How would you improve Warzone in Halo 6?

It is pretty obvious that Warzone will be in Halo 6 and likely to somehow improve. But if 343i gave us a choice to add serious, understandable, fun for everyone game changes, what would you guys add in?

For me, I rather add in more environment interactions and actions. Like not just the moving doors in Skirmish at Darkstar, like nature fighting against us too. I made a post about this some time back but im not sure im allowed to link my old post(<–psst its on the dots), but it was about how it shouldnt be all about taking buildings and getting the better weapons.

What would you add in?

EDIT: So many great ideas from you guys! Im glad I created a forum to make actual ideas than random nut jokes.

Way smarter AI so teams can’t ignore bosses if they choose too. Enemies will seek out Spartans and attack them. Even capture their armorys/garages/fortress, if teams don’t fight them off. Times the enemies spawn will be way more random and there would be way more random AI dropping in via drop pods. More objectives … Place a neutral flag on the map protected by enemy AIs and first team to get it back to their base wins, destroy enemy cores, and capture strong points/hills. Able to re-enforce your positions kinda like dominion from H4

No req cards, but still req variants that spawn in. More of a combo of Titanfall and Star Wars Battlefront 2 (2005).

Vehicle fiesta

Make it 3 way 8v8v8 not the boring team a vs team b that all games do

> 2535419166122192;1:
> It is pretty obvious that Warzone will be in Halo 6 and likely to somehow improve. But if 343i gave us a choice to add serious, understandable, fun for everyone game changes, what would you guys add in?

In my view, the biggest problem with Warzone is that it inherently puts new players at a disadvantage because they don’t have as many reqs as veteran players. Short of doing away with single-use reqs entirely, no amount of “improving” Warzone can ever completely fix this problem. And no, charging them ten dollars for a “Spartan Recruit req pack” is not a good solution. In fact, that’s downright slimy, if you ask me.

I guess if I could change anything about Warzone without turning it into something else entirely, I would get rid of the idea of unlockable loadouts. It’s pointlessly unfair to new players to force them to fight battle rifles and DMRs with a Magnum in the beginning. All players should start the game with all loadouts and their attachments unlocked from the beginning. There is no reason to do otherwise, except to create more filler for the req pool. I would also do away with certifications, because if a weapon or vehicle is already scarce in req packs, then why compound its scarcity by making its certification scarce too? Having all the certifications is the same as having none of them, so it’s pointless.

I also don’t like the idea of req leveling, because that leads to a snowball effect where one team starts to get more kills so they get access to stronger weapons and vehicles, making it easier for them to get even more kills. This is why I think Warzone Turbo is more fair. But Warzone Turbo also amplifies the problem I mentioned earlier, of newer players not having as many reqs as veteran players. So I really can’t think of a good solution except to trash Warzone and the req system entirely, or keep it relegated to PvE.

I mean, here I am, spending my time on a forum suggesting helpful changes to make Warzone better, such as doing away with unlockable loadouts and certifications. But when 343 has a monetary incentive to fill up the req pool with as much junk as they can, why would they listen to me? This is why the req system needs to go.

> 2535460288168208;4:
> Vehicle fiesta

I like the way you think

the best way to make warzone better for halo 6 is to not have it.

> 2535458298006257;7:
> the best way to make warzone better for halo 6 is to not have it.

Just kidding. I would like to see some creative maps, like one with scarabs for bases that move every so often. Or increasing the difficulty of the AI and making it so they can capture and control bases. having more bases would be cool too like 5 or so. slight increase in team size to maybe 16. Maybe being able to call in AI assistance like ODSTS or elite allies.

By making the maps bigger! Like forgeworld size big. With so many players, maybe even more in halo 6, we can have insanely big maps to play on. It would be awesome to have a more slow paced game which would be the result.

Also, the introduction of the Flood in Warzone would be awesome. It would be able to quickly overwhelm a base.

I’d like to see more AI on screen at once, instead of small little clusters here and there. When I first saw the original Warzone trailer a few years back, I thought the AI were going to mostly be present alongside players during battles. But the game mode essentially just plays like Bigger Team Battle.

Obviously you have to take into account that there could be performance issues, so I’m mostly making an if possible type of request.

Aside from that, if Warzone were to mostly stay the same, I’d like the Home Base/Initial Spawn setups changed to prevent players from being farmed directly in the back of their bases. Maybe add an extended feature to Soft Kill Boundaries that only effect the opposing team if they venture to far back into an enemies Home Base.

