How would u make a good open world in Halo Infinte

We don’t know anything yet for sure, but an open world experience has been hinted as possible for Halo Infinite. I really would digg that idea, but what would an open world Halo be like?

Here’s what I would want. The three main features of the open world would be: interesting world, ease of traversal and rewards worth exploring the world for.

By interesing world I mean a population of NPCs (human or not), some random events like Covenant dropships, different environments with different level design, a couple environmental traps here and there, a couple ambushes, some hidden paths and shortcuts, hidden easter eggs and deep lore bits.

For a less boring open world, traversal is very important, you don’t wanat to spend a lot of time walking around a huge map for several minutes. Brohammer, as many people already sudgested, might fly you around the map and drop you in places. Other ways of traversal in the Halo sandbox are pretty easy to find: vehicles, teleportaton system and the floating islands (the ones shown on the cover art) could also be moved closer to you.

Now for the most important feature of a good open world imo: rewards that make the world worth exploring. My idea is making a main base, an operative center where there is a sort of REQ station. You go around the world exploring the floating islands and maybe you find a vehicle among some abandoned supplies, maybe you find a boss with a powerweapon on another island, maybe you find a stranded researcher that gives you an armor piece on another island and so on. Once you find those vehicles, powerweapons, personalizations for your armor and other stuff, you could respawn those things by the “REQ station” in the operative center I mentioned above (no microtransactions involved of course). Then you could use the stuff you unlocked lather on, some sections of the map could become easier to clear with the new powerweapon you unlocked.

The main story would take place in the same world, but it would just be at you own pace as you decide to explore or not, and you could bring the stuff you unlock along with you in the main missions. Maybe in some cases the game decides to strip you off of those powerweapons and vehicles, or would shout down the “REQ station” offline during a main mission, I don’t know, to give a more tailored experience, if that particular story mission requires it. But, imo, it wouldn’t be a big deal if you were able to bring an overshield or a couple rockets for example during the main story missions too.

What else would make an open world Halo enjoyable? I’m curious to know what would you do if you had to make a fun open world with the Halo sandbox.

I honestly can’t think of anything that’d make an open-world Halo game fun because it sounds like a horrible idea, to me. While I can appreciate the thought you’ve put into these aspects, this just seems like Halo-Skyrim, and while it obviously worked well for Skyrim, Halo shouldn’t be Skyrim. That’s for the up-coming Starfield to cover, or Mass Effect, or even Destiny. Halo should be Halo.

I also don’t know where this idea has really come from, other than pure speculation. Do you have anything you could point me to, to support the rumour of an open-world Halo Infinite?

I wouldn’t want an open world but here’s and idea, it would have an open spaced linear campaign. Then you could go to the open campaign levels (maybe add a few new areas connecting the campaign levels together) as your multiplayer Spartan, maybe have one or two armor sets tied to achievements in this “open world”.
But I’d think my idea just wouldn’t be great and would rather have firefight.

A more linear approach to the campaign allows 343 to concentrate on set pieces with optimised enemy AI.

I’m not sure a truly open world allows for that.

How would I make a halo open world?
Short answer is, I just wouldn’t.

The only way it could have an open world element is a non-combat HUD not like ODST but more like Perfect Dark, have him in a section of a UNSC ship but for the actual missions they go out and it is pretty much linear like all the other games with MC. Also exploration of the HUD would be completely optional, heck you could even play the whole game without visiting it.

Other than that, nothing really why change something that worked, didn’t they tried that with H5 in those walk around and talk levels? All they do is stand around and talk

If there was an actual open world PvE map then it would have to be some sort of side story involving Spartans and not the MC, much like ODST.

I was with you up until “REQ station”. REQ stations just open the door to microtransactions and I’m tired of that. Would rather scavenge the world for weapons instead of just picking them up at a designated location (probably in exchange for “REQ points”).

I’d like to see something like GTA where different parts of the environment trigger certain story elements, but you’re free to explore and stumble into side missions. Dying Light does this incredibly well also. Not sure if Halo should go in this direction for a mainline title. Maybe for a secondary title like another ODST, but make it genuinely open world instead of cutting parts of the map off.

