I’m aware everyone is feels that fighting Warden Eternal is frustrating as hell, especially more than once after defeating him, but I just thought of an idea that makes me reason that I would’ve been glad to fight him if he had the following traits that were different to the next battles: (particularly in the campaign).
For the first time Osiris meets Warden, I would keep that battle the way it was.
Next Chief meets him and he is similar to defeat, however…
As Warden experienced the battles of both teams he should’ve improved his combat against both of them in different ways. (A Forerunner tradition of learning enemy motives and skills and how to respond/attack)
Osiris battle 2: The next time Warden collided with Osiris he would’ve remembered how they defeated him and he would’ve used different strategies to try and beat Osiris (you the player obviously). One such way of doing this could’ve been separating the squad by selective remote teleportation (forerunner technology) and tormenting them with Prometheans while surrounded by darkness. Eventually the squad reunite but Warden appears amongst them in his darkness and the light may disappear at his will or his own defeat. So occasionally he might do that a few times to Osiris for 10 second periods
at the minimum. Bonus: and after let’s say beating him they fall down the side of a Guardian, who knows right?
Chief battle 2: Warden could fly!!! What I’m trying to say here, is Warden, being such an interesting character, could actually have highly advanced customisable upgrades of himself with different with more ferocious appearances. This battle he could’ve lifted the ground from beneath your feet and summon slips pace portal traps for Chief to watch out for. Warden could’ve also easily grabbed his opponents (Chief) mid air and strangle him while his team mates have a time limit to rescue him.
See how I’m mixing this up? These battles sound different t to the last. Problem is, Warden isn’t properly defeated. He gets stronger each time is is while using other bodies at his disposal. This is what 343 should’ve done. Play Kingdom Hearts and you’d understand that fighting the same boss can actually still be fun. All the boss needs is a different approach to killing you.
Later battles etc… While his skills become more challenging.
Now, Warden’s last battle with Chief. (Blue vs Warden x 3) could’ve actually been a much better battle. What could’ve happened, rather then Warden attempting to kill you with a few of the same bodies (because he’s tried that before) is perhaps use holograms of himself that appear in different locations to trick you.
Imagine walking into a wide area full of mirrors on all sides. Imagine a Warden was amongst one of his holograms and you had to quickly figure out which one was the real Warden before he strikes. Then once he strikes, or if he’s found and you stop him from projecting fake holograms of himself, he then could have wings and grab you, throw you up in to the sky and he might try to melee you in the air. If you are quick enough you could melee him back while landing safely back on the ground. Otherwise, Warden could then even use his original bodies to spawn for even a few seconds simply to torment you… Or even then he could use all his skills from all battles fought to make it the ultra battle. He may even shift walls…
If you don’t agree with this idea I don’t blame you. But it still would’ve been a way cooler ending fight of cutscenes rather than when Cortana pats Warden on the back like a puppy to stop him. Seriously.