How will the grenade buff perk effect....

The pulse grenade? The new perk makes the blast radius of the grenade larger, and lowers enemy grenade damage to yourself. I wonder how this would affect the oulse grenade because im wondering if they would just increase the particle effects size or have something different.

What do you think they would do?

Am I just misinformed, or does this specialization not exist?

> Am I just misinformed, or does this specialization not exist?

It exists, it’s not a “specialization” it’s one of the support packages or tactical packages I believe.

Here’s a link giving a little info.

I’m a little worried about it, honestly and the balance issues it could bring.

Whoops, wrong video. I’ve updated the link.

The video walks you through all of the packages and the AAs.

Guys don’t worry.
I played using it and without it. I also played against people using it.

Its fine and not overpowered.

> > Am I just misinformed, or does this specialization not exist?
>
> It exists, it’s not a “specialization” it’s one of the support packages or tactical packages I believe.
>
> Here’s a link giving a little info.
>
> I’m a little worried about it, honestly and the balance issues it could bring.
>
> Whoops, wrong video. I’ve updated the link.
>
> The video walks you through all of the packages and the AAs.

Huh, first time I had heard of it.

Thanks!

> > > Am I just misinformed, or does this specialization not exist?
> >
> > It exists, it’s not a “specialization” it’s one of the support packages or tactical packages I believe.
> >
> > Here’s a link giving a little info.
> >
> > I’m a little worried about it, honestly and the balance issues it could bring.
> >
> > Whoops, wrong video. I’ve updated the link.
> >
> > The video walks you through all of the packages and the AAs.
>
> Huh, first time I had heard of it.
>
> Thanks!

No trouble, I’ve been kind of keeping on top of all of the Halo 4 multiplayer updates. I’m the go-to guy out of my group of friends at this point. I’m really excited with the new changes.

> > > > Am I just misinformed, or does this specialization not exist?
> > >
> > > It exists, it’s not a “specialization” it’s one of the support packages or tactical packages I believe.
> > >
> > > Here’s a link giving a little info.
> > >
> > > I’m a little worried about it, honestly and the balance issues it could bring.
> > >
> > > Whoops, wrong video. I’ve updated the link.
> > >
> > > The video walks you through all of the packages and the AAs.
> >
> > Huh, first time I had heard of it.
> >
> > Thanks!
>
> No trouble, I’ve been kind of keeping on top of all of the Halo 4 multiplayer updates. I’m the go-to guy out of my group of friends at this point. I’m really excited with the new changes.

I thought I had been on top of all of the new changes and additions, until this was thrown at me! :stuck_out_tongue:

Anyways, back on-topic: when I played at PAX, I didn’t really have anything to complain about regarding grenades and their damage. If someone had it enabled, I likely didn’t notice it.

I really don’t like the idea of perks at all, but anything that gives you faster reloading or more damage at something, or not flinching when shot is what ruins game balance totally, it leaves the deciding factor of an encounter more down to having something your opponent doesn’t than having more skill than them, as they say, it’s more of a game of Rock Paper scissors.