How would you make Halo 5 better?

Based on the majority of topics in these forums, some fans are really really resistant to change of any kind. Don’t get me wrong, I really do love the feel of halo 2 and 3 and starting on equal footing. However, I really dont want to feel like im buying the same game over and over and over.

So rather than people bashing what they consider bad changes Im curious what you guys think are GOOD additions we could see in the next game? Something new to shake it up.

Personally, I’d like to see a game mode that utilizes space combat. Kind of like battlefront two, moving from one ship to another. Obviously this would probably only have like one map but thats why its more of a gametype than the norm.

Definitely add more sci-fi weapons that serve unique purposes. I.e. A Black Hole Gun or a Harpoon Gun. Adding Spartan abilities seems like a good idea.

-A 12 v 12 playlist.

-New gametypes. (Some of these gametypes could even include some manner of loadouts. Just as long as Arena is intact)

-New Vehicles

-New weapons.

-More grenades. + a grenade swap mechanic.

-I’ve go a very long list of changes I would like to see to current weapons.

-A vastly improved new forge mode and an integrated map searching and rating system.

-Faster base movement

-Power up equipment/ Pick up abilities. Could include a jetpack/ thruster pack that can allow you to thrust in all kinds of directions. A teleporter power up that could work something like the Blink ability in Destiny. Invisibility. Promethean vision. ect.

There is so much that can be done. None of which would bother most classic fans.

> -A 12 v 12 playlist.
>
> -New gametypes. (Some of these gametypes could even include some manner of loadouts. Just as long as Arena is intact)
>
> -New Vehicles
>
> -New weapons.
>
> -More grenades. + a grenade swap mechanic.
>
> -I’ve go a very long list of changes I would like to see to current weapons.
>
> -A vastly improved new forge mode and an integrated map searching and rating system.
>
> -Faster base movement
>
> -Power up equipment/ Pick up abilities. Could include a jetpack/ thruster pack that can allow you to thrust in all kinds of directions. A teleporter power up that could work something like the Blink ability in Destiny. Invisibility. Promethean vision. ect.
>
> There is so much that can be done. None of which would bother most classic fans.

I agree with everything you just said, minus the increased base movement speed. I honestly don’t understand why people want this. Sure Reach was too slow, but anything faster than Halo 2 would harm the game. Halo has always been a slow moving game with extremely fast combat (if that makes sense).

> I agree with everything you just said, minus the increased base movement speed. I honestly don’t understand why people want this. Sure Reach was too slow, but anything faster than Halo 2 would harm the game. Halo has always been a slow moving game with extremely fast combat (if that makes sense).

Something like 120% Reach. Nothing drastic.

im glad to see the armor abilities taken out, i mean seriously every one used jetpack and ninjas use thruster, im mixed about the default thrusting but im sure if they have good mechanics on it ill be happy and <mark>just hope we get dual wielding</mark>

> > I agree with everything you just said, minus the increased base movement speed. I honestly don’t understand why people want this. Sure Reach was too slow, but anything faster than Halo 2 would harm the game. Halo has always been a slow moving game with extremely fast combat (if that makes sense).
>
> Something like 120% Reach. Nothing drastic.

Alright, that wouldn’t be bad. Its mainly the people that say 125% Halo 4 speed. I don’t think they understand how fast that actually is.

-Keep armor abilities, but remove a few (Armor-Lock, Thruster Pack, etc.)

-Give the levels that old sandbox feel

-More vehicle action (how about another shot at the Pelican level, this time with one that doesn’t involve “Go from Point A to B”)

-Better characters

-New writer

> Definitely add more sci-fi weapons that serve unique purposes. I.e. A Black Hole Gun or a Harpoon Gun. Adding Spartan abilities seems like a good idea.

Black hole gun sounds horrible…
Spartan abilities should be treated with skepticism, in Halo Reach everyone was optimistic about AAs but a year later…

> -A 12 v 12 playlist.

NO!!! For crying out loud, Halo is always been small and that is how the maps are made, 12 v 12 means bigger maps and the sandbox does not fit it at all (kill times don’t work for it, kills/clip don’t work for it).

> -New gametypes. (Some of these gametypes could even include some manner of loadouts. Just as long as Arena is intact)

As long as their presence is one playlist I don’t care.

> -New Vehicles
>
> -New weapons.

You mean like a sequel (honestly this is obvious for a new game to have).
And we don’t need just new weapons and vehicles but unique weapons and vehicles.
The Chopper was slower than the ghost and mongoose but it had the awesome ability to destroy vehicles by driving at them.

> -More grenades. + a grenade swap mechanic.

Again, just more does not make it better and a grenade swapping mechanic?
You mean like left and right on the D pad?

> -I’ve go a very long list of changes I would like to see to current weapons.

