How Weak Will The Covenant Become...

…Compared to the Ancient Evil? Should they become downright inferior or should they stay along a similar level of difficulty and toughness? It’s been stated that they’re beyond anything Master Chief has ever faced before, so maybe they’ll just be complete juggernauts compared to something like an Elite Zealot. I’m thinking that there will be fewer of them due to them possibly being scattered around Requiem but much more powerful than something like a squad of grunts and an elite by themselves.

I don’t see the new enemies being drasticly powerfull, but instead drasticly different.

> I don’t see the new enemies being drasticly powerfull, but instead drasticly different.

If by any chance they’re precursors, i’m afraid they’ll be ridiculously powerful. If not powerful, waaaaay ahead in terms of tech. We’ll see.

> I don’t see the new enemies being drasticly powerfull, but instead drasticly different.

Trust me these new enemies are not to be reckoned with. believe me. but the covenant will be nowhere as powerful as this enemy. even though they did reclaim the elites they are not under their so called “wise leaders” but they are still powerfull

> > I don’t see the new enemies being drasticly powerfull, but instead drasticly different.
>
> If by any chance they’re precursors, i’m afraid they’ll be ridiculously powerful. If not powerful, waaaaay ahead in terms of tech. We’ll see.

Im sorry but I dont see enough proof that the precursors would be our enemy. even though it is a very strong theory of mine and everyone else its just unlikely. judging by the books it sounds like they favored humanity over the forerunners

Remember Glasslands…

I predict that the Covenant will be Child’s Play compared to the Ancient Evil.

Weaker, way weaker.

Covenant are kind of a joke now.

I’m willing to bet that their ground troops will be somewhat equal to the Covenant, for gameplay purposes. However, they will probably have very power ships or some sort of weapon that will make them scary.

> > > I don’t see the new enemies being drasticly powerfull, but instead drasticly different.
> >
> > If by any chance they’re precursors, i’m afraid they’ll be ridiculously powerful. If not powerful, waaaaay ahead in terms of tech. We’ll see.
>
> Im sorry but I dont see enough proof that the precursors would be our enemy. even though it is a very strong theory of mine and everyone else its just unlikely. judging by the books it sounds like they favored humanity over the forerunners

Yea thats the main reason they will attack humans.
They gotta test em to see if there worthy.
Read the forerunner saga i’m pretty sure its explained in one of the books.
Or in the halo 3 terminals…i forget where but i know i heard it somewhere.

I think that the enemy is going to be made up of various types of species, each with their own, unique role (even more so than the Covenant). These servant species have been made by the Precurors, who I believe will be the actual ancient enemy, and we’ll face these creatures through boss battles and stuff like that.

Basically, the Precursors will be the new enemy, but they will have the species they’ve created be fighting the Chief primarily.

The Precurors could created and destroy life at will, customize it to their liking, and speed up the process of evolution with ease.

Imagine all the possibilities of enemies.

Sorry if that had nothing to do with this thread. I just had to let my ideas out.

Should:

-be distinct, not just because of the weapons they carry or how powerful their shields are
-work as a team
-have varying responses like in CE
-be able to switch weapons

Shouldn’t:

  1. stick each other unless they’re Grunts

  2. have bs advantages:

-damage sponge
-1 hit kill melee
-bottomless clip
-Reach Brutes can’t be assassinated
-Reach Ultra Grunts require 2 headshots
-Reach Jackals have only 1 slit, require several melees to the shield, their shield can withstand a plasma pistol overcharge, don’t panic when their shields are gone, bottomless clip plasma pistol overcharge, instant overcharging, instant firing after releasing overcharge, they’re damage sponges, after shooting them in the arm, shooting them in the head is a hit or miss scenario
-H3 Chieftains can’t be stuck with a grenade or supercombined
-Reach AI able to fire gun faster than possible (this was in CE but only limited to Zealots that had the pistol, which never occurred in normal gameplay. Though plasma rifle wielders could overheat their guns)
-immunity to fall damage (CE Zealots had better resistance to fall damage but they didn’t have this)
-fire more aggressively the longer the player stays out of cover (H3)
-able to assassinate you if carrying melee weapon. This is not a problem when I’m trying to kill them but when I’m trying to play with them on Easy, this is annoying (CE Zealots couldn’t assassinate)
-speeded up animations

-omniscience.

you fire your gun, the AI know where you are (this was in CE but their hearing and sight distance was short).