I think there would have to be a lot of forerunner sites and installations around the world that you could explore, and as your character you could choose whether or not to be with the UNSC or another faction. If it were open world, you would also have to be able to choose what race you want to be, and be able to use gear from every race/faction and not just the one you chose to align with
Edit: It could also be styled as an mmo game and structured like the game EVE, which as a halo game I think would be pretty cool

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> I also don’t know where this idea has really come from, other than pure speculation. Do you have anything you could point me to, to support the rumour of an open-world Halo Infinite?

After E3 2018 the 343i Slipspace page had the line, Inspired by the most iconic Halo moments to build the future of our legendary franchise and a living, breathing world ripe for exploration and endless gameplay possibilities. Since E3 2019, that page has changed to, The Halo universe comes alive, Intuitive and powerful tools let fresh creators and industry veterans focus on bringing worlds vividly to life. Link here.

I think the E3 2018 line of a living, breathing world ripe for exploration and endless gameplay possibilities is a reason why open world is in discussion. Also, Halo CE had big open missions with covenant ships dropping enemies in. I don’t think it’s a stretch of the imagination that it’s possible on a greater scale on today’s consoles. I think Halo is perfect for open world. I hope to see that one day.

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> I wouldn’t want an open world but here’s and idea, it would have an open spaced linear campaign. Then you could go to the open campaign levels (maybe add a few new areas connecting the campaign levels together) as your multiplayer Spartan, maybe have one or two armor sets tied to achievements in this “open world”.
> But I’d think my idea just wouldn’t be great and would rather have firefight.

This would be a hub-world, as we saw in ODST. It worked well in ODST because all the missions happened at the locations you walk/drive to. They all happened within the city, with the city being the setting. Maybe if the Infinity was your hub-world, and you would go to a Pelican (Brohammer) to get dropped off at each mission, and you could go to the Wargames simulations for Multiplayer, it could work.

But it’s just so restricting to Halo. In Halo 2, Chief went from Earth’s orbit, down to Earth, to a Halo Ring, and then to High Charity. And that’s just Chief’s side of the game. Arbiter travelled around even further. There wasn’t a setting in the game. If it was something like Destiny, with multiple hub-worlds, it’d be accused of copying the original developer’s newer IP, and would look terrible on 343 and Microsoft.

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> > 2535419441797248;2:
> > I also don’t know where this idea has really come from, other than pure speculation. Do you have anything you could point me to, to support the rumour of an open-world Halo Infinite?
>
> After E3 2018 the 343i Slipspace page had the line, Inspired by the most iconic Halo moments to build the future of our legendary franchise and a living, breathing world ripe for exploration and endless gameplay possibilities. Since E3 2019, that page has changed to, The Halo universe comes alive, Intuitive and powerful tools let fresh creators and industry veterans focus on bringing worlds vividly to life. Link here.I think the E3 2018 line of a living, breathing world ripe for exploration and endless gameplay possibilities is a reason why open world is in discussion. Also, Halo CE had big open missions with covenant ships dropping enemies in. I don’t think it’s a stretch of the imagination that it’s possible on a greater scale on today’s consoles. I think Halo is perfect for open world. I hope to see that one day.

Thank you.

I can see how the 2018 post can be interpreted as an open-world game now, but it’s more likely to me for it to refer to exapansive levels. Halo CE, but on a larger scale. Evolved levels for the next generation of consoles.

Perhaps they changed it in 2019 because it can give the impression that it’ll be open-world, and that wasn’t their intention. Not sure why else they would change it, otherwise…