Isn’t necessarily a good thing…

> -A vastly improved new forge mode and an integrated map searching and rating system.

We can already filter maps with most recommended and most downloaded and what do you mean with “vastly improved new forge”, it is incredibly vague.
If anything file share systems need it is linking gametypes to maps so when you download a map you can download the gametype for it with it.
And the return of weekly picks.

> -Faster base movement

Will just make bigger maps, it is fine.

> -Power up equipment/ Pick up abilities. Could include a jetpack/ thruster pack that can allow you to thrust in all kinds of directions. <mark>A teleporter power</mark> up that could work something like the Blink ability in Destiny. Invisibility. Promethean vision. ect.

No, just no, just nonononononono.
We already have HLG abusing jetpack, last we need is a teleporting ability.

> There is so much that can be done. None of which would bother most classic fans.

That doesn’t make it any good stuff.

> -Keep armor abilities, but remove a few (Armor-Lock, Thruster Pack, etc.)

This is why I hate these threads, just vague BS.
No AAs, at least not on spawn.

> -Give the levels that old sandbox feel

VVVAAAGGGUUUUEEEE!!!

> -More vehicle action (how about another shot at the Pelican level, this time with one that doesn’t involve “<mark>Go from Point A to B</mark>”)

You know, in a game meant to be a straight adventure that puts you in the MCs shoes, I honestly do not understand how this could be any different.
EVERY GAME IS ACTUALLY LIKE THAT!!
Even in an open world it is Town->Quest->Dungeon->Loot->Deliver Quest in town, heck here you even backtrack to where you begun.

> -Better characters

But I will not tell you what was wrong with the old characters, nope I’ll just be vague and say better characters.

> -New writer

Christopher Schlerf already quit in November 2013…

This is why I hate these threads, poor or vague answer.

Be careful not to dismiss ideas too quickly before you properly consider them.

> > -A 12 v 12 playlist.
>
> NO!!! For crying out loud, Halo is always been small and that is how the maps are made, 12 v 12 means bigger maps and the sandbox does not fit it at all (kill times don’t work for it, kills/clip don’t work for it).

There are no sandbox issues at all with the weapons already present. Line of sight distances and flow distribution can easily be made identical to what it is in 8v8. 12v12 could be a replacement for Spartan Ops. Dropping Spartan Ops would leave a lot of time for developing maps. You can have just as many 4v4 maps. Small Arena Halo is my preference as well, I wouldn’t want to jeopardize that.

> > -More grenades. + a grenade swap mechanic.
>
> Again, just more does not make it better and a grenade swapping mechanic?
> You mean like left and right on the D pad?

Like you only have 2 grenade slots but you can swap grenades out for other ones in the same way you can with weapons. Eg if the nade switch button LB if you hold LB whilst standing over a new grenade type you will pick up those nades but drop the ones you have. I would like 343 to be selective what new grenades they add. I wouldn’t want more nades just for the sake of more nades. Something like an area of denial Firebomb would be a good addition or an Arc grenade.

> > -A vastly improved new forge mode and an integrated map searching and rating system.
>
> We can already filter maps with most recommended and most downloaded and what do you mean with “vastly improved new forge”, it is incredibly vague.
> If anything file share systems need it is linking gametypes to maps so when you download a map you can download the gametype for it with it.
> And the return of weekly picks.

I’m preparing a thread on this subject. It’s not something I can summarize very quickly.

> > -Faster base movement
>
> Will just make bigger maps, it is fine.

It’ll improve strafing and improve foot traffic in BTB. That’s the point.

> > -Power up equipment/ Pick up abilities. Could include a jetpack/ thruster pack that can allow you to thrust in all kinds of directions. <mark>A teleporter power</mark> up that could work something like the Blink ability in Destiny. Invisibility. Promethean vision. ect.
>
> No, just no, just nonononononono.
> We already have HLG abusing jetpack, last we need is a teleporting ability.

If Bungie can balance it I think 343 can as well. It will be a powerup.

A whole new and improved UI, with bigger Spartan models, horizontal text, and less scrolling, please.

What about playable brutes? It would add to the weapon sandbox as, considering the rough and practical technology of the Jiralhanae, their weapons wouldn’t be reskins (-cough cough- Promethean weapons). It would also add variety to customisation, something any sensible player would be able to appreciate. A 3rd race, specially the Brutes, would give way to many interesting situations on multiplayer. Just imagine, a coordinated brute pack running amok a BTB Match

How would I make halo 5 better? Let’s see…

Longer campaign. More missions and longer missions.make it really really dark and a campaign that I will want to play over and over.

Flood.

More playlists.

More weapons. Let’s get creative 343! Maybe add them all for firefight or custom games purposes.