Get rid of the fluff. No more REQ cards. No more 3+ variants of the same weapon or vehicle. Use your in-match REQ points to buy a weapon that you can always go back and buy. No more being at a disadvantage because someone has an Answer cert. with 30+ in stock. Only weapons and vehicles that actually have premise in Halo. I know some may call this ‘boring’ in comparison to what we currently have, but I really just want to clear out the fluff. This is how I’d change the system:

Loadout Weapons:

  • [spoiler]

  • Stock Assault Rifle - Stock Magnum (+ Halo: Combat Evolved Pistol variant) - Stock Battle Rifle (+ Halo 2 BR variant) - Stock SMG - Stock DMR
    [/spoiler]

Weapon Requisitions:

  • [spoiler]

  • Beam Rifle (+ Halo 2 Beam Rifle) - Binary Rifle - Bolt Shot - Brute Plasma Rifle - Carbine - Energy Sword (+ Prophet’s Bane variant) - Fuel Rod Cannon - Gauss Turret - Gravity Hammer (+ Tartarus’ Gavel) - Wicked Grasp (+ Berserker’s Claw) - Hydra Launcher - Incineration Cannon - Light Rifle - Needler - Plasma Caster - Plasma Pistol - Plasma Turret - Railgun - Grenade Launcher - Rocket Launcher (+ SPNKR Rocket Launcher variant) - Rocket Pod Turret - SAW - Scattershot - Safeguard Sentinel Beam - Shotgun (+ Oathsworn variant) - Sniper Rifle (+ Nornfang) - Spartan Laser - Splinter Turret - Storm Rifle - Suppressor - Chaingun Turret (+ Jorge’s Chaingun)
    [/spoiler]

Vehicle Requisitions:

  • [spoiler]

  • Banshee - Ghost - Mantis - Mongoose (+ Gungoose variant) - Phaeton - Scorpion - Warthog (+ Scout, Gauss, & Rocket variants) - Wasp - Wraith (+ Anti-Air Wraith Variant)
    [/spoiler]

To me, it’s kinda hard to improve Warzone, but maybe I do have some ideas up my sleeve (I may have not played Halo 5, but I know how the whole gamemode works)

To start, Reach level AI. It’s obvious that Halo 5’s AI, an improvement over Halo 4’s, which had bad AI, isn’t so good. My bet is to improve it to Reach levels, where they’re really damn smart. Also, as a comment above suggested, have them wander around the map and have them attempt to capture the middle point of the map (monument, garage, etc.), instead of having them stuck in a spot waiting for the players to come to them. If the Covenant capture the middle spot, Covenant vehicles and some Covenant troops would spawn to help protect it. If it’s the Prometheans, spawn a couple of Phaetons and some low-ranked Knights, like Luminary. It would then be more PVPVE and not just PVP with occasional PVE.

Next, I would had a REQ protection. If you’re immediately killed after requisitioning a REQ, have the game give you a free card of the lost REQ(s). The protection would endure for 5 seconds.

Add more interaction with environment. Instead of breakable walls that don’t happen much, how about something new to spice it up? Like, falling giants icicles, or anything, really.

Remove the complete dependence on REQ cards. Warzone is extremely dependent in the REQ cards which make it more difficult for newbies to play since they don’t have the same things as the pros do. How about some events that grant you and your team free REQ weapons like in Invasion Slayer in Reach? Kill this powerful target, capture this or that… The longer the game goes, the more powerful the weapons would be, which would be random.

Add more REQ pack options. I don’t mean more vehicles or weapons, but more cards to buy or spend points on. When you open a REQ pack, you’ll get either some bonuses, weapons and/or vehicles, along with permanent armor pieces, emblems, etc. Give us the option to select what type of card we want, be it UNSC only pack, Covenant only, Promethean only, Weapons only, Vehicles only, Bonuses only. With this, if you want more Phaetons which are damn rare, you have a higher chance for it to appear.
And then also have the cosmetic pack, where you’ll only get cosmetic items.

Warzone gamemodes ideas:
Warzone Tri-Battle: Instead of a Red VS Blue only battle, why not add the green/yellow team?
Warzone CTF: Everyone wants this. It would be good, but it cannot just be “gat da flag nd scr it i ur bas”. Add in other ways to capture it, to it’s not so difficult (especially when the enemy team is camping at their flag.
Warzone Classic: Warzone, but without any game-changing abilities. Map would need to be smaller, so yeah.
Warzone Castle Wars: Self-explanatory. Basically, Warzone but with Swords and Hammers.
Warzone Containment: Firefight gamemode against the Flood. The bosses would be the Juggernaut and/or abomination.

