How will Infinite handle the fallout from Halo 5?

It’s the world’s worst kept secret that Halo 5’s reception at launch was…poor. Much poorer than to just attribute to “The Halo Cycle” (the cycle in which the newest Halo game is ''the worst game ever made", the game prior was “not that bad”, and the game previous that was “a masterpiece”). Coming off the heels of MCC’s launch disaster, Halo 5 Guardians needed to release a stellar game at launch to bring fans back in.

Unfortunately, what we got at launch was an unfinished game with fewer multiplayer gamemodes than Halo Combat Evolved 14 years prior, a new mode centered around a microtransactions system, armor and emblem customization that was a massive step back from even Halo 4, no Forge, and a campaign and story that was reviled by many fans.
It’s safe to say that three years later, Halo 5 is in a much better position. Many of the bugs have been ironed out, the multiplayer is an actually complete, if flawed, experience, Forge was released and beefed up with every update, and the UI was improved (though not as much as it should have been). But there’s a saying- you only get one shot to make a first impression, and Halo 5’s first impression was incredibly disappointing.

To ensure we’re all on the same page, we know 343 is taking their time with Halo Infinite (and that’s good, by the way), and with it we seem to be getting, in part, a return to form. What’s even more important is that they’re listening to us, the fans, and so long as we’re respectable about it we’ll be heard. That’s why I’m making this post- not to spread hatred and vitriol, but to help make Halo Infinite the best it can reasonably be.

THE CAMPAIGN- A Long Way Yet To Go
Okay, I’m not here to break down every reason people hated the Campaign- The Act Man has a six-video series about it- but I want to lay out the little we know about Halo Infinite’s plot, story, and general tone.

  • The story will be focused on Chief- no new playable characters. - Installation 07, the last surviving ring of the Greater Halo Array (the original, larger array of 12 rings assembled by the Greater Ark), is heavily hinted to be a prominent setting. Don’t get your hopes up- this ring will only likely be one setting of several. Lore novels that detail the particular significance of this specific ring include Hunters In The Dark, Primordium, and (I think) Fractures. - The story is a direct sequel to Halo 5. - The story is implied to be set after the events of Halo Wars 2 and the lore novel, Bad Blood, in May 2560 if the Pelican’s broken dashboard from the Halo Infinite teaser is to be believed. - The aim with Halo Infinite’s story is to create a simple yet effective story that gives players a good starting point to jump into the Halo series- hinting we might be seeing similar storytelling as Combat Evolved, albeit with 343’s emphasis on lore and characters.With this kept in mind, there’s a few- well, a LOT- of loose ends to tie up in Halo Infinite. So let’s examine them.

SPARTAN JAMESON LOCKE & FIRETEAM OSIRIS
While Locke, Vale, Buck, and Tanaka were rightly criticized in Halo 5 for their lack of character-building, it will be interesting to see is how Halo Infinite will manage to sideline some of these characters. I have no doubt that Locke will return, but I think Vale and Tanaka will be relegated to cameos, if not cut entirely. Buck is back with Alpha-9 (the ODST squad from Halo 3: ODST), who have also become Spartan IVs (to my personal dismay, but Bad Blood is a great novel in spite of this). It’s doubtful Buck will be much more than a cameo or a side character. If Locke is present as a side character, he needs to be given more depth. He needs to be given reasons to bump heads with the Chief from time to time. Conflicting dialogue is the most interesting between characters seeking the same goal through opposing means (i.e. Chief would try to reason with Cortana, Locke would try to force her from the Domain himself).

