We don’t know anything yet for sure, but an open world experience has been hinted as possible for Halo Infinite. I really would digg that idea, but what would an open world Halo be like?
Here’s what I would want. The three main features of the open world would be: interesting world, ease of traversal and rewards worth exploring the world for.
By interesing world I mean a population of NPCs (human or not), some random events like Covenant dropships, different environments with different level design, a couple environmental traps here and there, a couple ambushes, some hidden paths and shortcuts, hidden easter eggs and deep lore bits.
For a less boring open world, traversal is very important, you don’t wanat to spend a lot of time walking around a huge map for several minutes. Brohammer, as many people already sudgested, might fly you around the map and drop you in places. Other ways of traversal in the Halo sandbox are pretty easy to find: vehicles, teleportaton system and the floating islands (the ones shown on the cover art) could also be moved closer to you.
Now for the most important feature of a good open world imo: rewards that make the world worth exploring. My idea is making a main base, an operative center where there is a sort of REQ station. You go around the world exploring the floating islands and maybe you find a vehicle among some abandoned supplies, maybe you find a boss with a powerweapon on another island, maybe you find a stranded researcher that gives you an armor piece on another island and so on. Once you find those vehicles, powerweapons, personalizations for your armor and other stuff, you could respawn those things by the “REQ station” in the operative center I mentioned above (no microtransactions involved of course). Then you could use the stuff you unlocked lather on, some sections of the map could become easier to clear with the new powerweapon you unlocked.
The main story would take place in the same world, but it would just be at you own pace as you decide to explore or not, and you could bring the stuff you unlock along with you in the main missions. Maybe in some cases the game decides to strip you off of those powerweapons and vehicles, or would shout down the “REQ station” offline during a main mission, I don’t know, to give a more tailored experience, if that particular story mission requires it. But, imo, it wouldn’t be a big deal if you were able to bring an overshield or a couple rockets for example during the main story missions too.
What else would make an open world Halo enjoyable? I’m curious to know what would you do if you had to make a fun open world with the Halo sandbox.