More grenades. Halo 4 and reach really missed out with grenades. Re-add the spike grenade, firebomb, and maybe some new cool forerunner ones.

dual wield

Keep sprint. (I know I know I’m gonna get hate for that. But I like it!)

have elites in matchmaking. I liked the covenant remnant elites. They were unique. Have all their armors plus Jul mdama armor, gek armor, and vata gajat armor.

customize your spartan/elite more. Like in reach. Plus look at what cod advanced warfare is doing. They customize their soldier everywhere. Arms, knees, feet, chest, etc. Halo 4 felt very dull.

going along the last paragraph. …Re-add robotic body parts.

Re-add brutes and their vehicles

Make spartan ops more interesting. Not just going around pushing buttons.

Re-add firefight. have a survival and an arcade where you can customize everything.

-Remove loadouts. Have equal starts, basic weapons (AR, BR, CC, etc.) should just be near spawn points or really common.

-Improve armor customization. Have it more like Reach, rather than 3 or 4. Have more unique challenges to unlock armor pieces, rather than just ranks and commendations.

-Gametypes (and their variants): Slayer, CTF, Oddball, Infection, Assault, Juggernaut, Dominion, King of the Hill, plus one or two new gametypes.

-Interactive map elements, like what they’re doing in H2A and had in H2. Things like shields, closing doors, moving scenery like the train from Terminal, etc.Possibly some sort of giant Forerunner autoturret in a key area (near a power weapon spawn or something) that, when activated, kills everyone in the area indiscriminately until its deactivated, denying the area to everyone (obviously, this would be just one map, but you get the idea)

-Bring back the Elephant, or something like it for Objective gametypes.

-Firefight

-Sprint. It can be weaker than H4 (less time, especially if perks are removed, therefore the unlimited sprint one), maybe just something to quickly cover an open space with little cover, then long recharge time.

-Longer campaign with more diverse missions and objectives. Not just 8 missions of Point A to Point B, and occasionally a button needs pushing. Reclaimer was my favorite mission in H4. The Ark and Quarantine Zone are also favorites for me. Think big. BIG.

-Bring back Elites as allies and in MP/FF. Possibly have Elites united under the Arbiter wearing traditional armor on your side vs. Covenant Remnant/Storm/Hand of Didact as enemies for distinction. MP could have variants from both factions.

-Random Ordnance drops in addition to on-map power weapons (on-map in preset drop spots, not personal). The idea being that preset spawns are reliable, but likely to be heavily contested. Drops, on the other hand, are somewhat more frequent, but have smaller chances of being what you want. They could also include power-ups.

Thats just a few. I’m sure I’ll think of more.

  1. Increased movement speed.
  2. Increased jump height.
  3. No loadouts.
  4. No sprint or other abilities.
  5. Visible 1-50 ranks.
  6. Small maps.
  7. Non-linear campaign missions.
  8. Smaller, more focused weapon sandbox.

“I would make h5 better by doing EVERYTHING better,” said everyone ever asked this question.

  1. No sprint
  2. No armor abilities
  3. Weapon sets (Like in H2A)
  4. 12 vs 12 playlist
  5. Spartans vs Elites playlist
  6. Classic Infection playlist
  7. Small maps
  8. NO PLASMA PISTOLS OR PLASMA GRENADES IN BTB!1!
  9. Hornet
  1. No sprint
  2. No armor abilities
  3. Weapon sets (Like in H2A)
  4. 12 vs 12 playlist
  5. Spartans vs Elites playlist
  6. Classic Infection playlist
  7. Small maps
  8. NO PLASMA PISTOLS OR PLASMA GRENADES IN BTB!1!
  9. Hornet
  10. Massive new forge world.

> Be careful not to dismiss ideas too quickly before you properly consider them.

I do consider them, I just don’t have the optimism you have, I lost that after Reach.

> There are no sandbox issues at all with the weapons already present. Line of sight distances and flow distribution can easily be made identical to what it is in 8v8.

Well kills/max ammo and kills/clip kinda do with actual 12v12…
So bassically make it so the game will lead to 8V8 situations any way?
What is the point then? If on 2 sides it is a 6V6 situation any way why even have 12v12?
To create more server stress on a single match?

> 12v12 could be a replacement for Spartan Ops. Dropping Spartan Ops would leave a lot of time for developing maps. You can have just as many 4v4 maps. Small Arena Halo is my preference as well, I wouldn’t want to jeopardize that.

I get where you are coming from on this but remember you are scrapping our only PVE aside from Campaign, even if we replaced it with Firefight again that still requires map creation as well.
I also forget to mention this could have problems with FPS and performance, 24 players means 1.5 times more information, more grenades thrown, more explosions, more vehicles being controlled. Crysis 2 ran 12 players on Xbox for this reason and while we may have a new console that does not mean we are able to support this type of play.

