What do you think were the biggest issues with the Warzone Firefight Beta? Aside from the lack of offline play, custom game options, and pretty much everything we loved about Firefight in Halo 3: ODST and Halo: Reach?
One thing I hope they don’t change is the ability to highjack Phaetons that appear during the “Destroy 15 Phaetons” and “Defend the Garage” objectives. I’m saving up my Plasma Pistol REQs just so I can do that in the final release.
Maybe let the Prometheans spawn outside during the garage assault?
Sure it’s possible to pass it, but it’s just so frustrating that they can capture the armoury with one Crawler when the entire fireteam of Spartans are inside. Like how a single Spartan can halt a 12-man base capture in Assault but I digress. When me and the team finally cleared the garage and tried to bunker down, Knights and Soldiers just teleported in, and then when we died, we had to fight through more Knights outside…
Really?
we’ve no idea. We haven’t word on what they got from warzone turbo yet either.
I think the most obvious change is additional map support. Maybe they might add a total lives count and make certain waves slightly easier in order to keep a focus on staying alive.
Hopefully the issue with the warzone being instantly healed by watchers will be addressed, as well as the cluster schmuk of the 3rd round that is surrounding the ‘defend the garage’ objective.