To keep this short:
What would you think of the hypothetical situation that in Halo 5…
-All players would have equal starts (ARs, BRs, DMRs, whatever the developers so desire) with no custom loadouts
-All non-UNSC weapons received a not-negligible damage buff, essentially raising them a tier in the “power-weapon” tree (e.g. the lightrifle would consist of a 3sk, as opposed to a four shot battle rifle.)
What’s the purpose you ask?
-One, to return Halo to its classic H:CE space marine feel (i.e. underpowered humanity vs. powerful aliens). For those of you that remember, in H:CE campaign, if you weren’t using Covenant weapons on a frequent basis, you were essentially playing the game wrong.
-This provides an ideal off-the-spawn weapon balance; no longer are developers required to slave to produce balanced clones of counterparts. Unfortunately this might entail a slight restriction of the weapon sandbox to compensate for clutter.
What are your thoughts?
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Then how would they play during the Campaign of Halo Xbox One?
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No DMR. Ever again. Ever.
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Halo: CE’s Assault Rifle, Magnum, Sniper Rifle, and Shotgun beg to differ. Seriously. Play it again, the human weapons feel like they’re better than the Covenant’s (save for the Needler and plasma grenades)
What part of Halo: CE made you think “No Covenant weapons=playing wrong.” ? I get that story wise, humanity was on the back-foot (to quote Lasky) but weapon wise, no. The UNSC weapons felt WAY more powerful.
> 1. Then how would they play during the Campaign of Halo Xbox One?
>
> 2. No DMR. Ever again. Ever.
>
> 3. Halo: CE’s Assault Rifle, Magnum, Sniper Rifle, and Shotgun beg to differ. Seriously. Play it again, the human weapons feel like they’re better than the Covenant’s (save for the Needler and plasma grenades)
>
>
> What part of Halo: CE made you think “No Covenant weapons=playing wrong.” ? I get that story wise, humanity was on the back-foot (to quote Lasky) but weapon wise, no. The UNSC weapons felt WAY more powerful.
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I actually like the DMR, so unless they make a single-shot BR, I’m gonna be very unhappy.
3)
I could only agree with that as far as the Rockets/Shotties/sniper goes. The pistol was worthless up against any elite higher than a minor unless used in tandem with a plasma weapon. The AR was a pitiful lead slinger, and frags had an inferior blast radius. (However the speed of detonation was actually quite handy.)
I would like to see this happen in regards to the Forerunner weapons.
In their current state they don’t do the highly advanced Forerunner technology enough justice plus they aren’t even original but for the most part simple reskins of already existing weapons, in my opinion.
I mean they look alien and advanced but they don’t feel or act like that, in some cases they even act inferior and backward.
> 1. Then how would they play during the Campaign of Halo Xbox One?
When the Prometheans would carry significantly superior weapons all the time it would actually give the game a twist and would turn them into worthy and comprehensible enemies with worthy and comprehensible weapons.
I think a player should have a hard time fighting Prometheans with inferior human or covenant weaponry but once you get your hands on a Forerunner weapon things will even out.
I mean currently or rather in (nearly) all of the Halo Campaigns you could easily run through the levels only with UNSC weapons because there was never really the necessity to swap them in relation to effectivness.
Why should I swap my DMR for a Lightrifle when it makes absolutely no difference? You would think a Suppressor is extremely effective and powerful but you actually put yourself at a disadvantage when picking it up.
Certain parts of the Campaign weapon sandbox have always bothered me and I think they would need some major improvements. I think there are so many weapons that are either not worth or necessary to get picked up and used by the player (unless you run out of ammo), appear completely incomprehensible or are simply and generally not really fun to use.
They are a killjoy for me.
> 1. Then how would they play during the Campaign of Halo Xbox One?
>
> 2. No DMR. Ever again. Ever.
>
> 3. Halo: CE’s Assault Rifle, Magnum, Sniper Rifle, and Shotgun beg to differ. Seriously. Play it again, the human weapons feel like they’re better than the Covenant’s (save for the Needler and plasma grenades)
>
>
> What part of Halo: CE made you think “No Covenant weapons=playing wrong.” ? I get that story wise, humanity was on the back-foot (to quote Lasky) but weapon wise, no. The UNSC weapons felt WAY more powerful.
