How can Cortana be explained to new players with simple story?She has gone through much more complex changes than Chief in previous games and is the main antagonist in current Halo timeline.
Probably just have her be an evil AI that dies.
AI’s being evil is a very common trope these days, newbies will get it.
New players will probably just play the free multiplayer. I don’t see too many hopping into the campaign without much knowledge of what’s happened prior.
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> New players will probably just play the free multiplayer. I don’t see too many hopping into the campaign without much knowledge of what’s happened prior.
^ This. I honestly see only core players purchasing the game for the campaign. Which will lead to an eventuality that the primary focus will be MP. Which leads me to believe that Microsoft is banking on making the larger portion of their $ on micro transactions via the F2P aspect of the game.
I think they will make it clear that they have a past but not make it necessary to know all of that past to understand the plot. A little like Black Widow and Hawkeye in Avengers.
But those who get curious could always find out by buying the other games.
Maybe they could do it in flashbacks during a fight with cortana to some of the most memorable moments with cortana. It would create nostalgia for us and understanding for them.
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> Maybe they could do it in flashbacks during a fight with cortana to some of the most memorable moments with cortana. It would create nostalgia for us and understanding for them.
That sounds good!
Chief could have flashbacks of his memories with Cortana, also there could be audio logs detailing plot pieces to explain to new players. I know the lore and still struggle to understand the decision-making in creating the Halo 5 campaign.
Same way that Truth got explained to new players in Halo 3?
Meaning not at all, or through an expository monologue…
I would imagine that their entire relationship could be easily condensed into “we were close, now we’re not”. That could either be heavily alluded to or possibly explained to the audience via explanation to the pilot in the game’s dialogue that the players could pick up on.
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> New players will probably just play the free multiplayer. I don’t see too many hopping into the campaign without much knowledge of what’s happened prior.
Monumentally bad take that is contradictory to the lessons learned from Halo 5 and 343’s stated direction for the game. The idea that story players will absorb all story materials and that non-story players will never involve themselves with the campaign is exactly how we got Halo 5 and the integration of novel plots with game plots. The truth is there will likely be players who play this campaign as their first Halo campaign and there will also likely be returning players and casuals who forgot the story and don’t want to be left hanging as a result (it’s highly statistically unlikely that if millions of players buy a game that nobody fits into these two crowds, however small they may be). Of course players would get a fuller understanding and context of the games events if they played prior installments, but the philosophy of “forget crowd X entirely for this mode because I assume they will likely not play this mode based on nothing but assumption” is a bad philosophy.
in the most unlikely of form… terminals,some other collectable, not at all? or simply were given a prologue of events leading up to Halo infinite at the very start of the campaign or some form of a callback.
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> > 2591580321307319;3:
> > New players will probably just play the free multiplayer. I don’t see too many hopping into the campaign without much knowledge of what’s happened prior.
>
> Monumentally bad take that is contradictory to the lessons learned from Halo 5 and 343’s stated direction for the game. The idea that story players will absorb all story materials and that non-story players will never involve themselves with the campaign is exactly how we got Halo 5 and the integration of novel plots with game plots. The truth is there will likely be players who play this campaign as their first Halo campaign and there will also likely be returning players and casuals who forgot the story and don’t want to be left hanging as a result (it’s highly statistically unlikely that if millions of players buy a game that nobody fits into these two crowds, however small they may be). Of course players would get a fuller understanding and context of the games events if they played prior installments, but the philosophy of “forget crowd X entirely for this mode because I assume they will likely not play this mode based on nothing but assumption” is a bad philosophy.
The difference in this case is that the multiplayer is F2P. If you wanted to try H5G, you had to buy the game, which included campaign and multiplayer, so you might as well try out both. For Infinite, newcomers can test out the gameplay free of charge to see if they like the mechanics, and then choose to buy the campaign or even just stick to multiplayer altogether.
Not saying that there won’t be people playing H:I as their first campaign of the series, but the situation is not nearly the same as last time. Plus, with Microsoft pushing the MCC onto PC (and maybe H5G as well) it looks to me like they want the customers to play all the other games before diving into Infinite, regardless of platform. That could imply MS/343 expect the players to already be familiar with the backstory, “soft reboot” notwithstanding.
