Huge update for Anniversary on next console?

Ok, so if you all played the original Halo CE, you know the classic mode isn’t the same in Anniversary. In fact, the shaders are taken from pc and the quality is lower than the original Halo.

Frankly I don’t blame them, running two engines at once on 2005 hardware is some feat, but do you think they will add a huge update for the next console?
The classic mode can have all the original shaders and achieve full potential, because looking at watered down pc graphics isn’t the same as the original Halo.

Ps. Not saying PC sucks for all you PC gamers, I spent hours in the game, it’s just the shaders really suck compared to the Xbox version.

Just a simple comparison between PC and XBOX w/ the plasma pistol.

PC: http://lh4.ggpht.com/noblephotos/SHlHSP7GPOI/AAAAAAAAFqc/bi6dMfgF1nY/halo.jpg
XBOX: http://www.teamteabag.com/wp-content/uploads/2008/12/halo1.jpg

> PC: http://lh4.ggpht.com/noblephotos/SHlHSP7GPOI/AAAAAAAAFqc/bi6dMfgF1nY/halo.jpg
> XBOX: http://www.teamteabag.com/wp-content/uploads/2008/12/halo1.jpg

That “Xbox” screenshot is obviously a Halo PC screenshot. This compares (admittedly low-quality) captures from CEA and CE.

> > PC: http://lh4.ggpht.com/noblephotos/SHlHSP7GPOI/AAAAAAAAFqc/bi6dMfgF1nY/halo.jpg
> > XBOX: http://www.teamteabag.com/wp-content/uploads/2008/12/halo1.jpg
>
> That “Xbox” screenshot is obviously a Halo PC screenshot. This compares (admittedly low-quality) captures from CEA and CE.

That’s a better comparison. However, the XBOX screenshot is an XBOX screenshot. I wouldn’t have posted it if I knew it wasn’t.

> That’s a better comparison. However, the XBOX screenshot is an XBOX screenshot. I wouldn’t have posted it if I knew it wasn’t.

I’m not saying that you knew it wasn’t. I’m suggesting that it’s likely that you didn’t notice that it wasn’t, and resultantly made a mistake.

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Two arguments for why your image was not captured from a console:

**1-**The image quality is better than either the original Xbox or 360 emulation versions of Halo 1 can produce (jaggies are 1 pixel wide, suggesting this image is natively as high-resolution as the image). Even if it wasn’t, the aspect ratio is 5:4, whereas the console versions of Halo 1 always render in 4:3.

**2-**The HUD layout does not agree with the console versions of the game. The locations of the outer HUD elements are near the edges of the image like in Halo PC, as opposed to significantly inset as they are in the console versions. By itself this wouldn’t necessarily be convincing, as you could argue that someone made a 1080p capture from the 360 and then cropped the edges out and got a 1024-line image as a result, because for some reason the person who made the image wanted to make a console capture look like a 5:4 Halo PC capture or something. However, this argument falls apart if you measure the widths of the HUD elements and then compare this to the spacing between the HUD elements. If you measure the width of the health bar and compare it to the spacing between the health bar and the ammo area, you find that the ratio of these two distances is about 30% larger in your image than it is in an Xbox or an Xbox 360 capture!
Edit: I meant that in reciprocal; the gap is about 30% larger in your image compared with the element sizes than it is in a console capture compared with the console HUD element sizes.