(HUGE bug) Reach Forge -- New budget not working

I’ve been forging a map over the past couple days on an old Reach map of mine that I transferred from Xbox 360 Reach using my file share last year. My budget has hit $14,910, but I cannot place any more objects from any category, as though the old budget were still applied. As such, my work has been halted completely. No objects or items can be spawned, be it a weapon, block, or anything else. The game seems to be treating it like my budget is about $15,000 total, rather than the new $30,000 budget.

This needs to be fixed asap, or Reach Forgers will leave very quickly. I am personally very frustrated and disappointed that such a glaring bug is present after eight months of ‘optimizing’ Forge for PC.

Someone from 343, please respond and let us see that you’re now aware of this bug.

Thank you in advance.

> 2533274907207100;1:
> I’ve been forging a map over the past couple days on an old Reach map of mine that I transferred from Xbox 360 Reach using my file share last year. My budget has hit $14,910, but I cannot place any more objects from any category, as though the old budget were still applied. As such, my work has been halted completely. No objects or items can be spawned, be it a weapon, block, or anything else. **The game seems to be treating it like my budget is about $15,000 total, rather than the new $30,000 budget.**This needs to be fixed asap, or Reach Forgers will leave very quickly. I am personally very frustrated and disappointed that such a glaring bug is present after eight months of ‘optimizing’ Forge for PC.
>
> *Someone from 343, please respond and let us see that you’re now aware of this bug.*Thank you in advance.

I can confirm the new budget is busted. I don’t think that it is related to you loading in an old map but rather the whole system is busted. I loaded in a fresh, blank Forge World and started placing things down. For me, when I got to about $11,000 it stopped placing objects. What was interesting for me is despite the object not being placed, the item still subtracted from my budget. I find it AMAZING that throughout their internal testing of forge noone thought to exhaust the budget. Just… wow.

If you have this issue, or any other issues in MCC, you need to create a bug report in the support website. 343 does not comb through the forums looking for bug reports. All technical issues you encounter need to be directed towards the support website. If you are unsure how to create a ticket, you can copy the link on my reply. Put as much information as you can into the bug report, maybe even including videos.

Yep, my budget just stopped at $14590. Really sucks :confused:

interesting. i’ve been making race tracks, they are not as budget heavy so i’ve not dipped down enough to find that out yet. This seems like an oversight for sure. Im sure its an easy fix though.

Ive just encountered a similar problem myself. I’m not sure if you’ve got the same issue but this is something that’s been known about since Halo 3 on the 360. Here’s a forum post I found about it from over 11 years ago:

> You speak of being within the boundaries of two limits to Forging, the individual item limit and the budget, but there’s a third, invisible limit that comes in to play pretty quickly on Sandbox if you make a little mistake. This limit is called the Object Limit Number, an overall number of objects you can place on the map. Any object contributes towards it equally, unlike the budget.
>
> So let’s say this number for Sandbox (it varies on different maps, I don’t remember what it actually is), is 600. That means that as long as you don’t run out of budget, or the right objects, you can keep placing stuff until there are 600 items on the map. Unfortunately, there’s a catch. The items set on the map in the default Sandbox variant contribute irreversibly to this count, even if you delete them. Assuming there are 300 items on the default layout, that means that you can really only ever place another 300, because the first 300 slots are filled and can’t be emptied.
>
> To make best use of that 300 as possible, it’s best if you use the pieces of the original layout in your own map, instead of deleting them and re-placing them. If you delete it, that’s an item slot lost forever. Bad. Don’t do it. Instead, try to avoid spawning new objects for as long as possible, unless the item you want isn’t included in the original layout. There are map variants made to help with this, most commonly named ‘Stacked’ maps. All the items from the default layout are sorted and stacked and put to the side to make them easy to take from and use in your own map.
>
> Unfortunately, you have hit a limit that can’t be broken. You will probably have to start again, and when you do, follow my advice and use a stacked variant and the items from the default layout. If it sounds like too much work to start over, then see if you can shift some items around, or delete some of the most unnecessary stuff to free up item slots.

> 2533274802484911;5:
> Ive just encountered a similar problem myself. I’m not sure if you’ve got the same issue but this is something that’s been known about since Halo 3 on the 360. Here’s a forum post I found about it from over 11 years ago:
>
>
>
>
> > You speak of being within the boundaries of two limits to Forging, the individual item limit and the budget, but there’s a third, invisible limit that comes in to play pretty quickly on Sandbox if you make a little mistake. This limit is called the Object Limit Number, an overall number of objects you can place on the map. Any object contributes towards it equally, unlike the budget.
> >
> > So let’s say this number for Sandbox (it varies on different maps, I don’t remember what it actually is), is 600. That means that as long as you don’t run out of budget, or the right objects, you can keep placing stuff until there are 600 items on the map. Unfortunately, there’s a catch. The items set on the map in the default Sandbox variant contribute irreversibly to this count, even if you delete them. Assuming there are 300 items on the default layout, that means that you can really only ever place another 300, because the first 300 slots are filled and can’t be emptied.
> >
> > To make best use of that 300 as possible, it’s best if you use the pieces of the original layout in your own map, instead of deleting them and re-placing them. If you delete it, that’s an item slot lost forever. Bad. Don’t do it. Instead, try to avoid spawning new objects for as long as possible, unless the item you want isn’t included in the original layout. There are map variants made to help with this, most commonly named ‘Stacked’ maps. All the items from the default layout are sorted and stacked and put to the side to make them easy to take from and use in your own map.
> >
> > Unfortunately, you have hit a limit that can’t be broken. You will probably have to start again, and when you do, follow my advice and use a stacked variant and the items from the default layout. If it sounds like too much work to start over, then see if you can shift some items around, or delete some of the most unnecessary stuff to free up item slots.

