How you want Halo 5 weapons and new ones.

Use this thread to suggest ideas for how weapons in Halo 5 should be like, depending on if they are older, classical weapons, modified weapons that are currently present, weapons that have appeared in Halo lore (with modifications) and any new weapons you can come up with. Whilst I am going to put down suggestions, feel free to put your own and comment on each other’s.

Here’s my ideas:

Standard Precision Weapons:
For a start, I suggest that the DMR and BR be made considerably more different and less versatile compared eachother, give the DMR adjustments to make it a more deadly longer range weapon but less effective close to range weapon. Do a similar thing with the BR but adjust it to be more effective at close to mid range at the cost of longer range capability. If they have been made different enough, a ‘true’ versatile mid range weapon can be added to the UNSC weapons.

I call this Weapon a Tactical Combat Rifle, or TCR for short. IMO It would be a six shot kill (this is, if we keep the BRs 4 shot kill and the DMRs five shot kill) weapon with a four round burst set up with a 48 round magazine and variable scope that can zoom between two to three times zoom. It is less accurate than the DMR but more so than the BR. To top it of, it has less bloom and has a higher ROF than the other weapons, though firing at a higher rate easily wrecks it’s accuracy, this is assuming that the BR gains a slight bloom and the DMR has a blend between Reach and 4 era bloom.

In other words, make the BR a better weapon at close to mid range and the DMR as a Long Range weapon, then put the TCR related weapon to fill the versatile Midrange range gap.

The Carbine would remain a close-sort of mid range weapon, essentially a Covenant counterpart to the BR but better towards closer ranges whilst the BR beats it at a longer range. A modified and adjusted Needle Rifle can serve as a Covenant counterpart to the DMR.

Throw in the Light Rifle and you get this sort of range set up.

Carbine: Close to Low mid range — Battle Rifle: Not as good close to better mid range — Tactical Combat Rifle: Mid Range— Needle Rifle: Mid to Long Range — Designated Marksman Rifle: Long Range — Light Rifle: Long to Very Long Range.

Dual Wielding: Obviously we are talking SMGs, proper Plasma Rifles and Maulers. If we bring the Granade Launcher back along with the Sticky Detonator, I’m sure most of the skill based community will go for the GL, having a Dual Weildable SD would be pretty handy as long as it wasn’t overpowered and blended with the GL.

If SMGs and Dual wielding return, I would see the SAW becoming pointless and obselete. It could live on as a higher damaging but slower firing LMG.

Those are my two cents, feel free to put your own suggestions for others to read and comment.

I love the additions of the new Promethean and older Halo weapons in Halo 4. I just want a few changes (including perks since they complement many weapons):

  • get rid of the boltshot – its like carrying around a “mini shotgun”
  • get rid of the binary rifle – or make a two-shot weapon at least
  • get rid of awareness – giving a sniper a radar is not the answer
  • get rid of promethean vision - letting people see around corners is like a hack I heard about once
  • introduce bloom back into the game – people just spam weapons and it takes no skill. Back in Reach you had to pace shots to become a deadly shooter

Other than that, other minor issues don’t make or break the game for me.

I really like the ideas you coming up with. Adding a lot more differences to precision weapons would add a lot more variety to gameplay. In the past they have all been pretty much the same and there would be no reason to pick up a carbine when you have a br, or a needle rifle when you have a dmr. The same goes for automatic weapons, they should preform in very different ways instead of just looking different.

I also have an idea for a weapon that i came up with. It would be called the shockwave cannon, and would charge up before shooting like the railgun or spartan lazer. The difference would be that instead of doing damage, the shockwave cannon cause an extreme amount of knockback, launching its target backwards so fast that they would be splattered against a wall, or just launched out of the map. Of course the knockback would not be as strong against vehicles, but would be very usefull for knocking them over or pushing them off cliffs.

So thats my idea. What do you think?

