Well, let me start off by saying this; we as a fanbase have argued countless times that some weapons are just re-skinned variants of each other (e.g. Storm Rifle & Assault Rifle)
Well, I’ve got suggestions on how to innovate upon these weapons to make them not so boring and redundant and to most importantly, to make them recognized for their abilities.
List of all Weapons deemed “Redundant” and how to fix:
Storm Rifle- This is kind of a tricky one, but what I think we should do is give it the “vent heat” capability that the Plasma Repeater had in Reach. Also, we should give it a new ability which borrows heavily from Halo Wars’ Locust upgrade “Overcharge”. This ability is a player-controlled mechanism specifically for the SR that allows it to overcharge it’s battery and increase the damage of it’s plasma significantly at the expense of 75% of its battery lasting only 10 seconds.
Suppressor- Again, a tricky one, but I think it deserves a targeting reticule from Reach like the one’s elite players were given in Invasion. Second, it needs heavily dampened bloom and lastly, it needs to fire faster the longer you hold the trigger.
Beam Rifle- A sniper is a sniper right? Well, the Binary still manages to differentiate itself marginally; the Beam Rifle can too. What can be done is first we increase the battery life, second we add a “blind” effect as I’ll explain. What this does is that when a player is in possession of a Beam Rifle, and they nearly miss, they will blind the player for 2 seconds because of the strength of the beam’s light.
Scattershot- While not entirely redundant, I think it needs a higher rate of fire and reduced inconsistency.
Got any more? Or maybe you want to tweak/insult my suggestions? Leave feed back here.