How Would H4 Play If The DMR Were Different?

So I’m sitting here at work bored, and waiting to go home to play some H4 for a few hrs so I figured I’d give my two cents on the subject of the DMR and H4. I’m actually hoping to have a somewhat decent conversation about this topic to help pass the time by, but I’m not getting my hopes up.

First off, I genuinely enjoy H4’s multiplayer. Sure there are some mechanics of the MP that I could live without, but the biggest one that I think hinders the full potential of H4’s MP is the DMR. Now, I applaud 343 for giving us at least 4 different types of rifles to use in MP I think it brings something fresh to the game instead of the typical “one rifle to rule them all” gameplay we’ve grown accustomed to. I personally have already got my Master Commedation for the DMR and BR, and I’m very close to getting it for the Light Rifle and Carbine as well and I can say from experience that I thoroughly enjoy using the different rifles and the different styles to using them.

After testing out all 4 rifles over the past 2 months, I agree with just about all of you on here that the DMR is overpowered and that it’s a broken gun. I’ve already seen the countless charts, graphs, videos, etc. showing off the DMR’s aim magnetism capabilities and it’s overall killing abilities and how it surpasses the other 3 rifles, and I’m sure most of you are aware of this too. The DMR is without a doubt the best main rifle to use in H4. I know that there is a strong majority of people that would like to see the gun nerfed and I’m on board with that completely because I feel that the DMR hinders H4’s MP in the sense that it discourages the idea and notion of using other types of rifles to change up gameplay due to the fact that that user would be at a disadvantage.

I personally feel that the best way to nerf the DMR is to slow down the fire rate on the gun. I feel like that is the simplest and best mechanic for balancing out the other rifles because the DMR would still have its same aim magnetism and superior distance capabilities, but for example if you got up close with someone using the BR, or Carbine on Haven you would lose that battle because the BR and Carbine can fire faster and therefore kill you quicker than the DMR. This doesn’t mean that the DMR becomes useless though, If you go and play any BTB games on a bigger map the DMR is stil a viable weapon to use because of your ability to hit an opponent completely across the map with the aid of aim magnetism.

By slowing down the rate of fire and therefore lengthening the kill time of the DMR, so many aspects of H4’s multiplayer completely open up. Map movement would no longer be so discouraged because the players now has the ability to react more to DMR fire instead of having half your shields gone before you even know where your getting hit. This also encourages people to use different rifles at much closer ranges, especially on small maps like Haven and Abandon, which I believe introduces a much better experience and overall more fun gameplay to everyone when there not worried about losing an up close fight to a gun that’s meant for long distances. Also, if your a player absolutely loves the DMR and wants to use it on any map, thats still a viable option. You just have to learn to keep your distance and use the DMR’s strengths to your advantage.

That’s my rant for the day. I know that was long and I appreciate anyone who did actually get through that book. I’m hoping to hear some feed back from anyone to help pass my day so that I can get done with with work and go home and play. Take it easy.

I am in complete agreement with you.
I really hope that they will do a slight RoF change to the DMR.
I don’t want them to go overboard with it and make it completely useless.
I have the feeling that it wont be quite right the first time they change it. but in the event that it becomes useless, at least a new weapon can take that top spot for a while and change things up a bit.

DMR+BR need same RoF, then BR has advantage at close range, while DMR is better at long range, and of course they would be equal at mid range.

Thanks, Yea there is that fear that if 343 does nerf the DMR they might not get it right the first time but at least we can hope. It doesn’t even have to be the RoF that gets nerfed just as long as the overall kill times get increased for that gun in one fashion or another.

Significant ROF nerf, less aim-assist and less bullet magnetism. I’d even like a weaker scope or something to reduce the range because man, the DMR is killing map movement in BTB.

I couldnt agree with you more on that. Like I said I’m attempting to Master my Light Rifle so I’ve been using it nonstop on BTB its insane how bad map movement is discouraged with the way the DMR is right now. The only way I even show my face to begin firing is after I’ve assured myself that I have a quick exit route when someone starts pinging me with the DMR across the map. It just hurts gameplay in my opinion.

> I couldnt agree with you more on that. Like I said I’m attempting to Master my Light Rifle so I’ve been using it nonstop on BTB its insane how bad map movement is discouraged with the way the DMR is right now. The only way I even show my face to begin firing is after I’ve assured myself that I have a quick exit route when someone starts pinging me with the DMR across the map. It just hurts gameplay in my opinion.

To me, the Light Rifle is what the DMR should have been. It’s like a balanced version of the DMR!

I think the BS needs more nerfing… granted the aim-assist on the DMR is unbelieveable… but seeing that the secondary fire of the BS has the range it does… well it should either be a primary or be nerfed… either way.

It is a really cool rifle to use. The ability to four shot people is awesome. When I four shot someone across the map with it or even at medium range I get that classic Halo feeling of accomplishment, which is something that I’ve personally been missing since H2. I had planned to quit using it once I mastered it just because the DMR is the better long range weapon to use but if 343 fixes the DMR I’m definitely always going to have a Light Rifle in my loadouts.

> I think the BS needs more nerfing… granted the aim-assist on the DMR is unbelieveable… but seeing that the secondary fire of the BS has the range it does… well it should either be a primary or be nerfed… either way.

