How Would You Fix the Points/Pass System

We are 7 Updates in and the MCC has been out for over a year and the point still has the 100 level cap (which was reasonable at the time) now getting more and more obsolete every passing update. I played MCC casually since it came out on PC, when I reached rank 100 I didn’t know about the cap until I was told. Now for new players to MCC (the ones who buy NOW) will feel overwhelmed by the battle pass system because all of Reach’s customization is behind the point system and if I were a new player to the MCC and I learned I customize my weapons including the energy sword I want a piece of that action…oh wait the specific color I want is also behind the point system; Yeah, I would have a HUGE case of FOMO (Fear of Missing Out). Plus like or not we are 7 updates into MCC and the cap is getting more obsolete and making unlocking stuff harder and harder and more grinder (in a bad way); The point system NEEDS to be fixed. This is why I made this thread to ask the community here who they would fix the points/pass system

My fix would be conversational, to say the least, and that would be selling from Noble to Anvil as their own DLC on the digital stores costing around $1-$3 per pass. Not only it this reasonable price but by having them as their own separate DLCs. New players and old can pick and choose which pass system that want full unlock and this eliminates ost of the FOMO and new players feeling overwhelmed.

Your solution is microtransactions??? Pretty sure that would about start a riot. If some one got MCC today and saw all the seasonal stuff and would clearly need a lot of points they would have to do as ALL of us players had to do… They would get their season point for leveling up to level 100 AND they could get points by challenges. They would then have to use their points towards which ever season stuff they want. A player getting MCC today could get well over 200 points between leveling and completing challenges…

How I would “fix” or better yet modify the system is make another tier of challenges after players complete the first set that have bigger challenge to have another chance for more points and xp… For example the win three social games which grants a point and some xp… Once completed another challege would unlock that is like win 10 social games and it would grant a point and some xp. I think that would be fair.
I would like to see season point given out for leveling up but they need way better AFK detection for that as AFKers are already a problem and xp doesn’t even grant anything once past level 100.

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> Your solution is microtransactions??? Pretty sure that would about start a riot. If some one got MCC today and saw all the seasonal stuff and would clearly need a lot of points they would have to do as ALL of us players had to do… They would get their season point for leveling up to level 100 AND they could get points by challenges. They would then have to use their points towards which ever season stuff they want. A player getting MCC today could get well over 200 points between leveling and completing challenges…
>
> How I would “fix” or better yet modify the system is make another tier of challenges after players complete the first set that have bigger challenge to have another chance for more points and xp… For example the win three social games which grants a point and some xp… Once completed another challege would unlock that is like win 10 social games and it would grant a point and some xp. I think that would be fair.
> I would like to see season point given out for leveling up but they need way better AFK detection for that as AFKers are already a problem and xp doesn’t even grant anything once past level 100.

It wouldn’t be microtransactions per se, Im saying selling the entire season as own DLC(i.e when by the Noble Pass you unlock EVERYTHING in Noble), Mictoranaction solution would be selling points for IRL $$, which I am against. Your solution also works BTW