Greeting, Halo 4umers (cwatididthar?).
In Halo 4, I believe that humanity is going to make at least one encounter with the remnants of the Covenant Separatists, may it be good or bad.
That being said, there is a possibility that we may, once again, see Hunters in Halo 4. There has been a Halo 4 Hunter figurine showcased at some toyfair or something, and, though it is probably just for place-holder purposes at this moment, I think it gives us a hint that certain Covenant species will make an appearance in Halo 4.
So, on to my main discussion.
If Hunters are included in Halo 4 somehow, what would you want them to be like?
Let’s start in terms of appearance. Here’s what all Hunters have looked like throughout all of the Halo games.
Halo CE Hunter
Halo 2 Hunter
Halo 3 Hunter
Halo 3 ODST Hunter
Halo Reach Hunter
In my opinion, I think 343 should base Halo 4’s Hunter off of the Reach one for looks. The Hunter managed to pull off a huge graphical overhaul from Halo 3 ODST to Reach, and I think this was for the better, of course.
The Reach Hunter itself just looks like more of a threat than the others in the series. With the increased amount of armor and the large spikes on its back, the Reach Hunter appears as if it can take and deliver damaging hits, which it most certainly can. It also towers over the player, though the only reason they may appear larger is because in Reach, we played as the much smaller Spartan-III’s, but, keep in mind, Hunters tend to reach heights of up to thirteen feet tall, six feet taller than the Master Chief himself.
Now, on to gameplay.
Over the past ten years, the Hunters behavior has changed a bit. In CE, they are, in my opinion, extremely too easy to kill (even on Legendary) for the behemoths that they appear to be. Halo 2 upped the challenge, as did Halo 3 and ODST, but they still didn’t feel like the juggernauts that they were suppose to be.
Reach was really the Halo that transformed the Hunter into a real threat, though I still wish they were more menacing. Well, in Reach they are definitely more intelligent than the other ones in the series. This time around, they actually use that giant shield on their arms as, well, a shield, which makes it more challenging for the player to kill it.
And when you attempted to get behind the creature to shoot it in the most vulnerable spot on its form, the back, it would respond by immediately acknowledging the threat and splatter your Spartan into a pancake. I liked that, even though I was paying for it. The Hunter knew when danger was coming, and it responded violently, making it, again, more difficult to engage and kill.
More aggressiveness was also granted to the Hunter in Reach, allowing it to rush at its attacker and attempt to destroy the foe, while also being intelligent and using its shield to deflect incoming hostile projectiles. Pretty decent creature the Covenant has on their hands.
For my final thoughts, I believe that the Hunter, if implemented into Halo 4, should be based off of the Reach Hunter in terms of both appearance and combat style. The appearance, in my opinion, is perfect. Maybe the Halo 4 Hunter could look even more menacing, but I don’t know how it could look any more threatening that it already is right now.
The fighting style should be based off of Reach’s, in terms of intelligence and aggressiveness. I like a Hunter that actually knows how to defend itself, and I think the Halo 4 Hunter should somehow be more intelligent and aggressive than it already is when dealing with enemies.
As for weaponry, I’d love for the Halo 4 Hunter to be able to utilize its fuel rod cannon to the fullest by being able to switch firing modes. The Hunter can use a single burst of the fuel rod or a long stream, depending on the situation, of course.
Well, those are my ideas regarding the possibilities of Hunter returning in Halo 4. If you stuck around for this long, you’ve earned yourself a cookie.
(:
How do you want your Halo 4 Hunter to be?