take a look back at halos past. you will find halos 1 and 2, the most skill-intensive halo games that are widely accepted as god-tier games that were basically groundbreaking. those games were incredibly fun to play, and incredibly fun to learn.
why, though?
in my opinion, its because of the massive amount of skill gap those games had.
in halos 1 and 2, no matter how god-tier incredible you got, you could still get THRICE as good. because of this, newer players CONSTANTLY saw themselves improving on the little things because everything had so much room for mastery. the more you played these games, the better you got. the more you worked on your skills, the more skills you added to your repertoire. the better you got at the game, the more proud you were of your skill accomplishments. not only that, when more skill gap is added to the game, the game becomes a TON more fun to watch because when people pull off that sick halo 2 quad shot, players who learned how to quad shot can relate and say ‘WOW! HE JUST DID THAT!’ and know the immense amount of skill it took to pull it off!
i always hear people saying ‘but if the skill gap is too high, what about the casual player!’. the thing is, the casual player benefits just as much as everyone else does!
clearly we cant throw in mechanics that force players to be incredible at halo, or they’ll just fall flat on their faces though. as long as the skill gap in halo 4 is high, but its intuitive, logical, and straight forward in its design, it will greatly benefit everyone. new players will see themselves growing in their skills like never before. some call of duty players might try out the new halo game and think ‘WOW! THIS GAME ACTUALLY TAKES A LITTLE BIT OF SKILL!’ (unlike call of duty, where everyone and their mother is the same skill level because of the low skill gap, laughable sandbox balance, and abysmal netcode). we might even convert some COD players who want their skills to actually mean something, unlike call of duty where their skills mean virtually nothing, especially if they cant pull 4 bar connection every single game (host matters infinitely more than skill does in call of duty. always has, and it will likely be the same for the next 2 or 3 call of duty games).
THE ONLY WAY THIS CAN WORK, HOWEVER, is if matchmaking actually exists, and does its job. quite frankly, this doesnt happen in reach. matchmaking is a complete and total failure. its like the game could care less how good you are, or how good anyone is. it sees players searching for games, and just throws them into games without any consideration of how good the match will be. because of this games are, more often than not, incredibly lop-sided and imbalanced.
we absolutely CANNOT have another reach repeat where people are rewarded for playing terribly, thru either spamming their DMRs and being rewarded with kills, or sprinting and meleeing people because the no-bleed melee system protects them whilst they play like idiots. another good example of this is the mini nuke grenades in reach that are basically impossible to miss with, and even harder to dodge due to their insanely fast fuse times.
PERFORM BETTER = WIN ENCOUNTER
SHOOT BETTER = WIN 1v1 BATTLE
etc. etc.
make skill matter, pair people up based on how good they are, and have a large skill gap, and people will come en mass. they’ll say ‘seeya noob-a-duty, imma play a game where my skills actually mean something!’.
then, and only then will halo compete with COD. until then, COD will reign supreme because it will always do a better job of entertaining the casual crowd than halo can.