Put your sniper crosshair on a distant AI, the AI will know (this was in CE but it was only for Zealots). The only way to snipe in H3 without being spotted is to exit the map (i.e. on Sierra 117 using the rally point bravo Phantom).

In Reach, you go to some point on the map, the AI will follow and disregard distractions (troopers, Noble Team, allied vehicles).

-player prioritization (this is in CE but it’s mostly for Flood, Hunters, and Zealots).

The AI often focus on you even when there’s clearly a bigger threat right next to them. Even in CE this happens though it’s not as bad and you can help them out without being killed by them.

  1. have bs weaknesses:

-H3 Chieftains can easily be assassinated
-sword Elites can’t leap, run off cliffs
-slow turning melee
-Reach Elites can survive plasma grenade sticks (which are difficult to get)
-Reach AI flinch from nearly every shot (yet they don’t stumble from melees)
-Reach Elites berserk nearly all the time
-H3 Flood easily killed by melee
-H3 slow Flood
-H3 relenting Flood
-taking too long climbing up crates
-camping Hunters

<mark>TLDR: AI should be balanced and tough like in CE and partly H2.</mark>

Only enemies like Zealots should have bs (CE Zealots had the berserking flaw, 1 hit kill melee, high alert level, leap, sniper scope awareness, unrelenting pursuit, could survive plasma grenades, fast rof, resistance to fall damage, were hard to assassinate), but not too much of it (H3 Chieftains and their power armor).

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Dude, you’re a total wuss.

I see them in terms of difficulty and power as the difference between a snake and a bee. The snake will be your main problems, but the bee will kill you if you don’t face it too.

The covenant will be, in terms of the military, just about what you faced before, except with different aesthetics. However, politically, it is -Yoinked!-, because the Elites, who were the main military force (Apparently brutes left) had split up. It will probably be the half who wants to exterminate the humans that find the Chief.

Therefore, I’m hoping that by the end of Halo 4, or by the next game, Thel Vadam and his faction comes back.

Keep in mind that it’s not just ONE new enemy, it is a whole new enemy FACTION including weak, average and strong enemies. Just like the covenant has grunts, elites and hunters, for example.

So obviously some will be stronger and some will be weaker.

> …Compared to the Ancient Evil? Should they become downright inferior or should they stay along a similar level of difficulty and toughness? It’s been stated that they’re beyond anything Master Chief has ever faced before, so maybe they’ll just be complete juggernauts compared to something like an Elite Zealot. I’m thinking that there will be fewer of them due to them possibly being scattered around Requiem but much more powerful than something like a squad of grunts and an elite by themselves.

The Ancient Evil will probably be more powerful, but “more powerful” covers a lot of ground. Maybe they’ll simply be more numerous, like the Flood. Or they are fewer in number, but better equipped with better technology.

343 keeps emphasizing that the new enemy works together better than anything else we’ve ever faced. This suggests that they are numerous, and that they are sapient - so I think the main difference between them and Covenant troops are strategic fighting - while the Covenant like to juggernaut their way through everything, the new enemy will probably display more tactical mastery.

>

If that’s true, then how come I can handle H2 LASO?

How did I manage to clear the Cairo bomb room with little to none effort?

I have every right to play unfair if the AI are going to play unfair (a.k.a Reach AI. Even H2 Jackal snipers are more fair than Reach AI). In fact, now that I see how much people love Reach and tell me to adapt, I think I’m just going to quit Halo right now… don’t expect me to be back on here for a long time!

I think they shouldn’t have a huge damage upgrade, but I do think they should be smarter, faster, more strategic, and more ferocious. I think they should have attacks that vary greatly from unit to unit, not just different ways of shooting and melee like the Covenant. They should have weapons that are so drastically different that it’s confusing to tell whether or not it’s shooting or melee.

They probably would put up a dang good resistance against the new enemies. They are probably not too different from eachother as far as combat will be.

> I don’t see the new enemies being drasticly powerfull, but instead drasticly different.

Illegidly, they will be smarter than the Covenant and will probably have better weapons.

Am I the only one who is scared of the Ancient Evil?