THE MASTER CHIEF AND BLUE TEAM
I an of the mind that the Chief in Halo 4 was a great start to making him feel much more palatable and relatable in a stagnant industry of same-y shooters. It wasn’t perfect, but a lot of effort was put in to make him feel fallible and imperfect. It served its purpose. Halo 5 almost immediately discards this internal conflict in favor of flashy animatics and terribly blocked and choreographed fight scenes. Halo Infinite needs to try and find a good balance between the silent suit of armor and the broken old man that he has become. He needs to have a theme of internal conflict, as though everything he knows is shattering around him. Blue Team are very important Spartans in the lore, and while I don’t want them to be absent from Halo as a whole, realistically, like Osiris, they don’t present much to build upon in terms of story. Again, the best way to handle them is cameos, terminals, Easter eggs, co-op characters, etc.)
THE COVENANT
Here we go. Halo 5’s unceremonious discarding of Jul 'Mdama leaves a gap in the power structure, and the destruction of Sunaion has eliminated a large portion of their forces and strength. That said, “The Covenant” has gone from a term used to represent the actual Covenant created by the Sangheili-San’Shyuum Writ of Union and is instead used by warlords, brigands, and zealots to recruit wayward species to their cause. In the case of Jul’s Covenant, the idea was to use the post-war discord as an opportunity to sieze power and exact revenge for the destruction of their empire. So what will the new “Covenant” look like? It’s highly unlikely to be the Banished- they’re still locked on a war on the Ark, and introducing them to the main story would be a cluttering mess. As far as I can tell, the new Covenant will be controlled by Cortana, seeing as they have no choice but to submit to her. Some, like the Unngoy, will readily accept her aid, while others like the Sangheili and Jiralhanae will submit by force or through religious beliefs. They will fight the UNSC for revenge and to prevent punishment of their own species by the Created.

CORTANA, PROMETHEANS, WARDEN ETERNAL, AND THE CREATED
Not going to say a whole lot on this. Cortana being brought back from the dead and turned into robot -Yoink!- is not a story arc I like or care about. Halo Infinite will have to pull some really, really good writing if it wants to make me to care about the conflict with the floaty bit bots. We know they’ll be there. The only question is whether we’ll care about them.

THE UNSC INFINITY
I’m just going to put it blunt. I think the UNSC Infinity should, and will, be destroyed. This is the only ship Cortana seeks by name. It’s the most powerful ship humanity has ever created. It has Covenant and Forerunner tech bolstering it. It has to go down for the story to have any narrative weight.

TONE AND THEME
Halo Infinite NEEDS A CLEAR TONE. I should not ask myself “What does the writer want me to feel?” and come up empty. You should not leave a Halo game and feel like the story wasn’t trying to tell you anything. Every Halo game, regardless of quality, did this. Except Halo 5.

That’s all I’ll say on campaign. Now a few words on the rest of the game in part 2…

Part 2!

MULTIPLAYER- Killionaire!
This isn’t a segment advocating for classic or modern Halo. That’s a debate and not something I’m getting into with this post. What I will cover, however, is the breadth and depth of multiplayer content that must be in the game AT LAUNCH.

PLAYER CUSTOMIZATION
Chris Lee said in December 2018’s social stream that people that liked Halo Reach’s armor customization system will be “very happy” with what they have planned for Halo Infinite. This isn’t REACH STYLE ARMOR CUSTOMIZATION CONFIRMED!!! but it is an interesting insight given that Halo 5’s customization was weaker than even Halo 3’s unlocks in terms of how many areas you could customize. Given that Halo Infinite is coming out on PC, customization needs to innovate and at least return to a system like Halo Reach’s with achievement-based unlocks rather than randomly given sets of armor, as well as a hexidecimal color system and/or color sliders for user friendliness on consoles. Many games already do this method of color system (particularly Warframe). Basic visor colors should not be unlocks- they should have primary (base) and secondary (accent) colors (for making pearlescent visors as present in 4 and 5) that can be adjusted like any other armor color. Base player emblems should use a system like MCC- have the majority unlocked at the start, with specialized unlocks as you progress/get achievements/participate in events. Emblem, Background, and nameplate must be seperate. Nameplates aren’t necessary but they’re a great way to show off your achievements and commendations, just like your armor and emblems.