Warzone Space: Warzone but it’s a space battle. I would seriously love this one.

  • There’s two paris-class ships, one painted Red and the other Blue. Teams would automatically have a space fighter (Broadsword) spawn every 10 seconds. The ships would have their own AI, with cannons to assist you in battle. They could be temporarily disabled when it suffers enough damage. - There would be a bigger ship near the each Paris’, seving as the Garage or Armory, or maybe even large asteroids, like in Impact from Halo 4. There would be a larger ship in the middle, serving as the middle base. When it’s from neither side, the ship will fire at both teams. When a team captures it, it will target the opposing team. The objective is to destroy the other ship’s core, which will in turn destroy the Paris class. It would be a satisfying victory. - Random events can include a CCS cruiser jumping out of slipspace. Banshees and Seraphs would be launched to protect the carrier as well as occasionally attacking a base. The objective is to destroy it by entering the hangar and destroying the core that would be fortified. Each team has equal chances to destroy it. Maybe a Guardian can also spawn, with some space-capable Promethean vehicles. - The REQs would consist of variants of the Broadsword, Space Banshees, Seraphs, and the space-capable Promethean vehicle. As for the loadouts, you could have more weapons that simply the Magnum, SMG, AR, BR and DMR. You would also be able to permanently spawn with PPs, Storm Rifles, Carbines, Boltshots, Suppressors, Light Rifles, etc.What do you think?

First, I would remove the microtransaction element from the game entirely. If I chose to reimplement the req system, I would remove any way to use your own money to get reqs. That being said, I would replace the req system with an achievement based progression system. The more you play warzone, the weapons and equipment more you unlock. Next, I would implement 32v32 conquest with different types of gamemodes from capture the flag, Super BTB, base defense, etc. I would significantly reduce the sponginess of enemy AI to the level of the campaign on heroic difficulty (this can be adjusted), remove boss fights entirely, and focus the game on player vs player encounters.

> 2533274877785117;13:
> First, I would remove the microtransaction element from the game entirely. If I chose to reimplement the req system, I would remove any way to use your own money to get reqs. That being said, I would replace the req system with an achievement based progression system. The more you play warzone, the weapons and equipment more you unlock. Next, I would implement 32v32 conquest with different types of gamemodes from capture the flag, Super BTB, base defense, etc. I would significantly reduce the sponginess of enemy AI to the level of the campaign on heroic difficulty (this can be adjusted), remove boss fights entirely, and focus the game on player vs player encounters.

Warzone is meant to be a PVPVE. Removing bosses would just be a pay-to-win slayer with large maps. Not to mention that games would be a hell of a lot longer without anything to give instant points to help you out.

Maybe a bigger map to present opportunities for flyable Pelicans and Phantoms.

> 2533275010817669;14:
> > 2533274877785117;13:
> > First, I would remove the microtransaction element from the game entirely. If I chose to reimplement the req system, I would remove any way to use your own money to get reqs. That being said, I would replace the req system with an achievement based progression system. The more you play warzone, the weapons and equipment more you unlock. Next, I would implement 32v32 conquest with different types of gamemodes from capture the flag, Super BTB, base defense, etc. I would significantly reduce the sponginess of enemy AI to the level of the campaign on heroic difficulty (this can be adjusted), remove boss fights entirely, and focus the game on player vs player encounters.
>
> Warzone is meant to be a PVPVE. Removing bosses would just be a pay-to-win slayer with large maps. Not to mention that games would be a hell of a lot longer without anything to give instant points to help you out.

That is why I removed the funding mechanism. There is no way to pay-to-win without the microtransactions. I can completely understand why you woiuld want boss fights in the mode though, and I think it’s definitely up for a civil discussion.

