How will the Shielding system work?

i know that bleedthrough is back…which im glad to hear, but what about the spartan hitboxes?

Will the BR need 4 hits anywhere on the body and then a shot in the head to kill (like reach)

OR

Will it need straight up 5 shots in the head to kill (like all the other Halos)

???

Err… The way it’s in reach is like the other halos… Pop the shields and get the headshot…

> Err… The way it’s in reach is like the other halos… Pop the shields and get the headshot…

In halo 3 you could not get a 4 shot kill with shooting 3 bursts on the body and then pop the head…

In Reach…you could do so…this was why getting a 4 shot in Halo 3 was pretty awesome and took practice to master

> > Err… The way it’s in reach is like the other halos… Pop the shields and get the headshot…
>
> In halo 3 you could not get a 4 shot kill with shooting 3 bursts on the body and then pop the head…
>
> In Reach…you could do so…this was why getting a 4 shot in Halo 3 was pretty awesome and took practice to master

Yes you could…

> > > Err… The way it’s in reach is like the other halos… Pop the shields and get the headshot…
> >
> > In halo 3 you could not get a 4 shot kill with shooting 3 bursts on the body and then pop the head…
> >
> > In Reach…you could do so…this was why getting a 4 shot in Halo 3 was pretty awesome and took practice to master
>
> Yes you could…

in MLG, yes…but not in normal Halo 3…

I dislike the return of bleedthrough. It’s simplifying melee and CQC battles.

It’s most likely four shots to the body and one shot to the head. Wouldn’t it be too underpowered if it were like Halo 3’s one?

> I dislike the return of bleedthrough. It’s simplifying melee and CQC battles.

But in Reach, the worse gets the upper hand a lot of the time because of the bad health system. I’d prefer bleedthrough than Reach’s system.

> I dislike the return of bleedthrough. It’s simplifying melee and CQC battles.

imagine someone runs up to you trying to go for the melee, and you are shooting him with your DMR, gettin 3 shots into him. he melees you… but you cannot Melee back because if you do…only his shields will go down, nothing else. he melees ou and kills you.

bleedthrough allows you to melee the guy trying to go for a double pummel, without dying by poor game mechanics

> > I dislike the return of bleedthrough. It’s simplifying melee and CQC battles.
>
> <mark>imagine someone runs up to you trying to go for the melee, and you are shooting him with your DMR, gettin 3 shots into him. he melees you… but you cannot Melee back because if you do…only his shields will go down, nothing else. he melees ou and kills you.</mark>
>
> bleedthrough allows you to melee the guy trying to go for a double pummel, without dying by poor game mechanics

And that’s exactly why I’m loving that bleedthrough is coming back. That was one of the most annoying and broken things about Reach’s gameplay.

Bleedthrough <3

And hope the health recharge rate is faster then REACH’S

> > > > Err… The way it’s in reach is like the other halos… Pop the shields and get the headshot…
> > >
> > > In halo 3 you could not get a 4 shot kill with shooting 3 bursts on the body and then pop the head…
> > >
> > > In Reach…you could do so…this was why getting a 4 shot in Halo 3 was pretty awesome and took practice to master
> >
> > Yes you could…
>
> in MLG, yes…but not in normal Halo 3…

In normal halo 3 you could… Where are you getting your ideas from? Three shots anywhere, one shot in the head.

> > I dislike the return of bleedthrough. It’s simplifying melee and CQC battles.
>
> imagine someone runs up to you trying to go for the melee, and you are shooting him with your DMR, gettin 3 shots into him. he melees you… but you cannot Melee back because if you do…only his shields will go down, nothing else. he melees ou and kills you.
>
> bleedthrough allows you to melee the guy trying to go for a double pummel, without dying by poor game mechanics

Well, I wouldn’t be using a DMR in that situation. Even if I was, I’d keep shooting because by the time he has recovered from his melee he’ll have no shields and I’ll be able to melee him. If it is that much of an issue then reduce melee down to 50% or 75%. Besides, they’re nerfing Sprint when being shot. So it won’t be an issue.

With bleedthrough it’s automatic. There’s no reason to NOT melee at close range. If you try to fire more then he has then he’ll just melee you before you can and you lose (especially since it’s so hard to tell when they’re vulnerable to a melee). This usually results in plenty of “exchanged kills” since you’re both vulnerable and melee at the same time.
Even if you haven’t shot him enough for a melee to kill, you still need to do it since he’ll just win regardless and you can at least drop his shields.

Also, it’s so inconsistent. In both Halo 3 and Reach I still recall moments of meleeing someone from behind after shooting them and having them turn around and melee me once with full shields and killing me.

> Well, I wouldn’t be using a DMR in that situation. Even if I was, I’d keep shooting because by the time he has recovered from his melee he’ll have no shields and I’ll be able to melee him. If it is that much of an issue then reduce melee down to 50% or 75%. Besides, they’re nerfing Sprint when being shot. So it won’t be an issue.

Have fun only getting 3 shots off on someone before they punch you. Then what? Or having someone sprint up to you just to pop shields while another enemy headshot you right away.

> With bleedthrough it’s automatic. There’s no reason to NOT melee at close range. If you try to fire more then he has then he’ll just melee you before you can and you lose (especially since it’s so hard to tell when they’re vulnerable to a melee). This usually results in plenty of “exchanged kills” since you’re both vulnerable and melee at the same time.

It’s not that difficult to tell when a melee hit will be fatal. Exchanged kills happen constantly in Reach. Especially without bleedthrough. Melee battles more often than not end in a trade. There is no reason not to punch in close quarters without bleed. It drains your enemy’s shield instantly. No matter how much damage they have done to you, you both are now on equal terms.

All no bleed does is even the playing field for those who lack awareness.

> Even if you haven’t shot him enough for a melee to kill, you still need to do it since he’ll just win regardless and you can at least drop his shields.

Wait, are you saying that he should be rewarded for doing more damage to you? You didn’t do enough damage to him before he could kill you, you don’t deserve anything.

> Also, it’s so inconsistent. In both Halo 3 and Reach I still recall moments of meleeing someone from behind after shooting them and having them turn around and melee me once with full shields and killing me.

You use 2 bad examples. Reach and Halo 3 both had amazingly OP melees. Go play Halo CE or Halo 2. Both had 2-hit melees and bleedthrough. Nothing inconsistent about those 2. What you described there was bad connection, which is no fault at all of the melee system.

> Err… The way it’s in reach is like the other halos… Pop the shields and get the headshot…

Wrong. In Reach if you got a head shot on somebody with a DMR WHILE they had shield it would do the same amount of damage to their shield even if you hit their body. In halo 3 if you hit somebody in the head with a BR it would do more damage as apposed to hitting them in the body.

> > Err… The way it’s in reach is like the other halos… Pop the shields and get the headshot…
>
> Wrong. In Reach if you got a head shot on somebody with a DMR WHILE they had shield it would do the same amount of damage to their shield even if you hit their body. In halo 3 if you hit somebody in the head with a BR it would do more damage as apposed to hitting them in the body.

It wouldn’t do any more damage. After the third shot, shields are low enough for a headshot to take out the rest of the shields and neutralize health all at once. You only needed to make sure the last shot was a headshot.