> 2535419441797248;11:
> > 2592250499819446;9:
> > > 2535419441797248;2:
> > > I also don’t know where this idea has really come from, other than pure speculation. Do you have anything you could point me to, to support the rumour of an open-world Halo Infinite?
> >
> > After E3 2018 the 343i Slipspace page had the line, Inspired by the most iconic Halo moments to build the future of our legendary franchise and a living, breathing world ripe for exploration and endless gameplay possibilities. Since E3 2019, that page has changed to, The Halo universe comes alive, Intuitive and powerful tools let fresh creators and industry veterans focus on bringing worlds vividly to life. Link here.I think the E3 2018 line of a living, breathing world ripe for exploration and endless gameplay possibilities is a reason why open world is in discussion. Also, Halo CE had big open missions with covenant ships dropping enemies in. I don’t think it’s a stretch of the imagination that it’s possible on a greater scale on today’s consoles. I think Halo is perfect for open world. I hope to see that one day.
>
> Thank you.
>
> I can see how the 2018 post can be interpreted as an open-world game now, but it’s more likely to me for it to refer to exapansive levels. Halo CE, but on a larger scale. Evolved levels for the next generation of consoles.
>
> Perhaps they changed it in 2019 because it can give the impression that it’ll be open-world, and that wasn’t their intention. Not sure why else they would change it, otherwise…

You’re welcome. I’m curious of the word changes too. Do you not think that it’s possibly bigger ? The Halo universe comes alive, bringing worlds vividly to life. I’ll admit it’s down to interpretation and my imagination can run riot at times lol. I’ll settle for CE design, but bigger and more detailed for a new engine and better consoles. We need more info imo.

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> > 2535419441797248;11:
> > > 2592250499819446;9:
> > > > 2535419441797248;2:
> > > > I also don’t know where this idea has really come from, other than pure speculation. Do you have anything you could point me to, to support the rumour of an open-world Halo Infinite?
> > >
> > > After E3 2018 the 343i Slipspace page had the line, Inspired by the most iconic Halo moments to build the future of our legendary franchise and a living, breathing world ripe for exploration and endless gameplay possibilities. Since E3 2019, that page has changed to, The Halo universe comes alive, Intuitive and powerful tools let fresh creators and industry veterans focus on bringing worlds vividly to life. Link here.I think the E3 2018 line of a living, breathing world ripe for exploration and endless gameplay possibilities is a reason why open world is in discussion. Also, Halo CE had big open missions with covenant ships dropping enemies in. I don’t think it’s a stretch of the imagination that it’s possible on a greater scale on today’s consoles. I think Halo is perfect for open world. I hope to see that one day.
> >
> > Thank you.
> >
> > I can see how the 2018 post can be interpreted as an open-world game now, but it’s more likely to me for it to refer to exapansive levels. Halo CE, but on a larger scale. Evolved levels for the next generation of consoles.
> >
> > Perhaps they changed it in 2019 because it can give the impression that it’ll be open-world, and that wasn’t their intention. Not sure why else they would change it, otherwise…
>
> You’re welcome. I’m curious of the word changes too. Do you not think that it’s possibly bigger ? The Halo universe comes alive, bringing worlds vividly to life. I’ll admit it’s down to interpretation and my imagination can run riot at times lol. I’ll settle for CE design, but bigger and more detailed for a new engine and better consoles. We need more info imo.

“Worlds” likely refers to more than just planets. In the song ‘A Whole New World’ from Aladdin (slight tangent, but bare with me), Jasmine and Aladdin don’t actually travel to a new planet, but are singing about being able to see a whole new world. I’m interpreting it in that sense, although it does likely involve planets as well. If this is the case, every Halo game has had you explore worlds. Halo Infinite will just do it better by being larger, and more detailed than previous games.

More info is definitely something we need. Speculation from trying to read between the lines tends to get hopes up, which can then always be knocked down when we find out what the game actually is.

Have a campaign, multiplayer, forge, firefight, etc.
Then have a big ole hub world type deal where you run around a massive map and get to do mini missions and all that for xp, credits (if that system returns), and maybe even a special set of armor once you complete enough missions. I can expand on this idea if anyone wants, but for now here it is, simplified.

If it is Open World, I hope it is a good one.

I would take the ODST approach: have a large hub world to explore (let’s say Infinity’s crash site or a UNSC camp of survivors on the ring including a big chunk of the surrounding ring environment.)
From here you could explore and have mini side missions within that area.

Continuing the ODST style narrative, John could come across objects that trigger memories of the battle that took place before he was found floating in space. That way, you could play what happened. See the ring get damaged etc. then over the course of a couple missions come to where John is floating in space, then cut to the current time line and continue on from there with more missions set in the present.

So my approach isn’t fully open world, only expanding on what worked in Halo 3: ODST, and applying it to Halo Infinite.