How we can reduce the amounts of game quitters!

Ok so I was playing some halo 5 strongholds and then 1 person that was on my team thought it was a good idea to leave before the match has already started. Even with the teams being 3-4 we were winning and then a other person left our team when the score was like 57-49. So it was 2 v.s 4. Me and the other guy who did not leave the match lost by around 10 points. The point that im trying to make is that quitters can make any online multiplayer game unfun. So I was thinking the best way to get rid of these people and I think I found out the best way to do it! This idea of mine will even make players want to go in a warzone/arena match that has already started.

Ok so heres my idea. Every week you can leave a match 3 times. We will call these quitter tickets for now. And what these quitter tickets do is allow you to quit a warzone/arena match without anything happening to you. These quitter tickets will reset every week and they will not stack. For example if I only used 1 out of the 3 quitter tickets one week, I will not get 5 quitter tickets the next week because I did not use the other 2. So what would happen if you quit a match and you have no more quitter tickets? Well first you will not be able to go into a other match until the match you left is over. Once the match is over the guy who took over for you because you left will have 2 options. get 3000 of your req points AND gets to pick 3 of any of your req cards. The only cards that person would not be able to pick are the permanent cards. So that means if you have 3 phaetons cards . The person who took over for you can pick those 3 phaetons cards plus get 3000 of your req points or he can pick just to get 6000 of your req points if he does not want any of your cards. So let say you do not have 3000 or 6000 req points? Well the guy who took over for you will still get their 3000/6000 req points but you will be put in req ponit debt. So let say you had 1500 req points and he took 3000 req points from you. You will be put in a 1500 req point debt so next time you play warzone or arena and you get 2000 req points at the end. You will only get 500 points because you owe 343i 1500 req points because it was 343i who payed that one guy 3000 req points that you did not have at the time.

Ok so let say you were put in a match that already started because someone left but that person left with a quitter ticket. What will you get? Well you would get a silver/bronze pack to open or maybe 343i could make a special req pack for it. A other thing is that having a chance to be put in a game that already started would be 100% optional. There will be a button on the arena and warzone screen called something like “Are you ok with spawning in a game in session.” How its done currently is that you get spawned in a warzone match that already started and you can not do nothing about it. And currently you cannot be spawned in a arena match that already started but if 343i do this system I thought of it will make players not want to quit as much and it will make players want to join in a game that is already in session. But let say 1 person quits then a other person joins to take his place then that same person who took the place of the quitter quits himself? Well then if a other person joins to take their place and plays to the end then he will be collecting req points and cards from the other 2 previous quitters. And let say if you quit a match with no quitter ticket and no one takes your spot. Then the mvp of the team you left will get those 2 options.

Well thats my big idea. Please comment back if you like it or not. How I see it the only people who will not benefit from this are frequent quitters.

Yeah. No.

I agree that the punishment system needs to be changed but I don’t agree with your methods. I think it would be better to just increase the severity of the current system.

You will never make people quit less in general. What would help the most - a balanced matchmaking system. Teams are usually never even close to individual skill levels in my experience so far. That’s the main reason people quit - they are getting stomped into the floor. The other reasons (lag, real life events, etc.) - you will never be able to stop.

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> You will never make people quit less in general. What would help the most - a balanced matchmaking system. Teams are usually never even close to individual skill levels in my experience so far. That’s the main reason people quit - they are getting stomped into the floor. The other reasons (lag, real life events, etc.) - you will never be able to stop.

Well I never said it will stop it 100% but I would think it would make someone think twice before quitting. And maybe it should be more like 3 quit tickets a day and not a week.

Make it like Reach, after X number of quits, you get a 10 minute ban.

That seemed to work pretty well in reach, quitters appeared in about 1 out of 15 games for me.

People saying they should get a 24 hour ban are wrong, in my opinion, that is just too harsh for quitting. A real solution would be to allow join in features.

Make the game less hardcore and frustrating for average players, they only quit because they get steamrolled by other teams and they’re not able to compete.

Make a game that is truly enjoyable to play, and then offer as much variety possible within. PvE, PvPvE, PvP, as many playlists as possible - some with variety within themselves, ranked and unranked lists, customs browsers, file-shares, file-browsers, etc. and so forth.

If you make a game that is fun, and offers variety (however is not willing to compromise its identity to offer something to everyone) then you will have quitters just like every other game, but you should expect quitters to be a minority at the very worst. I understand that isn’t the easiest thing to do…in fact, it’s a tall order, but this is Halo. This is the expectation.

I do not want to see players being banned more harshly when BTB is nothing but a forge world mess, there are zero social playlists, a horrid ranking/matching system in place, awful maps all around, and hardly any of Halo’s fan-favorite playlists in place. Banning people for trying to play through the fact that what they want to be playing a Halo game is not currently there is just stupid. It’s shortsighted as hell, and I hope to god 343 doesn’t oblige with all these requests for harsher bans.

Burrrrrrrrrrrn them!!!