Yea the bolt shot is a whole other story, Im not really going to even get into that can of worms.

The DMR is the weapon of chose in all situations. I’ll give you that, however, if they reduce the rate of fire, the DMR will become useless because of the LR. True it will be great for long range engagements but in BTB, you usually run into mid range engagements due to how the maps are made.

I suggest leaving the DMR as is and buffing the BR’s RoF:

The BR has 2 rates: the time it takes for all 3 shots to leave the gun/barrel and the time between each trigger pull. They can only lower one of those as to not make the BR overpowered. The other 2 rifles are fine as long as they only buff the BR, not nerf the DMR.

Comments?

> I think the BS needs more nerfing… granted the aim-assist on the DMR is unbelieveable… but seeing that the secondary fire of the BS has the range it does… well it should either be a primary or be nerfed… either way.

Nerfing it is the best solution. Making it a Primary won’t work, because then people will just use the Firepower Package to compensate. Nothing will have changed.

> > I think the BS needs more nerfing… granted the aim-assist on the DMR is unbelieveable… but seeing that the secondary fire of the BS has the range it does… well it should either be a primary or be nerfed… either way.
>
> Nerfing it is the best solution. Making it a Primary won’t work, because then people will just use the Firepower Package to compensate. Nothing will have changed.

Not entirely, they have to give up something to obtain it. But you are partially right, the best thing to do is nerf the range to about a half the max range of a scattershot.

> The DMR is the weapon of chose in all situations. I’ll give you that, however, if they reduce the rate of fire, the DMR will become useless because of the LR. True it will be great for long range engagements but in BTB, you usually run into mid range engagements due to how the maps are made.
>
> I suggest leaving the DMR as is and buffing the BR’s RoF:
>
> The BR has 2 rates: the time it takes for all 3 shots to leave the gun/barrel and the time between each trigger pull. They can only lower one of those as to not make the BR overpowered. The other 2 rifles are fine as long as they only buff the BR, not nerf the DMR.
>
> Comments?

I see where your coming from and I’ve thought of those situations as well, you’re probably right that the light rifle would have the advantage in a medium ranged fight, but in my opinion the light rifle should win that fight any way because it’s being used at the right distance. I feel that it’s the responsibility of the player using the DMR to understand there surroundings and know that they could potentially get put in a position where there at the disadvantage. They therefore need to find ways to adjust there gameplay to use the DMR at distance.

Also I feel that the problem with buffing any one particular weapon causes the need to make changes to all the other weapons. If the BR would get a buff a change would need to be made to the Carbine and LR. That also presents holes for people that like to use automatic weapons.

> The DMR is the weapon of chose in all situations. I’ll give you that, however, if they reduce the rate of fire, the DMR will become useless because of the LR. True it will be great for long range engagements but in BTB, you usually run into mid range engagements due to how the maps are made.
>
> I suggest leaving the DMR as is and buffing the BR’s RoF:
>
> The BR has 2 rates: the time it takes for all 3 shots to leave the gun/barrel and the time between each trigger pull. They can only lower one of those as to not make the BR overpowered. The other 2 rifles are fine as long as they only buff the BR, not nerf the DMR.
>
> Comments?

But right now all other weapons seem to work fine in the ranges they are intended (barring the damn BS) except for the DMR. Also, using the Light Rifle at medium range is still difficult to use thanks to a low aim-assist. Plus, it still has a pretty slow RoF.

The BR and DMR are not the only weapons in the sandbox. Nerfing the DMR is much more simple/efficient than buffing the BR. Because then you have to worry about how it affects things like the Carbine.

> > The DMR is the weapon of chose in all situations. I’ll give you that, however, if they reduce the rate of fire, the DMR will become useless because of the LR. True it will be great for long range engagements but in BTB, you usually run into mid range engagements due to how the maps are made.
> >
> > I suggest leaving the DMR as is and buffing the BR’s RoF:
> >
> > The BR has 2 rates: the time it takes for all 3 shots to leave the gun/barrel and the time between each trigger pull. They can only lower one of those as to not make the BR overpowered. The other 2 rifles are fine as long as they only buff the BR, not nerf the DMR.
> >
> > Comments?
>
> But right now all other weapons seem to work fine in the ranges they are intended (barring the damn BS) except for the Carbine. Also, using the Light Rifle at medium range is still difficult to use thanks to a low aim-assist. Plus, it still has a pretty slow RoF.
>
> The BR and DMR are not the only weapons in the sandbox. Nerfing the DMR is much more simple/efficient than buffing the BR. Because then you have to worry about how it affects things like the Carbine.

Couldn’t have said it any better.

The DMR in my opinion also needs to be harder use. Less aim assist, more recoil, no magnetism (you need to actually aim at someone, not right next to them).

> The DMR in my opinion also needs to be harder use. Less aim assist, more recoil, no magnetism (you need to actually aim at someone, not right next to them).

Essentially it needs to be a 5-sk Light Rifle (not counting scope). A true Designated Marksman Rifle.

Exactly. It’s a very long ranged gun. The fire rate should be quite slow. Maybe even the same as, or slightly slower than the Light Rifle Scoped. The range would make up for the slow fire rate.