> I really like the ideas you coming up with. Adding a lot more differences to precision weapons would add a lot more variety to gameplay. In the past they have all been pretty much the same and there would be no reason to pick up a carbine when you have a br, or a needle rifle when you have a dmr. The same goes for automatic weapons, they should preform in very different ways instead of just looking different.
>
> I also have an idea for a weapon that i came up with. It would be called the shockwave cannon, and would charge up before shooting like the railgun or spartan lazer. The difference would be that instead of doing damage, the shockwave cannon cause an extreme amount of knockback, launching its target backwards so fast that they would be splattered against a wall, or just launched out of the map. Of course the knockback would not be as strong against vehicles, but would be very usefull for knocking them over or pushing them off cliffs.
>
> So thats my idea. What do you think?

That was sort of the angle I was looking at with the Precision weapons, as for the automatics, simply returning the Plasma Rifle and Plasma Repeater to work alongside the Storm Rifle would put more variety in.

As for UNSC weapons:
MA5D (Halo 4)- Higher Damage, Standard automatic accuracy, slower rate of fire.
MA37 (Halo Reach)- Lower damage, Higher rate of fire, poor accuracy but longer range.
MA5K (Ghosts of Onyx, modified)- Lower bloom, Highest fire rate amongst Assualt rifles, least damage.

I like the Shockwave Cannon idea, we just have to be careful that it’s not too powerful against infantry too. If it is meant to be charged up, then it should have a charge percentage, so you can charge it halfway and fire a weaker blast, but you can cool it down quicker or something.

Really what we need now is maybe a few extra Forerunner weapons.

> > I really like the ideas you coming up with. Adding a lot more differences to precision weapons would add a lot more variety to gameplay. In the past they have all been pretty much the same and there would be no reason to pick up a carbine when you have a br, or a needle rifle when you have a dmr. The same goes for automatic weapons, they should preform in very different ways instead of just looking different.
> >
> > I also have an idea for a weapon that i came up with. It would be called the shockwave cannon, and would charge up before shooting like the railgun or spartan lazer. The difference would be that instead of doing damage, the shockwave cannon cause an extreme amount of knockback, launching its target backwards so fast that they would be splattered against a wall, or just launched out of the map. Of course the knockback would not be as strong against vehicles, but would be very usefull for knocking them over or pushing them off cliffs.
> >
> > So thats my idea. What do you think?
>
> That was sort of the angle I was looking at with the Precision weapons, as for the automatics, simply returning the Plasma Rifle and Plasma Repeater to work alongside the Storm Rifle would put more variety in.
>
> As for UNSC weapons:
> MA5D (Halo 4)- Higher Damage, Standard automatic accuracy, slower rate of fire.
> MA37 (Halo Reach)- Lower damage, Higher rate of fire, poor accuracy but longer range.
> MA5K (Ghosts of Onyx, modified)- Lower bloom, Highest fire rate amongst Assualt rifles, least damage.
>
> I like the Shockwave Cannon idea, we just have to be careful that it’s not too powerful against infantry too. If it is meant to be charged up, then it should have a charge percentage, so you can charge it halfway and fire a weaker blast, but you can cool it down quicker or something.
>
> Really what we need now is maybe a few extra Forerunner weapons.

Agreed. And yes of course the cannon would have to be balanced and not too overpowered.

many of the weapons are great I personally only have a problem that I have is the boltshot because with many of the map designs are to easy for the enemy team to camp with promethean vision or radar and just camp corners the whole game with their team so they cant be killed

How i want to see weapons react in Halo 5 is sort of in a higher degree than before.

Make bullets weaker but bountiful.-light weapons

Plasma hit hard but lack ammo- Medium Weapons

Hardlight to devastate and be in decent numbers but had ton control and use- Species Weapons aka not able to be spawned with.

Explosives will stay what they are for human weapons and Plasma should have a damage over time Hardlight heavy weapons should like their normal weapons and other heavy weapons not able to be spawned with yet be very over powered. Good thing the Binary Rifle and Incineration Cannon both already are good on those levels.