> How would you feel if this was the case. Instead of the usual point A to point B Halo game, it would be more like GTA or Destiny. I personally would not like this, mostly because Halo has never been open world, and it shouldn’t try to be more like Destiny. What are you thoughts?
> mod edit: moved to Halo Infinite
It really depends on how it is executed. GTA is a fantastic free roam game because it’s entire formula is based around exploration and travel. Halo’s never really focused on exploration of large worlds, except maybe partially in CE. For the most part, in all the games, you’re set on a direct path throughout a level. The Halo formula has never been built to work with free roam environments. Not only this, but Halo co-op has never been in an entirely online setting, such as Destiny and GTA, where there are always players around in your server.
I absolutely love free roam games like GTA because they offer tremendous player freedom. If you want to explore the map, you can do so on foot, in a car, in a plane, helicopter, fighter jet, etc. If you just want to customize and collect various types of cars, you can do that as well. If you wanna reign down hell, you can do that too. These games allow for the player to enjoy the game in whatever way they choose to do so.
Do I think this can’t work? No. I can’t say what exactly could be done to make it work, but I think Halo has the potential to be an awesome free-roam experience if done correctly. The formula needs to be reworked in a way that maintains the feel and style of classic Halo gameplay while introducing many new options to the player for enjoying the game. This might be difficult to do, since map design, vehicle use and availability, player customization can, and usually are, all tied into free-roam aspects of an online game. Not only this, but such features are usually pretty delicate with the community. So there’s that as well.
Basically, if it’s not perfect, it has a massive potential to fail.
I think it’s worth bringing ODST up in this topic. Rookie’s missions in ODST placed him in a hostile environment that left quite a bit of room for exploration. This is probably the closest thing we’ve gotten to a free roam-like space in a Halo game. In order to visualize what the perfect open world Halo game could look like, perhaps we should consider what ODST did right, what it did wrong, and how to improve this experience and massively scale it up.