full ammo of a weapon just to kill a single enemy its not fun. And doesnt help that all of these enemies have cheesy OHKO attacks.
Ehh, I haven’t really encountered anything out of ordinary for legendary difficulty.
Probably because I haven’t encountered bassus yet.
You mean bullet sponge bosses that can be ‘cheesed’ really hard, right? Well, yeah.
They didn’t seem that much different than the H5 hunters, and the H5 hunters got pretty easy with a lot of practice.
Nades and explosive weapons until the shell is gone, then shoot the weak spot. Plasma nades and a shotty will get you there after a lot of practice.
With infinite you just need A LOT of explosives, which to me makes sense since they’re supposed to be walking tanks.
Honestly, I didn’t have much of an issue with them. Not to be rude or anything, I just don’t recall struggling at all with them on Legendary. Though I always start a Halo game on Legendary for my first playthough, so I tend to adapt to it fairly quickly.
In Infinite the grapple shot made getting around and dodging the hunters pretty simple, I feel as though their increased strengths were in response to our massive increase in mobility. If we had all these tools and they just gave us the old hunters, it’d be way to easy.
bassus is on a much diffrend level then the basic chieftans on legendary so its more pain full since the room is smaller then the basic chieftans you face in the missions.
here is a good tip before you start playing on legendary with all the bosses.
make sure you have a good plan A and some back up plans like a plan B and C in case plan A fails hard.
without a good plan you fail hard.
what i have done is clean so much of the other enemy’s first when running round in the circle with the chieftain on my back.
and after that i use dynamo grenade’s to stun him and hit him hard.
its the same with the 2 hunters in the small room there is always a easy way to deal with then if its to much trouble.
Make things easier on Legendary? If anything make it harder! If you want normal, play normal difficulty.
Most of the mechanics are fine, including seeing through walls. Why wouldn’t advanced aliens have motion sensors? About the only thing I have somewhat of an issue with is how hard it is to get their shields down to then have them regenerate(though I do get how this incentivizes to stay on the attack). I would prefer them with having more health and less shield.
The Banished Brothers boss fight w/ tovarus an hyperius boss fight is far more difficult on legendary with Thunder an Catch on vs Heroic. I got dropped alot took over an hour to advance. Considering that the previous Bosses I have faced up to this point during this Legendary Thunder playthrough seemed no more challenging then when on Heroic this duo got the legendary buff. I ended up having to take out the chopper as it can down chief in an instant. Luckily there were rockets lying around.
The Hunters are too strong, even for legendary. I agree that the rest of the units are very weak for the difficulty setting. The hunters, this time round, are designed to counter literally everything you do besides pepper them with bullets. It’s findamentally bad game design and the enemy is completely un-fun to fight on higher difficulties. No one is saying make things easier on legendary, we want legendary to be properly balanced. This game is far from balanced in literally every single aspect, that also includes multiplayer.
the hunters are not that strong on legendary.
sure on some place’s and missions there are be a problem but thats easy to deal with if you bring the right weapon with you.
in the house of reckoning there are simpel to deal with if you know where to hide and to keep the rocket launcher for then there and in any chance you need to pick up the skewer but then is it also good to find a hinding place and try to use the range to kill them.
i have compleet the campaing on legendary 2 time’s.
the first time it was here and there some problems but after i found out there are way’s to fix and deal with it.
the second time has become easyer to kill the hunters on legendary on all the mission’s.
the point is with all the strong enemy’s in the campaign look outside the box to find way’s to deal with then since there are a lot of way’s to deal with then.
The right weapon happens to be a scorpion. Which you can’t exactly take to 85% of the missions in the game. I don’t understand how you can’t see the blatant and abhorent balance issues that plague this game. It’s mind numbing.
Stop making a case for god-awful game design, when there isn’t a case to be made. It encourages developers to make bad decisions, as we’ve all seen with this dumpster fire of a game.
the right weapons are the rocket launcher and skewer.
the thing is you need to learn to save that type off weapons for the right time alway’s.
after you kill the adjutant resolution part 2 then you need to defead some phanton’s before you start the cutscene you pick the skewer or rocket launcher and full it to the max.
then you need to save it for the 2 hunters in the house of reckoning then your problem with the 2 hunters on legendary on that part is done.
its the same after you defead escharum you make sure to have the rocket launcher or skewer and use it then for the 2 hunters in the small room on the next mission so easy is it on legendary if you learn to save it for the right time when you need it more
You can’t use a rocket launcher in a tight room with the hunters, because they move too fast and close distance. You’re forced to kite them for 10 minutes, farming checkpoints until you can land enough hits to bring them down. The skewer is more of the same, but worse, requiring headshots on a protected point.
If I can’t kill a hunter with 10 volleys from a wasp, I don’t think its fairly balanced. And the game simple Isn’t fairly balanced in any regard.
you know in that tight room with the 2 hunters you can hide easy and shoot then with the skewer in the 7 shots you get on legendary since if you look some post’s back i have share the youtube link on it with the video that shows where you can hide.
I personally dislike any bullet sponge enemies.
I think if the hunters had 75% of their current health and were made a little slower to turn they would be a bit more fun to fight.
They also don’t seem to have any real weakness. I think hardlight weapons should deal extra damage as it is supposed to phase through hard objects. In multiplayer you can hit multiple enemies with a single shot if they are lined up properly.
Generally speaking the campaign does a good job of giving the player the right weapons at the right time. It’s up to the player to pay attention and take advantage of the available tools.
its also good to learn that you most learn to not use the power weapons like rocket launcher or skewer for brute’s,elite’s or grunt’s but to save then more for the hunters or the boss.
If you don’t want to have to keep turning around so much try changing your degrees of freedom or FOV read as field of view. It has definitely made the game more relaxed for me I think you should place it to atleast 90 degrees I found 100+ best considering you have to keep your sensitivity higher to keep up with the action on screen with the default FOV being far less then 90 degrees. …Huge TIP… think I can see more on my screen without turning at any instant but the players will appear smaller on screen at any given distance. This has cons an pros to it
FOV is more useless on 3 missions where you meeting the hunter brothers since in 2 from the 3 missions there are all in the room waiting for you.
and in the other mission there are comming in the room what later as the next wave.
the point i was making more is not to waste the power weapons like the rocket launcher or skewer on other enemy’s if you know that you still need to face the hunter brothers on the same mission since thats somethime’s the mistake people are making are to use the rocket launcher or skewer for the brute chieftain’s or the brute bezerk’s when you not have face the 2 hunter brothers yet.