Ever since Halo: Reach came out, fans all over the world have been begging for a true Halo game. One that is equal and competitive with a wide skill gap and stays true to its roots. Now, some people may ask what Halo’s roots are exactly. Some will answer that its roots are that of the Arena Shooter, others will be more specific and say Quake or Unreal Tournament. And while Halo is an Arena Shooter, no one asks what kind of Arena Shooter it is. The reason? Because no one thinks of Arena Shooter as having any sub-genres of its own. And for the most part that’s true because most Arena Shooters are all very similar, with minute differences here and there to differentiate them from one another. But other than that, they are an Arena Shooter through and through, so no need to label them as anything else. And back in the day, Arena Shooters were the only kind of shooter there was. Then Call of Duty came along and carved its own niche because it just couldn’t compete in the Arena Shooter genre, which Halo had impacted greatly. So when players think of Halo, they think Arena Shooter, and that was true back in the CE/2/3 days. Reach and Halo 4 obviously deviated far from what an Arena Shooter yes, yet somehow managing to retain the core of Halo(This is debatable for many of you I know, just roll with it for the sake of this post.). But the fact was that while it had the name and the look, it didn’t have the feel of Halo. The mechanics of the games just didn’t work and you couldn’t really throw them out either which made the problem worse. So what did players ask for? They asked for a game that was like Halo 2, which to many is the high point of Halo’s multiplayer. So for Halo 2’s 10th Anniversary, they were given Halo 2 Anniversary multiplayer, a Director’s Cut of Halo 2’s multiplayer that played very much like the original Halo 2, but with some tweaks that made the gameplay even better and filled in some holes in the sandbox. And for the most part it has been greatly received… by the Halo community mostly.
And that brings me to the point of this whole thread. See, Halo 2, and forgive me for saying this because I really do love the game… it’s outdated. Yeah, it’s still fun, but you aren’t going to attract anyone new with old gameplay. That’s like asking someone whose played Super Mario 3D World to go back and play Super Mario 64 or the original Super Mario Bros. In this modern age of gaming, the classic Arena Shooter is losing relevance in the industry. Halo is one of the last vanguards of the classic Arena Shooter, and it is quite apparent that it is struggling to keep up with the times. Halo has for the most part been written off. I used to heard the whole Halo vs Battlefield vs Call of Duty debate back during Halo 3’s reign, but now Halo is never mentioned alongside the competition. Why? Because it just doesn’t appeal to the vast majority anymore. It appeals to a niche community of loyal fans. And this has put 343 Industries in a very undesirable position. On one hand, they have to please these long time fans who form the very foundation of Halo’s multiplayer success. And on the other hand, they have to figure out a way to innovate or evolve the game without making only minor changes like Halo 3’s Equipment, in order to draw in new fans. Not the people who play Call of Duty or Battlefield mind you, but just new fans in general. The main problem is that it’s a very serious game of Tug of War. The competitive community tugs really hard to try and get 343 to just forget about the new guys and cater to them. Give them Halo 2.5 because that game was great and all games should be like Halo 2. And with the recent reveal of Halo 5: Guardians multiplayer gameplay, that same community is divided heavily. Roughly half of them really love what they’re seeing, and even the pro players who got to play the Beta were amazed at how great the game plays despite the inclusion of Spartan Abilities. Then there’s the other half who are not happy at all and already demanding that changes be made before the Beta even gets out the door and before they even try it. And here is the problem I keep seeing: You keep using Quake or Unreal Tournament as a measuring stick. If Halo does not play exactly like Quake, Unreal Tournament, or the first three Halo games in every way, shape, or form, it’s automatically horrible. But see, Halo 5: Guardians is still an Arena Shooter. But it is not the Classic Arena Shooter. It is a Next-Gen Arena Shooter, an Arena Shooter that will define future Arena Shooters.
People are so focused on those old Arena Shooters that they can’t picture an Arena Shooter any other way. It’s like thinking that a chocolate bar is entirely chocolate for years, and then you go to take a bite out of a brand new chocolate bar, only to realize that the inside chocolate has been replaced by something that isn’t chocolate. You can’t imagine a chocolate bar that isn’t 100% chocolate inside and out. “That’s impossible, you can’t make chocolate bars any other way. They only work one specific way and that’s it. Anything else isn’t a chocolate bar anymore.” That’s the gist of this dilemma. People only see Arena Shooters one way. They can’t picture Arena Shooters playing any differently than they already have. They don’t mind tweaked settings or very minor additions that don’t affect gameplay because the game is still exactly the same as it was and is thus an Arena Shooter.