> Definitely add more sci-fi weapons that serve unique purposes. I.e. A Black Hole Gun or a Harpoon Gun. Adding Spartan abilities seems like a good idea.
Black hole gun sounds horrible…
Spartan abilities should be treated with skepticism, in Halo Reach everyone was optimistic about AAs but a year later…
> -A 12 v 12 playlist.
NO!!! For crying out loud, Halo is always been small and that is how the maps are made, 12 v 12 means bigger maps and the sandbox does not fit it at all (kill times don’t work for it, kills/clip don’t work for it).
> -New gametypes. (Some of these gametypes could even include some manner of loadouts. Just as long as Arena is intact)
As long as their presence is one playlist I don’t care.
> -New Vehicles
>
> -New weapons.
You mean like a sequel (honestly this is obvious for a new game to have).
And we don’t need just new weapons and vehicles but unique weapons and vehicles.
The Chopper was slower than the ghost and mongoose but it had the awesome ability to destroy vehicles by driving at them.
> -More grenades. + a grenade swap mechanic.
Again, just more does not make it better and a grenade swapping mechanic?
You mean like left and right on the D pad?
> -I’ve go a very long list of changes I would like to see to current weapons.
Isn’t necessarily a good thing…
> -A vastly improved new forge mode and an integrated map searching and rating system.
We can already filter maps with most recommended and most downloaded and what do you mean with “vastly improved new forge”, it is incredibly vague.
If anything file share systems need it is linking gametypes to maps so when you download a map you can download the gametype for it with it.
And the return of weekly picks.
> -Faster base movement
Will just make bigger maps, it is fine.
> -Power up equipment/ Pick up abilities. Could include a jetpack/ thruster pack that can allow you to thrust in all kinds of directions. <mark>A teleporter power</mark> up that could work something like the Blink ability in Destiny. Invisibility. Promethean vision. ect.
No, just no, just nonononononono.
We already have HLG abusing jetpack, last we need is a teleporting ability.
> There is so much that can be done. None of which would bother most classic fans.
That doesn’t make it any good stuff.
> -Keep armor abilities, but remove a few (Armor-Lock, Thruster Pack, etc.)
This is why I hate these threads, just vague BS.
No AAs, at least not on spawn.
> -Give the levels that old sandbox feel
VVVAAAGGGUUUUEEEE!!!
> -More vehicle action (how about another shot at the Pelican level, this time with one that doesn’t involve “<mark>Go from Point A to B</mark>”)
You know, in a game meant to be a straight adventure that puts you in the MCs shoes, I honestly do not understand how this could be any different.
EVERY GAME IS ACTUALLY LIKE THAT!!
Even in an open world it is Town->Quest->Dungeon->Loot->Deliver Quest in town, heck here you even backtrack to where you begun.
> -Better characters
But I will not tell you what was wrong with the old characters, nope I’ll just be vague and say better characters.
> -New writer
Christopher Schlerf already quit in November 2013…
This is why I hate these threads, poor or vague answer.