Driving home from vacation I was thinking a lot about warzone, especially since I am missing out on turbo. Now I think there should have never been an option to win by destroying the core. It really should have been which ever team reached 1000 points first. Now some are already thinking “farming would be worse”. Well not necessarily. How I would help combat that would be #1 getting to 1000 would be a bit easier, more points for holding garages/armories and enemy kills. But also what I would do to really change things up is the enemy AI would be more aggressive. They would move around the maps way more. They wouldn’t stay in certain areas. That would make it harder for teams to pin other teams in their particular base as they would have enemy AIs attacking them from behind or their flank. I would make it so enemy AI could capture and hold garages or armorys and they would be a bit tougher if they capture one. I think warzone would be A LOT better that way… . Make it an actual WARZONE.
Oooo yaaaaasss, AI that moved around the map and capped bases, that would be super interesting. Sorry to hear you’re missing out on Turbo bud 
Great ideas, but there’s a lot more that needs to be done to Warzone to make it better. I think I made a thread about this a while back.
I heard this idea flying around:
- Everyone on both sides stay on the same REQ levels. Both teams level up as the game progress.Not very original but I think this idea can help reduce farming and make the game more fair to everyone in the game. Feel free to further put some thought into this.
> 2535434548670205;2:
> Oooo yaaaaasss, AI that moved around the map and capped bases, that would be super interesting. Sorry to hear you’re missing out on Turbo bud 
Exactly a team couldn’t really keep another team pinned in their base if enemy AI were actually attacking them from another side. They would have to fight two fronts essentially. Making it way harder to pin a team back.
> 2535455681930574;3:
> Great ideas, but there’s a lot more that needs to be done to Warzone to make it better. I think I made a thread about this a while back.
Somewhat but as of now teams can chose who fight pretty much as AI doesn’t seek out fights. They stay in one area. AI truly should move around the maps and actually attack players.
> 2533274816788253;6:
> > 2535455681930574;3:
> > Great ideas, but there’s a lot more that needs to be done to Warzone to make it better. I think I made a thread about this a while back.
>
> Somewhat but as of now teams can chose who fight pretty much as AI doesn’t seek out fights. They stay in one area. AI truly should move around the maps and actually attack players.
I definitely agree with that. That’d make Warzone a lot better. I’m just saying it takes more than that to fix it.
> 2535434548670205;2:
> Oooo yaaaaasss, AI that moved around the map and capped bases, that would be super interesting. Sorry to hear you’re missing out on Turbo bud 
I could only imagine how great that would be.
Ske7ch as we look to the future, this is probably already in the plans as H6 is being built, but want to recommend focus groups with those of us that have alot of WZ playing time. We all realize that not all suggestions will make the final cut, but there are a lot of great ideas out there at least worth talking about.
If there was more AI around it might help make levels more equal since there would be more options to gain req level to catch up with any one snowballing.
> 2533274962122285;10:
> If there was more AI around it might help make levels more equal since there would be more options to gain req level to catch up with any one snowballing.
Yes I agree with this.
> 2533274816788253;6:
> > 2535455681930574;3:
> > Great ideas, but there’s a lot more that needs to be done to Warzone to make it better. I think I made a thread about this a while back.
>
> Somewhat but as of now teams can chose who fight pretty much as AI doesn’t seek out fights. They stay in one area. AI truly should move around the maps and actually attack players.
Would certainly make for some ridiculously frantic fights. Maybe even have it go so far as that the AI starts targeting the team thats doing better specifically. So if you’re rolling the enemy team, all of a sudden you’ve got a horde of one-shot capable ultra-tough enemies coming at you AND the enemy team.
> 2533274907200114;12:
> > 2533274816788253;6:
> > > 2535455681930574;3:
> > > Great ideas, but there’s a lot more that needs to be done to Warzone to make it better. I think I made a thread about this a while back.
> >
> > Somewhat but as of now teams can chose who fight pretty much as AI doesn’t seek out fights. They stay in one area. AI truly should move around the maps and actually attack players.
>
> Would certainly make for some ridiculously frantic fights. Maybe even have it go so far as that the AI starts targeting the team thats doing better specifically. So if you’re rolling the enemy team, all of a sudden you’ve got a horde of one-shot capable ultra-tough enemies coming at you AND the enemy team.
Well I wouldn’t make it so they target the team that is winning specifically however if one team is pinned in their base and the other team is out controlling the map more they would be targeted more just because they would be out in the open.
Also since the AI would actually be out looking for fights and attacking I would make them less bullet sponges though. But imagine how cool would it be if the AI captured the garage they could call in vehicles. Make warzone an actual WAR zone.
> 2533274816788253;14:
> Also since the AI would actually be out looking for fights and attacking I would make them less bullet sponges though. But imagine how cool would it be if the AI captured the garage they could call in vehicles. Make warzone an actual WAR zone.
“OH GOD THEY’VE GOT A HANNIBAL SCORPION!”
I don’t know. It kind of sounds interesting, but I think too many A.I. on the map just roaming around would also make for a frustrating experience considering you have to deal with the enemy team and now you also have to deal with roaming A.I. who have better aim than a lot of people.
> 2727626560040591;16:
> I don’t know. It kind of sounds interesting, but I think too many A.I. on the map just roaming around would also make for a frustrating experience considering you have to deal with the enemy team and now you also have to deal with roaming A.I. who have better aim than a lot of people.
That is how war is supposed to be. Why should enemy AI just stay in one small area of the map? They certainly wouldn’t on a real battle field.
In war, people don’t have auto aim like the A.I. do in this game. I don’t need a pack of crawlers constantly getting me down to one shot for an entire game and then having FishTaco20 shoot me once and kill me from across the map with his BR.
If the current levels of A.I. were free roaming, then that wouldn’t be too bad although it might not make for an interesting enough experience, but Firefight levels of A.I. would be too much.
I like the idea, making the A.I. more aggressive and move around more would make things more interesting I think too. I don’t know about taking out destroying the core but if they did make a test on this I would a couple matches on it.