Makes zero sense whatsoever that a company which came to understand the value of implementing such a system in the MCC didn’t understand that it’s the most common sense method to provide the player base access to what they want when they want. It’s beyond disappointing and inexplicable that it wasn’t part of the initial design process for Infinite’s matchmaking.
Is it an issue regarding how to incorporate a Match Composer paired with TrueSkill2 and TrueMatch? It sure would be great if there was an Engagement Lead who could discuss such complexities with the community and reasons behind particular decisions. Still don’t understand why there hasn’t been anyone assigned to fill the shoes of Josh Menke.
Also, it’s a shame that these modes weren’t available at release along with a Match Composer to allow people to play what they want when they want:
MCC system is actually pretty poor for most games and should be avoided, it just appears good on the surface.
I imagine they only implemented it into MCC because it was too difficult to determine defined playlists when there are such a high number of gametypes and game variety available.
Just based on what you proposed (if we keep the current system for ranked) you would be splitting the population 33 different ways.
MCC’s matching composer is my favorite feature of any game in the entire last generation. I’m surprised 343 didn’t realize the gold they struck with that feature. To me, i’s just crazy it’s not there
If their argument is followed through that it would make certain playlists unhealthy, then why do it to MCC so late in its life cycle? Isn’t that essentially burying the proverbial hatchet into MCC?
A Match Composer allows players to search multiple modes simultaneously if desired. That doesn’t mean the player base is guaranteed to be broken up, nor does it mean that the player base won’t be broken up at all. It just means that players have the ability to decide what modes they want to include themselves into for specific mode/list player pools during a search.
To be clear, I’m also suggesting that Infinite’s Match Composer should be more advanced than MCC’s. Players should be able to que up modes across Social Arena, Ranked, & BTB environments simultaneously — assuming they’re not in violation of particular mode/playlist Fireteam rules.
Rules such as FFA obviously requires the searcher to be solo, Doubles restricts the searching Fireteam to be two players or less, Ranked playlists require all teammates to be using the same style input device, etc. Beyond that there doesn’t need to be any additional restrictions to queuing a variety of modes/playlists across multiple environments.
You’re just wrong Ken, the MCC match composer will cycle through, if there are enough ppl queued for it, and it seems to prioritize lower pop qeues. If I queue for big team slayer and snipers i will always get 3 ish games of snipers in a row after I play a few Slayer games.
Besides it’s really not hard to make an algorithm that does that. Do you really think it’s as simple as them throwing everyone into the very first game that’s available? It’s never been that way, esp with MMR and other stuff in the background
Like I said previously, you don’t know what you’re talking about. Algorithms can be implemented to ensure users are cycling through their mode/playlist selections whenever the population allows for acceptable parameter matches to be formed. Besides at this time in the game’s lifecycle population shouldn’t be a problem whatsoever, even in less popular modes/playlists, if the core gameplay isn’t absolutely terrible.
Low population playlists are inherently bad, so match composers that cycle through them also end up being bad because you’re forced into poorly matched games if the game can even get a close enough match.
I play a lot of Halo MCC and I played it when it was even more barren than it is now. The match composer sucks. If I wanted to go 20-3 every other game, I’d play against bots.
I haven’t forgotten it. I consider it in the same vein as Action Sack and numerous other more specialized modes that will likely require the involvement of community Forge creations. Besides those are modes/playlists that don’t typically get made available at launch/release. The layout I generated was simply listing all the modes/playlists that I think are (1) expected core modes/playlists that should be available for every Halo title’s release, and (2) some modes/playlists that are so simple in nature by being a pretty easy-to-setup variant that they ought to be included at release too such as: SWAT, Snips, Fiesta, Multi or Triple Team, Doubles, FFA, and perhaps Squad Battle.
Nope, I’m sorry to disagree. Match Composer is the best thing to ever happen to online gaming. Choose your game, and type, and hope others agree. If not, then expand your choices. How is this bad?
What are you talking about? I use the match composer to play solely H2A and it’s pretty much the only way I’ve been able to play that game. The match composer is one of the best parts of MCC and gives players a choice in what they want to play. And if there was a concern of splitting the population, then challenges could possibly incentivize players to play those game modes. Objective game modes are by default going to be less populated, and though I like objectives I want people to have a choice in what they’re playing.
This is the obvious answer, the alternative being that they just forgot how to put in more fully featured playlists and matchmaking systems and made it the way they did on accident.
Good point. A match composer has always been an absolutely essential part of every Halo game. It’s been what initially brought people to play each game, and it’s the main reason why anyone played longer than a few weeks. Without having match composers, every Halo game would have died in less than 3 months.
Oh, wait-
And that’s a non-issue anyway since a “quick play” option should simply be finding whatever will be the fastest match to get into, in case you don’t care what to play. Not the one grab bag playlist available that simply lumps everything together.