How visible RANKS could have been possible..

One of the main reasons why ranks aren’t included is because of cheating. Visual ranks promoted cheating, and people would do anything to get that sweet number by their name. All of this aside, I way prefer visible ranks being a fairly competitive person and I think they should without a doubt be in the game. Now this isn’t really a solution for account selling, but that kind of stuff happens whether we like it or not.

Obviously this cannot be implemented in halo 4 but, if the game were “tied” with your live profile, meaning only guests and your Xbox live profile could play infinity, then cheating would eventually get reduced to a minimum.

NO ONE will repeatedly buy a 60 game online to host boot or DDoS for a special number by their name. They get caught, they’ve basically thrown away 60$. This can effectively reduce cheating, and although you don’t have the convenience of loaning your disk to your friend, it is well with the ability of playing a competitive online game without cheaters and knowing where your skill level stands on a visual level.

Thats basically what EA does with their online passes…

Tying a game to an Xbox Live account is a horrible idea and far worse than just making the rank visible only to the individual player.

1-50 with 3 month seasons. Or 1-50 that slowly decreases if you’re not playing ranked games.

Getting to the top is cool, but staying there is what requires skill.

I personally just hoped the ranking system would’ve been ranked/social divided, nobody likes global ranking because some people’s true skill will go down because they get matched up with someone playing with 3 guests. I often have friends playing at my house, and I got a lot of hatemail for not having a MLG pro team with me.

Just give it up, Halo is a story focused game and always has been.
I’d rather they scratch multiplayer completely and just make a 200 hour campaign, but that’s just me. Multiplayer is just for pure replay ability not for spending years trying to impress people with your magic number 50 next to your name.

It’s a very intelligent way of handling it. You pay for the access to the multiplayer once when you buy the game. If you want to throw it away because of cheating then so be it, but I can guarantee you that people will stop to a significant extent.

> Tying a game to an Xbox Live account is a horrible idea and far worse than just making the rank visible only to the individual player.

I am only talking about tying the live experience to the profile. Custom games, system link and campaign can all be in disk and shareable.

> Just give it up, Halo is a story focused game and always has been.
> I’d rather they scratch multiplayer completely and just make a 200 hour campaign, but that’s just me. Multiplayer is just for pure replay ability not for spending years trying to impress people with your magic number 50 next to your name.

Then play social.

> > Tying a game to an Xbox Live account is a horrible idea and far worse than just making the rank visible only to the individual player.
>
> I am only talking about tying the live experience to the profile. Custom games, system link and campaign can all be in disk and shareable.

I know. It’s a horrible idea. It removes all value of this as a used game. There’s no reason for that when there are much simpler and less draconian solutions to the problem.

So are you gonna code this ranking system for them? Figure out all the algorithms and mathematics behind it? You people are so ignorant.

I personally don’t care about used games. I give my money to deserving developers and don’t go out buying games Willy Nilly. I try it before I buy it unless is a major title.

Solution solved.

> So are you gonna code this ranking system for them? Figure out all the algorithms and mathematics behind it? You people are so ignorant.

If you had been following the topics and news about rank, then you’d know that 343 said that people are matched up by a skill based system. All that would need to be done is allocate a number to skill levels that are used in the behind the scenes matchmaking process.

If you didn’t understand that either then ill put it bluntly. The algorithms and mathematics are “apparently” already in place.

> > > Tying a game to an Xbox Live account is a horrible idea and far worse than just making the rank visible only to the individual player.
> >
> > I am only talking about tying the live experience to the profile. Custom games, system link and campaign can all be in disk and shareable.
>
> I know. It’s a horrible idea. It removes all value of this as a used game. There’s no reason for that when there are much simpler and less draconian solutions to the problem.

And what about if I go over to a friend’s house?

Bring your profile on a USB or download it on their Xbox. Quite simple actually.

I’ll play regardless with or without rank.

It be great though if 343i did include one, least then I won’t see an excessive amount of threads being made about it…but its done now!

This is how they want it, it could change…but for now this is how it is!

I think online passes are the way to go if it means geting ranks back.

> Just give it up, Halo is a story focused game and always has been.
> I’d rather they scratch multiplayer completely and just make a 200 hour campaign, but that’s just me. Multiplayer is just for pure replay ability not for spending years trying to impress people with your magic number 50 next to your name.

/facepalm… You realize MP is the only thing that keeps Halo as popular as it has been right?

What you are saying MP is is what you think it is…not most people. Actually you would be in the EXTREME minority thinking MP is only for replay-ability…

> I think online passes are the way to go if it means geting ranks back.

At this point I dont care if they want me to tie the dang thing to my social security number… I just want to have visible rankings SOMEWHERE in this game so I get paired up with teammates who actually want to win.

Exactly, the reasoning behind not having skill ranks is BS. It is what made halo 2 and halo 3 addicting day after day. 343 made many improvements, but how could they leave this out???

There are so many solutions to the “problems” that visible ranks present, yet 343 decides to scrap them all togethter. I just don’t get it.

How can you so directly neglect that subset of Halo fans? It has so little meaning to 343, but so much to so many Halo players.

Why 343, why?