> 2535470196436571;1:
> However I appreciate that everyone has different tastes, and especially for older players who grew up with the original trilogy and miss the gameplay from those titles since most modern shooters are very fast paced.
You seem to be under a false impression. Classic fans want faster gameplay. Sprint does not do that because you can only use it outside of combat.
> 2535470196436571;1:
> On the other hand, I rarely ever see anyone suggest ways on how 343 actually should move the franchise forward.
Ahem.
> 2533274795123910;1:
> Now of course, these offer new ways of playing in how we’ve been playing before.However, here’s some newer stuff:
> -Recharging health based on stored biofoam.
> -Multigravitation and Zero-gravity
> -Modular promethean weapons, pick up modules and get different weapon effects.
> -Secondary fire mode for Covenant/Banished weapons, think plasma pistol normal and charged fire.
> -Alternative fire mode for Human weapons.
> -wall jumping
> -Portals utilised in different ways, portals as in the Portal game.
> -Equipment as a special grenade instead of its own mechanic.
> -New types of map transportation utilities, such as arms grabbing players and transporting them along a specific route.
> -Interactivity on the maps, especially multiplayer maps.
> -Campaign special difficulty using learning AI which learn from all connected players on the difficulty, and which learn how to do better, reset at intervals in order to not become too difficult.
> -Mulyiplayer bots learning how a player behaves and plays, which can take over if that player drop for some reason.
> 2535470196436571;1:
> And the gameplay has to change without question, or else it becomes stale.
I disagree with this statement as well. There are countless ways to avoid franchise fatigue without mutating the gameplay beyond the point of recognizability.
The obvious ones are to change weapons, vehicles, enemies, creative map design, etc.
One of my favorite video game sequels of all time was Golden Sun - The Lost Age. It literally uses the same code as the first one, they just kept programming more stuff; more enemies, more summons, more locations, more characters, etc.; to the point that you could literally just keep playing with the same savegame. (Yes, save file transfer was a thing before Mass Effect or The Witcher.)
And it was a godsend.
Personally, I am still playing the original Halo trilogy as well, to this day. Not just once a year, but every week at least once. Never got tired of the gameplay so far.
> 2535470196436571;1:
> Bungie did introduce radical changes as well. Dual wielding was a major change from CE to 2, and Halo 3 was when abilities were first introduced to the franchise.
And where is dual wielding now?
Removed, because it didn’t work.
Just like bloom. Just like loadouts.
If something doesn’t work, it’s okay to remove it.
You don’t have to shoehorn in specific mechanics just to force change upon a franchise.