How Zeta Halo's map should look like

If the campaign is anything like this video here

Then I would say it would be one hell of a exploration to travel across the ring. So much environment and height variation to motivate yourself to explore every inch of the ring (just like 343i stated in videos they intended). Beautiful nature. I would want to see how fighting the Banished is like on many terrain elevations. And scenes where phantoms and banshees to fly by can really set an atmosphere that you have lost and the Banished control the map. Even the metal hexes can look really nice.

Though, this video here is just a fan-made design. But if its anything like this, i’d say the campaign has got to be worth it.

The graphics in that video look a lot better then what the Halo: Infinite Insider flight 1 and 2 looked like.

Even the sound is well executed.

> 2533274925473364;2:
> The graphics in that video look a lot better then what the Halo: Infinite Insider flight 1 and 2 looked like.
>
> Even the sound is well executed.

Yes for unreal engine, it looks very immersive. Nothing like any other free roam game I seen even if you compare it to Far Cry 6.

> 2533274925473364;2:
> The graphics in that video look a lot better then what the Halo: Infinite Insider flight 1 and 2 looked like.
>
> Even the sound is well executed.

I think it looked worse than the 8 minute demo but that’s just my opinion…i wish we got a campaign flight of the demo.