> 2533274863760549;11:
> Get rid of the fluff. No more REQ cards. No more 3+ variants of the same weapon or vehicle. Use your in-match REQ points to buy a weapon that you can always go back and buy. No more being at a disadvantage because someone has an Answer cert. with 30+ in stock. Only weapons and vehicles that actually have premise in Halo. I know some may call this ‘boring’ in comparison to what we currently have, but I really just want to clear out the fluff. This is how I’d change the system:
>
> Loadout Weapons:
> - - Stock Assault Rifle - Stock Magnum (+ Halo: Combat Evolved Pistol variant) - Stock Battle Rifle (+ Halo 2 BR variant) - Stock SMG - Stock DMRWeapon Requisitions:
> - - Beam Rifle (+ Halo 2 Beam Rifle) - Binary Rifle - Bolt Shot - Brute Plasma Rifle - Carbine - Energy Sword (+ Prophet’s Bane variant) - Fuel Rod Cannon - Gauss Turret - Gravity Hammer (+ Tartarus’ Gavel) - Wicked Grasp (+ Berserker’s Claw) - Hydra Launcher - Incineration Cannon - Light Rifle - Needler - Plasma Caster - Plasma Pistol - Plasma Turret - Railgun - Grenade Launcher - Rocket Launcher (+ SPNKR Rocket Launcher variant) - Rocket Pod Turret - SAW - Scattershot - Safeguard Sentinel Beam - Shotgun (+ Oathsworn variant) - Sniper Rifle (+ Nornfang) - Spartan Laser - Splinter Turret - Storm Rifle - Suppressor - Chaingun Turret (+ Jorge’s Chaingun)Vehicle Requisitions:
> - - Banshee - Ghost - Mantis - Mongoose (+ Gungoose variant) - Phaeton - Scorpion - Warthog (+ Scout, Gauss, & Rocket variants) - Wasp - Wraith (+ Anti-Air Wraith Variant)

I like your idea, it reminds me of Star Wars Battlefront 2 if that was what you were referencing the whole time

> 2533274877785117;16:
> > 2533275010817669;14:
> > > 2533274877785117;13:
> > > First, I would remove the microtransaction element from the game entirely. If I chose to reimplement the req system, I would remove any way to use your own money to get reqs. That being said, I would replace the req system with an achievement based progression system. The more you play warzone, the weapons and equipment more you unlock. Next, I would implement 32v32 conquest with different types of gamemodes from capture the flag, Super BTB, base defense, etc. I would significantly reduce the sponginess of enemy AI to the level of the campaign on heroic difficulty (this can be adjusted), remove boss fights entirely, and focus the game on player vs player encounters.
> >
> > Warzone is meant to be a PVPVE. Removing bosses would just be a pay-to-win slayer with large maps. Not to mention that games would be a hell of a lot longer without anything to give instant points to help you out.
>
> That is why I removed the funding mechanism. There is no way to pay-to-win without the microtransactions. I can completely understand why you woiuld want boss fights in the mode though, and I think it’s definitely up for a civil discussion.

I would DEFINITELY like micro transactions gone also. But I wouldn’t like boss fights to be entirely gone, but, redone. Like other people’s idea here, have them be smarter AI than always be positions.