MAPS AND MODES
Halo Infinite absolutely MUST LAUNCH with basic returning gamemodes with a full range of customization options like those present in Halo 5. The following and their variants are necessary upon release day:
ASSAULT
CAPTURE THE FLAG
KING OF THE HILL
ODDBALL
INFECTION
SLAYER
GRIFBALL
RACE

Other modes that Halo Infinite can/should add either at launch or post-launch:
GRIFBALL
BREAKOUT
INVASION
HEADHUNTERS
DOMINION
EXTRACTION
REGICIDE
RICOCHET
VIP
TERRITORIES

(And a lot that I missed)

As for maps, the launch list of developer made maps MUST feature symmetric and asymmetric mid-to-large scale Big Team Battle maps. Maps must start making vehicles a focus in Slayer like they once were. There has to be a variety of scales of maps to choose from at launch that make party play of any size viable. For locations, I already have a thread on this.

THEATER
Not much I can say that needs to be said. It needs to be working across all modes. More importantly, it needs to be accurate and functional.

SPLIT-SCREEN
Split-screen is returning- 4-player split-screen in fact- but the question still remains as to how well it runs. Careful optimism here- once the game launches we’ll have to see how well it runs. This can be nigh unreasonable to expect in the modern era on current hardware, but…please.

MONETIZATION AND MICROTRANSACTIONS
Nobody wants to talk about this. I know. But we do know microtransactions are returning to Halo Infinite. “No real-money loot boxes” (as Chris Lee put it) does not mean “no loot boxes at all” and it definitely doesn’t mean “no buyable currency which can be used to purchase loot boxes”. All I can recommend to the Infinite team:

Examine Titanfall 2’s microtransactions. Titanfall 2 has no artificial grinds, it has no fake currency, it has merit-based unlocks, and it has VIP cosmetics available for purchase. I never felt my experience was compromised, and as a result, when I DID see the VIP titans and weapon skins for sale seperate from the standard unlock system, I felt much more inclined to make a purchase. All I can say is please, please examine this game for fair and profitable monetization practices.

That’s all I’ll say on it.

FORGE
Forge in Halo 5 was spectacular, and I feel that it’s a wealth of potential to build upon with Halo Infinite. But the biggest thing is that it must be available OFFLINE. Even if it’s just Halo 5’s forge with some extra features, it must be available at launch without an internet connection and/or Xbox Live GOLD Membership. This is very very important.

TAKEAWAYS- And the horse you rode in on…
Halo Infinite represents a huge amount of potential, but until we see the final product, that’s all it will be: potential waiting to be fulfilled. I post this not with anger or panic, but out of genuine desire to help 343 Industries make Halo Infinite the best it can possibly be.

What are your thoughts? Did I miss anything important you want to see Halo Infinite do at launch? How do you think 343 Industries is course correcting after MCC and Halo 5? Keep it civil, guys!

We know Cortana was essentially rampant at the end of H4, and while she may have been restored to some degree but she isn’t the A.I. she was before. You may not like the current story arch, but I think you are only seeing what was, not what can be. If done right, Cortana’s story in Infinite could be the best of the series.

As for multiplayer, Infinite needs to launch with what you listed, as well as BTB, SWAT, Infection, FFA, and possibly a sniper playlist.

> 2533274826056477;3:
> We know Cortana was essentially rampant at the end of H4, and while she may have been restored to some degree but she isn’t the A.I. she was before. You may not like the current story arch, but I think you are only seeing what was, not what can be. If done right, Cortana’s story in Infinite could be the best of the series.
>
> As for multiplayer, Infinite needs to launch with what you listed, as well as BTB, SWAT, Infection, FFA, and possibly a sniper playlist.

To be fair, Cortana was cured of her rampancy by the Domain. Rampancy is a symptom of death, not the cause. But I see what you mean. I think lore will explain it away as the Logic Plague or something along those lines.

