I would love to play some halo 5 guardians but I got no invite if someone send me one I’d love Ya :). Anyways how is it everyone? I’d like some honest good opinions.
Terrible… Just terrible… It’s so Terrible that I can’t stop playing it…Oh did I forget to say it’s just terrible?..
IMO you should just go watch a few matches on twitch or YouTube. If i were you, I wouldn’t trust half the BS you will find on these forums.
actually I’m just being wierd tonight, My opinion on the beta is that it is great, It’s fun, its fair and it has a competitive feel to it, Hope to see you on the full beta and seeing you in the fun times
Lots of great opinions floating around Reddit. Here’s some links:
http://www.reddit.com/r/halo/comments/2pvtyb/halo_5_guardians_beta_early_access_day_2/
http://www.reddit.com/r/xboxone/comments/2px0jw/halo_5guardians_mp_early_beta_review_thread/
My opinion:
Positives:
I throughly enjoy it. Halo 5 feels fresh but familiar, and a natural evolution of Halo into a modern shooter. On the map Truth (Midship remake), teamwork is absolutely essential because going lonewolf will get you killed. Empire is a great new map, and feels a lot more close quarters. That one you can lonewolf a bit, but again teamwork has a huge emphasis.
Equal starts and abilities are so nice to see. Movement is quick and the AR is finally powerful. Abilities like ground pound aren’t entirely necessary, but I enjoy using it because it’s difficult to pull off and it’s not game breaking whatsoever. Thrusters are really, really useful though. Sprint also feels very balanced because whenever you get shot, you can’t be sprinting to have your health regen. It’s very hard to get away from an encounter alive.
Negatives:
Sniper’s zoom is a bit slow and jarring.
No Kill from the Grave Medal
Kill Cams need to have the option to be disabled. It feels clunky when transitioning from kill cams to spectating other players while dead.
There is some music that plays whenever you die, and it gets pretty annoying after a while.
Anyway, those are my thoughts. Hope this helps!
The game plays well, and is back to being an arena shooter.
No ordinance drops, loadouts, or any other crappy “feature” that 343i brought in with Halo 4 in order to try and gain the CoD and BF fans.
Only thing that it kept would be the markers on the heavy weapons that are placed on the map.
Only things that should be changed are:
-Assault Rifle’s range
–Too far, can outpace a BR in kill times when in mid range.
----I tested the AR by shooting at someone in the back of a base on Truth (Midship remake) while I was up on sword spawn.
-Sniper Rifle’s delay
–Shots fire at a slight delay after you pull the trigger which is just enough to ruin a headshot.
-Spartan’s Automatic Callouts
–Dumb feature, and one that the player should be able to change in frequency (0 = Never; 50 = Half the regular rate; 100 = Default amount)
-End of Match Celebration
–Idiotic animations at end of match should not be a thing.
-Death Cam needs work
–Too much delay within the death cam. If you don’t skip it, then you have the chance of watching your teammates move even after you spawned.
-No Respawn Timer
–You still have to wait for a certain amount of time to spawn, but there is no timer to show you for how long.
Good
As someone who was very skeptical of the direction 343 was going with the series after Halo 4, I have to say, I am actually enjoying it. Not just as a fun game in general, but as a Halo game. The removal of the armor abilities, loadouts, and the silly ordinance drops already make it ten times better than Halo 4. But one thing I definitely appreciate and praise is simply the balances that have been made with the new Spartan abilities.
I was skeptical about many of their aspects, but after trying it out for myself, I have noticed that they don’t ruin the gameplay at all. Smart scope (or whatever it is called) is basically zooming in with the BR, DMR, and pistol like in previous games. Just looks aesthetically different. You can do it with any weapon you want now, but it doesn’t make them any more effective (like the SMG or AR). Sprint helps get around the map faster of course, but the balances made to it in Halo 5 with its effects on your shields have made it less annoying to deal with when encountering other players. Sprinting for the most part doesn’t do much to help escape your inevitable death (I’ve tried many times when my first instinct was to sprint away, but most of the time do I end up dead). But overall, the balances made with sprinting do encourage players to not use the ability without thinking.
There are definitely some major differences made to gameplay however that I’ve noticed, or at least, I think I do. The AR is, well, actually an effective weapon now. It actually has more range (if not, a bit too much range) to it and deals more damage, unlike it being the useless starter weapon you’re wishing to get rid of at the very second you find a BR on the map like in Halo 3. The SMG as well is just as efficient, although I am still trying to tell what the major differences are between it and the AR. But going back to my point with the AR dealing more damage, sometimes I feel as if that’s not the case. Sometimes it feels as if the kill times are just faster in Halo 5 in general. But I don’t know, I could be wrong. Might be why I feel the AR does more damage, or why sprinting doesn’t help much when trying to escape (in which case, I am okay with that).
Another thing is ground pound, which was basically the Spartan ability I was most skeptical of. To be fair, it is a very situational ability. You can’t just jump in a middle of a firefight and use the ability out of no where to surprise your opponent, but you actually need some height in order to use it. But when using it, it’s basically an instant kill upon a successful collision with an enemy. But not only that, but it seems to have a bit of a blast radius to it that if you don’t directly hit your target, you at least take down their shields. Again, very situational ability, but still.
Overall, I’m impressed. Looking forward to playing some new maps and trying out some of the other weapons. Curious to see how those Promethean weapons play here, as I wasn’t quite fond of them in Halo 4. But of course, I really look forward to seeing some footage of the campaign. Excited to see the Arbiter again.