> 2533275010817669;12:
> To me, it’s kinda hard to improve Warzone, but maybe I do have some ideas up my sleeve (I may have not played Halo 5, but I know how the whole gamemode works)
>
> To start, Reach level AI. It’s obvious that Halo 5’s AI, an improvement over Halo 4’s, which had bad AI, isn’t so good. My bet is to improve it to Reach levels, where they’re really damn smart. Also, as a comment above suggested, have them wander around the map and have them attempt to capture the middle point of the map (monument, garage, etc.), instead of having them stuck in a spot waiting for the players to come to them. If the Covenant capture the middle spot, Covenant vehicles and some Covenant troops would spawn to help protect it. If it’s the Prometheans, spawn a couple of Phaetons and some low-ranked Knights, like Luminary. It would then be more PVPVE and not just PVP with occasional PVE.
>
> Next, I would had a REQ protection. If you’re immediately killed after requisitioning a REQ, have the game give you a free card of the lost REQ(s). The protection would endure for 5 seconds.
>
> Add more interaction with environment. Instead of breakable walls that don’t happen much, how about something new to spice it up? Like, falling giants icicles, or anything, really.
>
> Remove the complete dependence on REQ cards. Warzone is extremely dependent in the REQ cards which make it more difficult for newbies to play since they don’t have the same things as the pros do. How about some events that grant you and your team free REQ weapons like in Invasion Slayer in Reach? Kill this powerful target, capture this or that… The longer the game goes, the more powerful the weapons would be, which would be random.
>
> Add more REQ pack options. I don’t mean more vehicles or weapons, but more cards to buy or spend points on. When you open a REQ pack, you’ll get either some bonuses, weapons and/or vehicles, along with permanent armor pieces, emblems, etc. Give us the option to select what type of card we want, be it UNSC only pack, Covenant only, Promethean only, Weapons only, Vehicles only, Bonuses only. With this, if you want more Phaetons which are damn rare, you have a higher chance for it to appear.
> And then also have the cosmetic pack, where you’ll only get cosmetic items.
>
> Warzone gamemodes ideas:
> Warzone Tri-Battle: Instead of a Red VS Blue only battle, why not add the green/yellow team?
> Warzone CTF: Everyone wants this. It would be good, but it cannot just be “gat da flag nd scr it i ur bas”. Add in other ways to capture it, to it’s not so difficult (especially when the enemy team is camping at their flag.
> Warzone Classic: Warzone, but without any game-changing abilities. Map would need to be smaller, so yeah.
> Warzone Castle Wars: Self-explanatory. Basically, Warzone but with Swords and Hammers.
> Warzone Containment: Firefight gamemode against the Flood. The bosses would be the Juggernaut and/or abomination.
>
> Warzone Space: Warzone but it’s a space battle. I would seriously love this one.
> - There’s two paris-class ships, one painted Red and the other Blue. Teams would automatically have a space fighter (Broadsword) spawn every 10 seconds. The ships would have their own AI, with cannons to assist you in battle. They could be temporarily disabled when it suffers enough damage. - There would be a bigger ship near the each Paris’, seving as the Garage or Armory, or maybe even large asteroids, like in Impact from Halo 4. There would be a larger ship in the middle, serving as the middle base. When it’s from neither side, the ship will fire at both teams. When a team captures it, it will target the opposing team. The objective is to destroy the other ship’s core, which will in turn destroy the Paris class. It would be a satisfying victory. - Random events can include a CCS cruiser jumping out of slipspace. Banshees and Seraphs would be launched to protect the carrier as well as occasionally attacking a base. The objective is to destroy it by entering the hangar and destroying the core that would be fortified. Each team has equal chances to destroy it. Maybe a Guardian can also spawn, with some space-capable Promethean vehicles. - The REQs would consist of variants of the Broadsword, Space Banshees, Seraphs, and the space-capable Promethean vehicle. As for the loadouts, you could have more weapons that simply the Magnum, SMG, AR, BR and DMR. You would also be able to permanently spawn with PPs, Storm Rifles, Carbines, Boltshots, Suppressors, Light Rifles, etc.What do you think?

  • I like your ideas like the Tri-battle. But a 12v12v12 seems too… big even for Battlefield. I think a 8v8v8 would be better. - I like the Capture the flag idea also! But not the kind of two flags take the bases, the maps will be big and time managing to find the flag or get it back if its too far from spawn. Maybe the type of CTF where one flag in the middle, and you have to deliver it to the enemy base. Delivering it to your own would make the game too easy. - Warzone Castle Wars is seems to be minus the domination of bases and other weaponry but with big maps and two melee weapons… something that can be done in Forge. - Considering the flood has an opportunity of returning (Due to DLC in Halo Wars 2), that idea can work but needs to mechanics into it. - And Warzone Space would be an fantastic idea too! But less of the two Frigates and more of fighting on a space station. Because im sure they arent going to make 12 fighters at spawn and those unfortunate that loses theirs have to wait or don’t have REQs to get another air vehicle, I then rather do space station for infantry to roam the station than space. Maybe a warzone space fight on a Ship Port Station. With main bases on opposite sides of the station and the armory is the hangar of a Paris class ship docked between you. Getting to the armory on foot will need to go through few open spaced (safe within spartan helmet) bridges that lead into the hangar. With also some of the space station open for air vehicles to still fire on infantry in the station at certain areas.

I would definately take armour out of the req system and have them in a ranked unlock system. Perhaps put all the military themed ones; recruit, operator, commando as warzone exclusive unlocks. That way in gives players of all levels something to work towards and potential keep players interested.

Weapon wise a basic loadout weapons should be available to all players. The attachments should be either rank or progression based. Standard power weapons could be taken out of an armoury in a weapon locker kind of loadout for immediate use. As for power variants that should be the only type you select. Same for vehicles. The energy charging method should remain to stop too powerful types being used right away. AI would be a bit more aggressive and major bases should have turrent defences which have to be built by players.

Space battles definately should be added. I think that is the only thing that has kept the new Battlefront playable. Similar objective base. I think variants, not the booster cards as in Battlefront. Unfortunately the microtransactions will be involved simply because it makes money so got to live with that. All I would have in it are weapon, vehicle and power up variants.