Ever since E3, I have noticed that the HUD is now cluttered with randomness. It no longer had the open, clean-feeling HUD of the past.
Since the reveal of Exile earlier today, it has come to my attention that the HUD is even more cluttered than that of the E3 build. Most of this Clutter is because of exaggerated elements and unneeded words. Let me try to explain.
This picture is a good example. You will notice your points, and name behind getting them in the center of the screen. This Is the first thing you see, and is by far the most annoying IMO. Especially since the medals still show up on the kill feed in the bottom left. All of this info should be off to the side of the screen, or perhaps simplified to only show your point gain. The words are unneeded.
The second thing You may notice is the flag markers. on is for you to defend your flag, the other is for you to protect the flag carrier. This would be fine, except it shows up on your screen no matter what. The man on the turret isn’t even facing that direction, yet these objectives show up in big, bright letters. This accomplishes nothing that the flashing symbol of the past didn’t, and does nothing but add more needless info to your HUD. These things are of course shown while in a vehicle, so it seems to be more open. But while in first person, the effects are much more obvious.
When carrying the flag, a notice shows up right below your shields telling you that you are carrying the flag. I don’t see a single reason to include such a thing. Isn’t the flag being present in your hand and taking up half of your screen enough to know your carrying it? Does anybody really forget they picked up the flag?. My guess is that similar messages would pop up if you were carrying other objectives, such as the bomb or oddball. pretty pointless IMO, and doesn’t help to have a clean HUD.
Finally, the weapon markers. I originally thought that the waypoints for weapons would only show up in infinity gametypes, with ordinance and dynamic power weapon spawns. But it seems that even with the old style of spawning, weapons show up on your HUD with a waypoint. It seems that these are visible from halfway across the map in some cases, and show everything from the name of the weapon to the distance from it. I can understand this for the pre-release builds as nobody knows where anything is yet, but I hope this is gone or limited to infinity gametypes for the full game.
Not to mention all the randomness on the radar now. I know seeing the vehicles and arrows for enemies is cool, but do we really need markers for weapons and dead bodies? a cluttered motion tracker is just as bad as a cluttered HUD.
I’m not trying to sound hateful, and I’m sure I exagerated a bit somewhere. I just want the clean, easy to understand HUD of the past back. A clean HUD is one of the few things That halo does better than every other game, and I’d hate to see it be thrown away for flashy points and words.
thoughts?
EDIT: No doubt I could easily adapt to all of this. In fact, I would probably barely notice it after a few games, or an hour of campaign. Its just one of those small things that irks me, as it does many others. Some may be unphased by it, and some may even wish that MORE info was given. That’s their opinion on the subject and no opinion is wrong.
**EDIT 2:**I went searching around for HUDs of the previous games for comparison, when I came across this monstrosityO_o