They should do it through terminals style collectables.
Maybe there could be data crystals or something that serve as a memory fragment of sorts, maybe you have to take them to Halsey to decode and it plays a clip from Cortana’s history.
They would obviously tell the story of how Cortana got to where she is, but also offer new looks at moments that are new for the long term fans.
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> > 2535418979567138;10:
> > > 2591580321307319;3:
> > > New players will probably just play the free multiplayer. I don’t see too many hopping into the campaign without much knowledge of what’s happened prior.
> >
> > Monumentally bad take that is contradictory to the lessons learned from Halo 5 and 343’s stated direction for the game. The idea that story players will absorb all story materials and that non-story players will never involve themselves with the campaign is exactly how we got Halo 5 and the integration of novel plots with game plots. The truth is there will likely be players who play this campaign as their first Halo campaign and there will also likely be returning players and casuals who forgot the story and don’t want to be left hanging as a result (it’s highly statistically unlikely that if millions of players buy a game that nobody fits into these two crowds, however small they may be). Of course players would get a fuller understanding and context of the games events if they played prior installments, but the philosophy of “forget crowd X entirely for this mode because I assume they will likely not play this mode based on nothing but assumption” is a bad philosophy.
>
> The difference in this case is that the multiplayer is F2P. If you wanted to try H5G, you had to buy the game, which included campaign and multiplayer, so you might as well try out both. For Infinite, newcomers can test out the gameplay free of charge to see if they like the mechanics, and then choose to buy the campaign or even just stick to multiplayer altogether.
>
> Not saying that there won’t be people playing H:I as their first campaign of the series, but the situation is not nearly the same as last time. Plus, with Microsoft pushing the MCC onto PC (and maybe H5G as well) it looks to me like they want the customers to play all the other games before diving into Infinite, regardless of platform. That could imply MS/343 expect the players to already be familiar with the backstory, “soft reboot” notwithstanding.
Those are very valid points. I still think it’s inaccurate to claim that all new players would exclusively play the multiplayer (the bulk of them could though). While it does seem Microsoft wants people to play MCC on PC in preparation for Infinite, that doesn’t mean that people will necessarily- some regard them as old games. Infinite could have more of a draw as a next gen, semi-open world game that previous installments can’t offer. Needless to say, there’s quite a lot of variables to be considered.
This is kinda why I’m skeptical of the whole “soft reboot” angle they are going with. We’re multiple main games into the story, so starting from scratch just feels off especially when you main antagonist was one of your main protagonists in four games.
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> This is kinda why I’m skeptical of the whole “soft reboot” angle they are going with. We’re multiple main games into the story, so starting from scratch just feels off especially when you main antagonist was one of your main protagonists in four games.
Indeed.
5 very much rushed into the Galactic Dictatorship angle, and with Infinite not being a direct sequel, I think the scope of the story at launch will be quite self contained; Chief vs Escharum for control of the ring.
Id be surprised if Cortana doesn’t make an appearance (or at least an emissary like the Warden), but who’s she is and what she’s been doing to the galaxy will likely be drip fed to us over the corse of the story.
I imagine there might be a short cutscene before the opening briefly going over ‘recent’ events, similar to Halo Wars and Halo 4.
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> Maybe they could do it in flashbacks during a fight with cortana to some of the most memorable moments with cortana. It would create nostalgia for us and understanding for them.
Is this like Halo 3 or would it be a cutscene?
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> > 2535463903139090;6:
> > Maybe they could do it in flashbacks during a fight with cortana to some of the most memorable moments with cortana. It would create nostalgia for us and understanding for them.
>
> Is this like Halo 3 or would it be a cutscene?
I would say like halo 3.
Now that i have heard what happens in Shadows of Reach book i think this should have been like the opening,first mission of Infinite.It summarises Cortana story perfectly in what could have been the beginning of Halo Infinite.
How was Cortana explained in CE? Strange blue lady that lives inside your head and yells sometimes. Her capture by the enemy risks humanity losing the war. In infinite she’ll probably be “explained” as a strange blue lady that went nuts and took over the galaxy with an army of giant killer robots, and used to hang out with Chief before the going nuts part.