FFA and BTB are playlists rather than modes, but I agree they’re important. They cover Slayer, CTF, Assault, and most team-based modes. I did list infection in my absolute requirements though

> 2533274884108738;4:
> > 2533274826056477;3:
> > We know Cortana was essentially rampant at the end of H4, and while she may have been restored to some degree but she isn’t the A.I. she was before. You may not like the current story arch, but I think you are only seeing what was, not what can be. If done right, Cortana’s story in Infinite could be the best of the series.
> >
> > As for multiplayer, Infinite needs to launch with what you listed, as well as BTB, SWAT, Infection, FFA, and possibly a sniper playlist.
>
> To be fair, Cortana was cured of her rampancy by the Domain. Rampancy is a symptom of death, not the cause. But I see what you mean. I think lore will explain it away as the Logic Plague or something along those lines.
>
> FFA and BTB are playlists rather than modes, but I agree they’re important. They cover Slayer, CTF, Assault, and most team-based modes. I did list infection in my absolute requirements though

But was she really cured? Cured, in my mind, would mean returning to her previous, normal state, and she is clearly not there. One must wonder, then, if perhaps the Domain is using her for something specific that will be revealed in Infinite. There are some epic possibilities with the story, it’s 343 though, so I’m cautiously optimistic at best.

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>

I’d like Grifball at launch please.

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> BREAKOUT
> INVASION
> HEADHUNTERS
> DOMINION

lol, I even forgot headhunters existed. Was one of my favorites.
I would pay full price DLC to get these modes in Infinite!

> 2533274826056477;3:
> We know Cortana was essentially rampant at the end of H4, and while she may have been restored to some degree but she isn’t the A.I. she was before. You may not like the current story arch, but I think you are only seeing what was, not what can be. If done right, Cortana’s story in Infinite could be the best of the series.

I second this. It’s sad how many mistakes 343 made, but Cortanas story isn’t a lost cause. I really hope they are going for logic plague.

And please give the prometheans a redesign while Elites go back to normal.
I mean, excuse me wtf https://vignette.wikia.nocookie.net/halo/images/e/e3/H5G_Render_Watcher.png/revision/latest/scale-to-width-down/350?cb=20160709015453

> 2533274826056477;5:
> > 2533274884108738;4:
> > > 2533274826056477;3:
> > > We know Cortana was essentially rampant at the end of H4, and while she may have been restored to some degree but she isn’t the A.I. she was before. You may not like the current story arch, but I think you are only seeing what was, not what can be. If done right, Cortana’s story in Infinite could be the best of the series.
> > >
> > > As for multiplayer, Infinite needs to launch with what you listed, as well as BTB, SWAT, Infection, FFA, and possibly a sniper playlist.
> >
> > To be fair, Cortana was cured of her rampancy by the Domain. Rampancy is a symptom of death, not the cause. But I see what you mean. I think lore will explain it away as the Logic Plague or something along those lines.
> >
> > FFA and BTB are playlists rather than modes, but I agree they’re important. They cover Slayer, CTF, Assault, and most team-based modes. I did list infection in my absolute requirements though
>
> But was she really cured? Cured, in my mind, would mean returning to her previous, normal state, and she is clearly not there. One must wonder, then, if perhaps the Domain is using her for something specific that will be revealed in Infinite. There are some epic possibilities with the story, it’s 343 though, so I’m cautiously optimistic at best.

Cured from rampancy means she isn’t deteriorating. She can still be different personality-wise. That’s why I’m banking on the logic plague theory myself. Or maybe she learned something in the Domain that we don’t know.

> 2533274826056477;3:
> We know Cortana was essentially rampant at the end of H4, and while she may have been restored to some degree but she isn’t the A.I. she was before. You may not like the current story arch, but I think you are only seeing what was, not what can be. If done right, Cortana’s story in Infinite could be the best of the series.
>
> As for multiplayer, Infinite needs to launch with what you listed, as well as BTB, SWAT, Infection, FFA, and possibly a sniper playlist.

I disagree. Or, at the very least, I mean to say that the potential “best of the series” conflict with Cortana to which you refer is already ruined by a terrible, incoherent introduction. For one thing, Halo 5: Guardians was not an appropriate way to follow up Cortana’s death at the end of Halo 4. If they waited a game or two and then revealed that Cortana was still active (for reasons and with a motive that make sense), it might have worked. But, even then, I speculate it probably only would have worked if some larger villain was plotting some catastrophe and was somehow able to fit Cortana’s resurrection into their schedule and use her against the UNSC. It would be kind of a similar conflict to what we ultimately got in Halo 5: Guardians, except that it would be just one leg of a larger story and Cortana would be the main villain’s pawn, rather than the main villain. Rampancy just isn’t a compelling vessel for actual character development on the screen, but it would work in my scenario in the sense that Cortana is being manipulated.