Perhaps you should revisit the campaign. With the exception of the UNSC power weapons( i.e. rockets, the sniper rifle, the shotgun exclusively against flood) the the pistol and the assault rifle were used for little more than grunt cleanup; as a person above me very nicely put it, “a pitiful lead slinger”.
Covenant weapons on the other hand, were massively effective. You could drop an elite in about a third of the time with a plasma rifle (dat headshot bonus), and the noob combo was unequivocally devastating on any difficulty (remember one shotting sentinels with the plasma pistol?).
And on the topic of the DMR, I’m indifferent. It’s mostly its range that bothers me, as it’s reduced the Halo sandbox into a tedious long range shooter.
> I would like to see this happen in regards to the Forerunner weapons.
> In their current state they don’t do the highly advanced Forerunner technology enough justice plus they aren’t even original but for the most part simple reskins of already existing weapons, in my opinion.
>
> I mean they look alien and advanced but they don’t feel or act like that, in some cases they even act inferior and backward.
>
>
>
> > 1. Then how would they play during the Campaign of Halo Xbox One?
>
> When the Prometheans would carry significantly superior weapons all the time it would actually give the game a twist and would turn them into worthy and comprehensible enemies with worthy and comprehensible weapons.
> I think a player should have a hard time fighting Prometheans with inferior human or covenant weaponry but once you get your hands on a Forerunner weapon things will even out.
>
> I mean currently or rather in all of the Halo Campaigns you could easily run through the levels only with UNSC weapons because there was never really the necessity to swap them in relation to effectivness.
> Why should I swap my DMR for a Lightrifle when it makes absolutely no difference? You would think a Suppressor is extremely effective and powerful but you actually put yourself at a disadvantage when picking it up.
>
> In my opinion certain parts of the Campaign weapon sandbox have been just awful and would need some major improvements. I think there are so many weapons that are either not worth or necessary to get picked up and used by the player (unless you run out of ammo), appear completely incomprehensible or are simply and generally not really fun to use.
> They are a killjoy for me.
This is exactly what I was going at.
The two main advantages that I’m going are simply that we wouldn’t have any need for functional reskins, as each weapon would occupy a unique tier of effectiveness.
> I would like to see this happen in regards to the Forerunner weapons.
> In their current state they don’t do the highly advanced Forerunner technology enough justice plus they aren’t even original but for the most part simple reskins of already existing weapons, in my opinion.
>
> I mean they look alien and advanced but they don’t feel or act like that, in some cases they even act inferior and backward.
>
>
>
> > 1. Then how would they play during the Campaign of Halo Xbox One?
>
> When the Prometheans would carry significantly superior weapons all the time it would actually give the game a twist and would turn them into worthy and comprehensible enemies with worthy and comprehensible weapons.
> I think a player should have a hard time fighting Prometheans with inferior human or covenant weaponry but once you get your hands on a Forerunner weapon things will even out.
I agree with this. All Promeathean weapons should simply be semi-power/power weapons.
Makes a great deal of sense.
> I agree with this. All Promeathean weapons should simply be semi-power/power weapons.
>
> Makes a great deal of sense.
Personally I hope that this would apply to all non-UNSC weapons, considering that we’re talking about aliens with technology millennia ahead of outdated human tech.
Also, I recall a certain forum member calculated the kinetic energy of a carbine round being roughly equivalent to that of 0.50 caliber HMG round, so in addition to making canonical sense, can you imagine the satisfaction of hearing the concussive thumps of firing a weapon that powerful?
> > I agree with this. All Promeathean weapons should simply be semi-power/power weapons.
> >
> > Makes a great deal of sense.
>
> Personally I hope that this would apply to all non-UNSC weapons, considering that we’re talking about aliens with technology millennia ahead of outdated human tech.
>
> Also, I recall a certain forum member calculated the kinetic energy of a carbine round being roughly equivalent to that of 0.50 caliber HMG round, so in addition to making canonical sense, can you imagine the satisfaction of hearing the concussive thumps of firing a weapon that powerful?