> Like you only have 2 grenade slots but you can swap grenades out for other ones in the same way you can with weapons. Eg if the nade switch button LB if you hold LB whilst standing over a new grenade type you will pick up those nades but drop the ones you have. I would like 343 to be selective what new grenades they add. I wouldn’t want more nades just for the sake of more nades. Something like an area of denial Firebomb would be a good addition or an Arc grenade.

I already find it a mess when switching weapons when a power weapons lay on a stack of ARs, BRs, Pistols and DMRs but as long as no grenades takes it in overal use over the other I don’t see why not, I found Halo 3 a bit more fun with all the grenades (shame of the flame grenade not showing by default on any MP maps).

> I’m preparing a thread on this subject. It’s not something I can summarize very quickly.

Okay.

> It’ll improve strafing and improve foot traffic in BTB. That’s the point.

Let me run over this with you, aim assist is in the game, at Halo 3 it was in perfect balance with the movement speed, in Halo 4 it was absolutely not.
When they up the base movement speed they will most likely up the aim assist as well rendering it useless anyway, bigger movement speed also means players escaping more easily (if maps are not made to compensate for it) and the only counter for this is non regenerative health (why do you think Quake plays so fast?) which I doubt the community wants again, if the maps are made to compensate then we will also have bigger and more open terrains leading to CQC weapons being very underpowered again simply because the map design is not in conjunction with it. Foot traffic will not be improved in BTB, again they will only make the maps larger for the map flow.

> If Bungie can balance it I think 343 can as well. It will be a powerup.

At what point did Bungie balance any of the AAs?
AL was a complete mess (which I know everything about, Arena made a poor choice of letting me use that AA…, just go to medals where you will find 3 rejections, camping with shotgun was never so easy).
Drop shield was super abusive for a long time in Oddball.
AC was a pain to deal with on BTB especially on Hemmorhage.
Jetpack broke map control absurdly easily and led to the HLG having some of the most absurd hiding places in Halo history (example video here, skipped the 50 second intro).
Reach’s hologram was used to stop incoming bullets (except sniper of course).
Evade was very usefull if you wished to fly yourself of a ledge.
And sprint, well we definitely know what that lead to.

> How would I make halo 5 better? Let’s see…
>
> Longer campaign. More missions and longer missions.make it really really dark and a campaign that I will want to play over and over.

A too long campaign won’t really be fun, I rather have versatile levels with a unique feel and atmosphere then 20 levels of gunning down covies and 10 levels of gunning whatever else shows up.

> Flood.

Miss them too, and here is a spoiler of Halo Escalations issue 6 (I think it was issue 6) so view at your own risk

There is a panel with flood aboard the UNSC Spirit of Fire

> More playlists.

Well, no playlist that will just end up being empty, I kinda like the rotational playlist system but I wish they would do Weekend playlists again, be it for double exp or anything else.

> More weapons. Let’s get creative 343! Maybe add them all for firefight or custom games purposes.

I have said this before, saying something typical every sequel should have is not really bringing ideas to the table.

> More grenades. Halo 4 and reach really missed out with grenades. Re-add the spike grenade, firebomb, <mark>and maybe some new cool forerunner ones.</mark>

Why do you hate the pulse grenade?

> dual wield

Agree.

> Keep sprint. (I know I know I’m gonna get hate for that. But I like it!)

But it is an illusion. Take the red pill and see that sprint only makes you think you go faster while in reality you go nearly the same speed you did in Halo 3 while the maps have been made bigger to compensate for it.

> have elites in matchmaking. I liked the covenant remnant elites. They were unique. Have all their armors plus Jul mdama armor, gek armor, and vata gajat armor.

I made a post during Halo Reach’s development phase (before the beta) where I explained why Elites would no longer be a personal choice in MM, I was ridiculed, mocked and insulted but in the end I was spot on. Elites their hitboxes are different of those of Spartans, make them stand tall and they are a bigger target, have them hunch over and their head is protected by their body, make them smaller to match the Spartans height and they look downright silly. I found elite specific gametypes the perfect balance and if they would return in any way then it should be that one.

> customize your spartan/elite more. Like in reach. Plus look at what cod advanced warfare is doing. They customize their soldier everywhere. Arms, knees, feet, chest, etc. Halo 4 felt very dull.

Meh I found Halo 3 models still the best.

> going along the last paragraph. …Re-add robotic body parts.
>
> Re-add brutes and their vehicles
>
> Make spartan ops more interesting. Not just going around pushing buttons.
>
> Re-add firefight. have a survival and an arcade where you can customize everything.

Ok quick some up for this one:
Don’t see why not it is cosmetic.
Should only be done if the story calls for it.
Pushing buttons and walking to locations is literally all there is to life itself.
You want firefight and spartanops? Pick one or the devs need to spend more times on creating maps for one or the other.