I guess what I’m really trying to say is this: Cortana’s rampancy causing conflict with the Master Chief and the UNSC was originally in the script of Halo: Combat Evolved. There’s a reason they trashed it.

> 2533274806352868;9:
> > 2533274826056477;3:
> > We know Cortana was essentially rampant at the end of H4, and while she may have been restored to some degree but she isn’t the A.I. she was before. You may not like the current story arch, but I think you are only seeing what was, not what can be. If done right, Cortana’s story in Infinite could be the best of the series.
> >
> > As for multiplayer, Infinite needs to launch with what you listed, as well as BTB, SWAT, Infection, FFA, and possibly a sniper playlist.
>
> I disagree. Or, at the very least, I mean to say that the potential “best of the series” conflict with Cortana to which you refer is already ruined by a terrible, incoherent introduction. For one thing, Halo 5: Guardians was not an appropriate way to follow up Cortana’s death at the end of Halo 4. If they waited a game or two and then revealed that Cortana was still active (for reasons and with a motive that make sense), it might have worked. But, even then, I speculate it probably only would have worked if some larger villain was plotting some catastrophe and was somehow able to fit Cortana’s resurrection into their schedule and use her against the UNSC. It would be kind of a similar conflict to what we ultimately got in Halo 5: Guardians, except that it would be just one leg of a larger story and Cortana would be the main villain’s pawn, rather than the main villain. Rampancy just isn’t a compelling vessel for actual character development on the screen, but it would work in my scenario in the sense that Cortana is being manipulated.
>
> I guess what I’m really trying to say is this: Cortana’s rampancy causing conflict with the Master Chief and the UNSC was originally in the script of Halo: Combat Evolved. There’s a reason they trashed it.

Read my second reply which expands a bit on my first.:wink: Hate on H5 story line all you want, it was garbage, but it also gave 343 an opportunity to completely redeem themselves imo. It’s short sighted to say there’s no way the story can be good now.

> 2533274884108738;8:
> > 2533274826056477;5:
> > > 2533274884108738;4:
> > > To be fair, Cortana was cured of her rampancy by the Domain. Rampancy is a symptom of death, not the cause. But I see what you mean. I think lore will explain it away as the Logic Plague or something along those lines.
> > >
> > > FFA and BTB are playlists rather than modes, but I agree they’re important. They cover Slayer, CTF, Assault, and most team-based modes. I did list infection in my absolute requirements though
> >
> > But was she really cured? Cured, in my mind, would mean returning to her previous, normal state, and she is clearly not there. One must wonder, then, if perhaps the Domain is using her for something specific that will be revealed in Infinite. There are some epic possibilities with the story, it’s 343 though, so I’m cautiously optimistic at best.
>
> Cured from rampancy means she isn’t deteriorating. She can still be different personality-wise. That’s why I’m banking on the logic plague theory myself. Or maybe she learned something in the Domain that we don’t know.

I disagree, cured, to me, means that she is back to her old self, and she most certainly isn’t.

whoops, double post

> 2533274884108738;2:
> “No real-money loot boxes” (as Chris Lee put it) does not mean “no loot boxes at all” and it definitely doesn’t mean “no buyable currency which can be used to purchase loot boxes”.

Actually, it does mean no premium currency for purchasing lootboxes. In the official Halo Discord server, the topic of paid lootboxes was brought up, and it was confirmed through Chris Lee’s tweet that paid lootboxes would not be in Infinite. I myself followed that up by mentioning that people would call shenanigans if premium currency was used to buy lootboxes instead (a loophole used by some games in other regions of the world with stricter gambling laws). A 343 rep agreed with me, saying that using premium currency to pay for lootboxes is the same thing as using real money to buy lootboxes, and that will not be in Infinite. If premium currency is introduced into Infinite (no word on whether that will be the case), it will not be used to by any sort of in-game lootbox.