We’ll in that case around 2-3 Needler Rounds would be an insta-kill to a fully shielded Spartan. A single plasma grenade would wreck a Scorpion. 3-5 shots from a plasma pistol would kill a Spartan. This is all from the books.
I feel like we need more forerunner stuff in general with them being the new main enemy. They only have 3 enemy types and like 5 weapons. I am not sure if any need buffs, but more powerful weapons definitely. It’s like human power weapons there is the railgun, sniper, rocket, shotgun (if you ask me), splaser, sticky det, and SAW. Covenant has sword, hammer, beam rifle, fuel rod, concussion rifle, etc.
Forerunners? Yea the boltshot, supressor, lightrifle, binary rifle, scattershot, and incineration cannon. That’s it for all of their weapons. That’s right the humans have just as many power weapons as the forerunners do total weapons. Most of these weapons were used for the flood, but what about against the early humans or any other enemy the forerunners faced? They just have this lacking arsenal. You can definitely mix in some interesting power weapons. The one shot kills are already there, just make a forerunner power equivalent of a concussion rifle or railgun.
I’d like to see the return of plasma stun from Halo CE and I wouldn’t want Covenant weapons to be drastically more powerful than UNSC, but I do want to see Forerunner weapons become power weapons. All of them.
I agree. Forerunner weapons should be more powerful. It should be a weapon that I want to pick up in place of the UNSC weapons that we are all so familiar with. When I first started to play Halo, I used to use Covenant weaponry all the time because it felt so cool to pick up one and they had a good sense of power behind them. Forerunner weapons feel nothing like that. I would only pick them up when I needed a new gun and they looked kinda cool I guess. Also can we make UNSC weapons feel the same as they did in previous games again. Especially the sniper and BR - not a fan by any means (this includes the reticles).
I would also like to add this one thought.
The best part about your proposal is that there are acceptable OP weapons if you remove loadouts. That’s the beauty of the old Halos. The BR was the utility gun. Was it OP? Debatable, but you either spawned with it or had to find one which lead to conflicts with other players. Either way I never got ticked off when someone killed me with a BR because I either had it as well or they found one.
Halo 4 I constantly got mad because of the old, unbalanced weapons because the DMR beat everything and everyone could spawn with it…in a loadout based system. It was unacceptable, especially since I am cut from the cloth of not using guns I find to be cheap. Alas, I eventually caved in Halo 4 because you died if you didn’t use the DMR pretty much 90% of the time.
It wouldn’t have been as bad if you had to pick one up off spawn, but having a 6v6 mini snipers match on ragnarok just got old and that’s the problem with loadouts. They create all these balance issues which were less of issues in previous games because every weapon was supposed to have its unique use as opposed to being balanced with the 2 other weapons like it which just turns them essentially into mirrors of each other.
> I would also like to add this one thought.
>
> The best part about your proposal is that there are acceptable OP weapons if you remove loadouts. That’s the beauty of the old Halos. The BR was the utility gun. Was it OP? Debatable, but you either spawned with it or had to find one which lead to conflicts with other players. Either way I never got ticked off when someone killed me with a BR because I either had it as well or they found one.
>
> Halo 4 I constantly got mad because of the old, unbalanced weapons because the DMR beat everything and everyone could spawn with it…in a loadout based system. It was unacceptable, especially since I am cut from the cloth of not using guns I find to be cheap. Alas, I eventually caved in Halo 4 because you died if you didn’t use the DMR pretty much 90% of the time.
>
> It wouldn’t have been as bad if you had to pick one up off spawn, but having a 6v6 mini snipers match on ragnarok just got old and that’s the problem with loadouts. They create all these balance issues which were less of issues in previous games because every weapon was supposed to have its unique use as opposed to being balanced with the 2 other weapons like it which just turns them essentially into mirrors of each other.
Goodness I agree. Halo 4 for me became incredibly tedious because 90% of it was perpetually a long range mini-sniper battle (in no small part due to sprint enlarging maps).