Since making this post I deduced that it was not the budget but rather an object limit number that I was dealing with. If I delete an object once I’ve reached that limit, then it allows me to place a new object. It doesn’t appear to be the same as in Halo 3. I’ve submitted a ticket to 343 in hopes they will fix this glaring problem. Why expand the budget if you don’t expand the object limit number?

> 2533274907207100;6:
> > 2533274802484911;5:
> > Ive just encountered a similar problem myself. I’m not sure if you’ve got the same issue but this is something that’s been known about since Halo 3 on the 360. Here’s a forum post I found about it from over 11 years ago:
> >
> >
> >
> >
> > > -snip-
>
> Since making this post I deduced that it was not the budget but rather an object limit number that I was dealing with. If I delete an object once I’ve reached that limit, then it allows me to place a new object. It doesn’t appear to be the same as in Halo 3. I’ve submitted a ticket to 343 in hopes they will fix this glaring problem. Why expand the budget if you don’t expand the object limit number?

I believe it is the same as in Halo 3. The object limit on sandbox is taken up irreversibly by the default Sandbox variant (so adding then deleting extra objects won’t irreversibly affect the count). But you’re right, it’s a bit silly that they’ve decided to raise the budget and not the object limit. I’ve also submitted a ticket, hopefully it’s just an oversight and can be fixed easily.

> 2533274802484911;7:
> > 2533274907207100;6:
> > > 2533274802484911;5:
> > > Ive just encountered a similar problem myself. I’m not sure if you’ve got the same issue but this is something that’s been known about since Halo 3 on the 360. Here’s a forum post I found about it from over 11 years ago:
> > >
> > >
> > >
> > >
> > > > -snip-
> >
> > Since making this post I deduced that it was not the budget but rather an object limit number that I was dealing with. If I delete an object once I’ve reached that limit, then it allows me to place a new object. It doesn’t appear to be the same as in Halo 3. I’ve submitted a ticket to 343 in hopes they will fix this glaring problem. Why expand the budget if you don’t expand the object limit number?
>
> I believe it is the same as in Halo 3. The object limit on sandbox is taken up irreversibly by the default Sandbox variant (so adding then deleting extra objects won’t irreversibly affect the count). But you’re right, it’s a bit silly that they’ve decided to raise the budget and not the object limit. I’ve also submitted a ticket, hopefully it’s just an oversight and can be fixed easily.

I really hope they fix this soon. This is a ridiculous oversight; I don’t know how they could have possibly missed this unless they just never tried forging on their own systems.

I’ve submitted a ticket too. I wouldn’t have been as annoyed by this if it was clearly stated that there is an overall object placement limit. I didn’t know that and I’ve now spent almost a full day forging a map, only for it to be left half finished. Really hope they are able to up the limit, but it worries me that it wasn’t higher in the first place.

This really needs to get fixed. Only about half of the expanded budget is usable in Forge. Everyone needs to submit tickets about this issue so that Forge can be fully utilized.

I got a reply to my ticket telling me they’re looking into it, hopefully they get around to fixing it soon.

I actually had this problem in halo 3 as well. If you pick a map that already has stuff on it deleting it does not refill the budget so you are always stuck with a very low amount

Just hit the limit on a second map, around 7.6k this time. On to the next one I guess

> 2533274966263129;13:
> Just hit the limit on a second map, around 7.6k this time. On to the next one I guess

It appears this is a limitation of each Halo games’ engine, not a big on 343’s part. Still, it may or may not be possible to fix in the future. All we can do is wait.

have some knowledge on the solution to these errors in the following updates?

Hey all!

For those of you still wondering if Forge is going to be fixed, I got a response to the ticket I submitted back in June. It seems like the issue isn’t one that we can expect to see fixed any time soon, if at all, which is what a lot of us expected.

Hi D4rk Ass4ssin25​

We very much appreciate the time and effort taken to provide information on this issue. According to our engineering team, this behavior is expected at this time.
In the event that you find your gameplay experience is severely impacted by this issue, be advised that we welcome and respond to this type of feedback at https://www.halowaypoint.com/en-us/forums.

Thank you,
Halo Agent 12