How will the Campaign be structured?

In games that have multiple playable characters, it’s best to have each character have their own Campaign. Otherwise, it makes it difficult to get immersed in a certain character, theirs goals, and their values if the game is constantly switching characters throughout a single Campaign. I feel Halo 2 would have benefited from Chief and Arbiter having separate Campaigns rather than their levels back-to-back.

I bring this up because between Chief and Locke, they seem to have completely different personalities and goals. So the switching will make it hard to identify with them in the long run. If you’re starting to really care about Chief’s mission, and want to see it through, it’ll be extremely jarring to suddenly switch to Locke who is completely different. And I feel making players go from Chief to Locke involuntarily could possibly build resentment toward Locke, just like how people hated the Arbiter missions in Halo 2 mostly because it robbed them of playing as Chief.

A good example is Sonic Adventure 1, which had six playable characters, but six different Campaigns. This way, you could identify with the character you’re playing as for the entire game, and stick with them. Sonic Adventure 2 changed this for the worse, having six playable characters, but two Campaigns.

My point is, Chief and Locke’s levels shouldn’t be back-to-back because it makes it hard to identify with them through the constant switching.

I actually enjoyed the way Halo 2’s campaign was structured. I never felt robbed other then having the final mission be an Arbiter one instead of the Chief. If Halo 5 has the same structure then I hope it ends with the Chief

I get your point. However keep in mind that in ‘Halo 2’ the Arbiter and the Cheif’s paths/goals did converge later in the game. So perhaps we’ll see something similar happen in ‘Halo 5’. Unfortunately though, until E3 I highly doubt we’ll get a clear picture of how exactly the missions will be divvied up (and even then they may not say in detail).

I personally loved the fact that in Halo 2 we could play as a character other than Chief. Also having the Arbiter conclude the Halo 2 campaign rather then Chief showed us that the Chief isn,t the only major character and other characters such as Thel Vadam are just as important as John. As for Halo 5 I hope it plays like Halo 2 switching between Chief, Locke and hopefully the Arbiter again.

I am hoping it will play like RE6 in the structure department with maybe dlc Spartan ops that fill in other gaps as well ( like when you play parallel campaigns in RE6)

Of course if it plays like classic halo 2 between the two I am good

Open world as Locke, trying to find clues about Chief. When we find one, we play him as a flashback in a linear story mission. À la ODST style.

To converge at the present time at some point.

> 2533274812067140;6:
> Open world as Locke, trying to find clues about Chief. When we find one, we play him as a flashback in a linear story mission. À la ODST style.
>
> To converge at the present time at some point.

Good point, I liked that about dost. It wouldn’t surprise me if they did this

A convergence like Halo 2 would be very interesting and kind of cool. I also wouldn’t mind a “hand off” approach where Locke’s story goes on and then we get levels that flash back with Chief and then we get back to present time and switch off between the characters at different levels.

Either way I’m excited.