That was one thing that I really enjoyed about halo 3; that it’s default conflicts were close quarters and they only became otherwise via a conscious choice of the player to pick up weapons placed on the map.
What we really need is a universal nerd of the precision weapons’ range.
Well one thing for sure in halo 4 is that the majority of alien weapons are dwarfed by those of the humans…it seems almost like an insult…so I guess that I would agree, when you come to think of it picking up the Suppressor, a FORERUNNER weapon, would at this point give you a disadvantage 75% of the time…
I was thinking of it from a pure gameplay perspective, now that you mention it, it WOULD make more sense for a Forerunner weapon to be more powerful than a 7.62 round.
I’m for it then! All Forerunner weapons=power/semi-power weapons. It would also add to the “cool” factor if you didn’t have them in your hands, at your disposal, any time you wish.
Think about it: Did they scavenge enough weapons/ammo to spare for Fireteam Crimson to deploy with at ANY time instead of, say, hand the weaponry over to scientists to improve/modify/test them?
I mean really, if the UNSC (or human race, for a better spectrum got their hands on Forerunner weapons technology, I think they’d be handed over to the top scientists/weapons testers/experimentation than a Spartan Fireteam, no matter how elite/experienced they may be, because there would be a LOT of people that would want to study them to improve the UNSC’s weapons tech and get however much money they would get from that.)
On top of that, it would really add to the appreciation of Forerunner weaponry if it were SO much better than our own.
@ Lt Lambert I totally agree. While all around I greatly appreciated halo 4’s campaign, I’m getting tired of being force fed the canonical nonsense of humanity’s sudden superiority. I can’t understand how all of sudden next to useless projectile rounds suddenly began outclassing both plasma and hardlight.
> @ Lt Lambert I totally agree. While all around I greatly appreciated halo 4’s campaign, I’m getting tired of being force fed the canonical nonsense of humanity’s sudden superiority. I can’t understand how all of sudden next to useless projectile rounds suddenly began outclassing both plasma and hardlight.
Because of Bungie/343i love of 20 century fire arms. The UNSC can’t spare the equivalent of a single frigate (billions/trillions of credits) for the study and development of better and more powerful fire arms. They had well over 500 years and 30 years to reverse engineer covenant weapons to improve their 20 century outdated weapons.
Bungie cannon stats have the covenant weapons equivalent to WWII weapons in terms of range. I only fear when they release the cannon stats for the forerunner weapons.
343i shoul have made them power weapons from the very beginning instead of a reskin copy.
Well regarding the UNSC fire arms, so as not be a complete curbstom on the covenant end, they nerf them bellow Vietnam to golf war era durability. Shields and armor being penetrated by less then a single Burt (3 rounds) from 7.62mm rounds. Spartans going down to 20century Russian 7.62mm rounds.
They need to pull their crap together and actually not make the covenant extremely incompetent and nerf to an extreme degree so as to give the extremely incompetent UNSC and their 20century fire arms a chance. They could have avoided all of this by giving the UNSC and covenant proper weapons and making them actually competent.
regarding the OP.
The UNSC doesn’t really need OP weapons as they work find in multiplayer, but I want better cannon stays for them so as to work better for a 26century humanity and not to make a civilization orders more advanced then ours look stupid. This goes for the covenant as well, they need weapons that are not specifically meant for CQC. The forerunners, they just have to be power weapons that are extremely powerful but have a limited use/limited power cells. Still being full operational and working after a hundred thousand years of just lying around and the power cell draining. Better then the reskin weapons that we were giving.
I feel it should be that way for campaign but not for multiplayer. It’ll make the campaign harder if you are fighting a battle outgunned and outnumbered.
> I feel it should be that way for campaign but not for multiplayer. It’ll make the campaign harder if you are fighting a battle outgunned and outnumbered.
I think in addition to spicing up campaign, it’d also serve the purpose of “uncluttering” multiplayer, because at this point there’s little to no point to using any weapons other than the battle rifle or the DMR–think about the fact that lightrifle is only ever useful when you’re scoped in; other wise you’re permanently at a massive disadvantage.
With buffed alien weapons, for balance purposes it would be completely acceptable for certain weapons to outclass others.