how would the lightrifle work with descope?

So people say they want descope back, I thought it was so annoying. For a very long time actually, specially in PVE. Fighting covenant and them descope…
People talk about flinch ruining combat, doesn’t descope ruin fast paced long range battles? Having to run away each time due to not being able to scope in seems to limit map movement battles and slow them down. Hard to take down snipers? Makes them too dominating? How about them receiving massive flinch when they get shot? If they don’t hot and kill, they get massive flinch. Seems fair,(shouldn’t be like it is now where snipers deal massive but don’t get massive flinch).

But now, that aside, what about a weapon such as the lighrifle? It is the fastest killing rifle in the game and has the highest skill curve. To get the most out of it, one needs to use the single fire mode. However. With descope, it would ruin the weapon greatly. It would basically invalidate its appeal to me which, other than being forerunner, has the highest skill-risk/reward tradeoff. I’m talking about medium/close range combat here. Unscoped is very slow. So if descope was universal, it would ruin this weapon. I do wonder what if there wasn’t flinch, except maybe for snipers.

i NEVER thought of this, its perfect point… the lightrifle would be horribly crippled by descope… snipers need it i feel, so maybe just Sniper/Beam/Binary rifles have it?

I’d be fine if snipers only had it. However in multiplayer only, not in PVE. Pve is player versus environment, so in halo 4, Spartan ops and campaign.

I think the 3 shot burst aspect is pretty weak actually, we could just compensate. Like if your scoped and shooting, and you get descoped, the gun would just do a three shot instead of a single shot. The 3 shot needs to be buffed however.

i know what PVE is i played some MMOs in my time XD

I’d say descope is needed more for pvp than pve. The problem is most companies don’t like having radically different systems between their modes to promote easy transference of players from one mode to the other.

“Descope” sounds rather emasculating. I prefer the term “scope kick-out”.

Snipers could definitely use it in multiplayer in order to bring back that learning curve that was present in other games, but I can see what you’re getting at with the loud-out precision rifles. Definitely something I gotta think about more.

Tbh, I haven’t really gotten used to the flinch with the sniper rifles. I was comfortable with the de-scope in the previous games and learned how to cope with it. I’m struggling to adjust to the flinch in this game, even though it should make it easier. Not really related to why I feel the way I do about de-scope because it makes it easier to use the sniper for the overall player base, just something I notice for me, personally, who used the snipers in the previous halos.

> So people say they want descope back, I thought it was so annoying. For a very long time actually, specially in PVE. Fighting covenant and them descope…
> People talk about flinch ruining combat, doesn’t descope ruin fast paced long range battles? Having to run away each time due to not being able to scope in seems to limit map movement battles and slow them down. Hard to take down snipers? Makes them too dominating? How about them receiving massive flinch when they get shot? If they don’t hot and kill, they get massive flinch. Seems fair,(shouldn’t be like it is now where snipers deal massive but don’t get massive flinch).
>
> But now, that aside, what about a weapon such as the lighrifle? It is the fastest killing rifle in the game and has the highest skill curve. To get the most out of it, one needs to use the single fire mode. However. With descope, it would ruin the weapon greatly. It would basically invalidate its appeal to me which, other than being forerunner, has the highest skill-risk/reward tradeoff. I’m talking about medium/close range combat here. Unscoped is very slow. So if descope was universal, it would ruin this weapon. I do wonder what if there wasn’t flinch, except maybe for snipers.

So you are telling me you aren’t running away when you have flinch?

Descope should apply to all weapons in order to bring back the learning curve and balance.

Anyway, if we take skill into account a good player wouldn’t miss with a scoped in (de-scoping) light-rifle anyway.

It wouldn’t. Descope would cripple the LR to un-usable. Unless the 3 shot burst had more power. (slightly more power.)

> People talk about flinch ruining combat, doesn’t descope ruin fast paced long range battles?

Long-range rifles are one of the things that killed Halo 4 gameplay for me, especially since you can spawn with them. As long as players can spawn with weapons that can hit players with pinpoint accuracy across the map, players are going to hide in cover. Complex is a great example of this–half the map isn’t used because of how quickly you can get picked off by DMRs and LRs.

I would prefer if weapons such as the DMR were buffed slightly and made on-map pickups only. Descope can remain as a way to balance the advantage of range, just like with the Sniper Rifle.

I’m sure that the Unscoped Firing mode would have a significant buff (4sk, ROF increase to match the BR) in order to compensate for De-scope. It’s an easy fix in the reality.

> I’m sure that the Unscoped Firing mode would have a significant buff (4sk, ROF increase to match the BR) in order to compensate for De-scope. It’s an easy fix in the reality.

But then what would make people want to choose the BR or Carbine? The LR would be a jack of all trades weapon

> > I’m sure that the Unscoped Firing mode would have a significant buff (4sk, ROF increase to match the BR) in order to compensate for De-scope. It’s an easy fix in the reality.
>
> But then what would make people want to choose the BR or Carbine? The LR would be a jack of all trades weapon

It would be the ultimate Jack of all trades, as it would still be 4 shot kill scoped.

They should honestly just give descope to snipers.

> I’m sure that the Unscoped Firing mode would have a significant buff (4sk, ROF increase to match the BR) in order to compensate for De-scope. It’s an easy fix in the reality.

beat me to it.

> I’m sure that the Unscoped Firing mode would have a significant buff (4sk, ROF increase to match the BR) in order to compensate for De-scope. It’s an easy fix in the reality.

That means it would be objective better than the BR in almost all aspects.

I imagine it would become an even more skillful and excellent weapon. If you can time your descopes between getting shot then you would have a good advantage over the other player. That and it would encourage people to think and be more cautious instead of just charging at the enemy.

… You guys claim that de-scope would cripple the light rifles ability to perform, but not one person has actually stated how.

Could someone actually explain this? I’m not seeing the problem here.

> I imagine it would become an even more skillful and excellent weapon. If you can time your descopes between getting shot then you would have a good advantage over the other player. That and it would encourage people to think and be more cautious instead of just charging at the enemy.

This is exactly how I see it too. Sure, it would be slightly different, but the Light Rifle would still be a nicely powerful weapon, but it would still be possible to counter it. The only difference is that the game wouldn’t be quite as dominated by long-range combat as it is now, although it would still be common, which is perfectly fine by me.

> … You guys claim that de-scope would cripple the light rifles ability to perform, but not one person has actually stated how.
>
> Could someone actually explain this? I’m not seeing the problem here.

I believe it’s because the scoped fire is more powerful than the unscoped fire. So if you are descoped just before you fire, a shot that would have had the power of the scope now has the power of the unscoped, making the weapon less effective.

Good riddance, I say.