i hate these forums because of people like you constantly making new -Yoinking!- topics about the ranking system you cant even find anything good to talk about anymore with all the complaining. The only difference from halo 4 to 3 is that you cant rub your rank in peoples faces thats it! The ranking is there you just cant see it.
> > and to be honest seems so stupid considering how successful Halo 3’s Ranking system was.
>
> I stopped listening after reading this. Halo 3’s ranking system was riddled with problems.
Every problem That 1-50 had in Halo 3
Arena has EVERY SINGLE one of them + a few more
> > > Some last minute points before I go
> > > 1) I done a poll on waypoint and 73% of people would prefer a ranking system similar to H3 than any sort of progression system.
> > > 2) on H3 around 70% of players would be in ranked playlists with the other 30 in social.
> >
> > You do realize that poll results from here are pretty inaccurate, right? You have a tiny fraction of the Waypoint population that answered your poll which represents and even tinier portion of the Halo population as a whole.
>
> More people need to take a statistics course.
He is referring to your first point, and he is right. Doesn’t really matter if you like it or not.
Halo 3’s ranking system is no better than the CoD ranking system. It is so broke it’s bs. It is godawful to use. I don’t know why people praise the system so much. Oh yeah I do. Ignorance.
A few rotten apples can spoil the bunch.
But, to be honest, I personally hated, with a fiery passion, getting messages after every freaking match asking “If anyone wanted to buy this awesome level 50 account”. EVERY match.
> i hate these forums because of people like you constantly making new -Yoinking!- topics about the ranking system you cant even find anything good to talk about anymore with all the complaining. The only difference from halo 4 to 3 is that you cant rub your rank in peoples faces thats it! The ranking is there you just cant see it.
I actually see it more like male genitals. If it is that big, whip it out and beat them to death with it.
I think I’m gonne make a MEGA THREAD where everybody can post their problems with the ranking system and stop spamming the rest of the forum…
People dodging taxes and colourful rainbow stickers is completely different to Halo 4’s ranking system, which to be honest, none of us know that much about. Poor analogy OP.
@Username, you are absolutely right. Logical well thought out points, which on these forums is a rarity.
As a pointer, why is it that the logic used is:
-We have a system that works apart from one small feature (Deranking/boosting), and a majority of people like it apart from this.
-Instead of improving the banning system and preventative measures, scrap/hide it in Reach, then make an apparently new system for Halo 4, which players will find new ways to manipulate. As opposed to fixing the system already in place!
Ya, frankie seems to be incredibly ignorant.
Saying things like oh levels 45+ didn’t give me a problem because they were mostly not legit. Uh, im sorry but how the hell would you know? You never played any, not 1 single playlist at levels 45+.
> People on this forum claim it was too easy to get a 50 due to all the problems, yet none of the people who complain about it even have one. People who’re complaining on here are in the level range where your online game experience is hardly effected, it mostly comes in the higher ranks. People boosting isn’t an issue as they still have to win matches at high levels legitly to rank up, so if they can get to a 50 boosting they would legit anyways, just slower. Odds of joining a match with someone on your team deranking wasn’t very likely until after the population plummeted due to Reach’s release, maybe a 1/15 chance at the lowest, but I remember preReach release hardly ever having that problem. Buying & selling of accounts is a problem that will happen with any game with ANY ranking system PROGRESSION or RANKED just look at WoW, SC2, CoD, etc, just about any popular game with any system whatsoever.
>
> Point is 1-50 was one of the most favored things out of the Halo series, it’s a reason a good amount stuck around on Halo 2 & 3 for all the years until the next installment. It is highly acclaimed (not as much on here, you all know why) and was a highly successful way of determining your skill if you aren’t trying to gain the system. There is a reason why it’s a variation of the way they determine your skill in chess (ELO system), and variations used in highly competitive MOBA games.
>
> Cheating will happen in any game with a system worth cheating for (including progression), letting that ruin something so loved & awesome is such a shame, as it happens in nearly any game, video game or not. If you’re just worried about people making fun of you for your rank then you need to either learn to use the mute button or grow up and stop being so insecure, because that is such immature reasoning, and it also clearly states “online interaction not rated” so take out your mic if you can’t handle that there are rude people on the internet as it will happen ranking system or not.
>
> We should be looking at ways to perfect the banhammer and stopping the cheaters rather then removing a beloved part of the series for many years, 343i is going about it wrong and it’s a shame.
Exactly. People are too stupid to see that cheating will happen in every game, look at all the FF credit boosted inheritors on Reach, does this mean the entire FF gametype or rank system should be scrapped? Of course not.
Trueskill had flaws, but it was the best we had. Besides, quit bans will make de-ranking far harder. Who’s gonna quit, get banned for 20 minutes, and CONTINUE to do that throughout the day? Most derankers would search and leave, then the auto search would keep putting them in games. With quit bans, they would have to be there and be incredibly patient. Even if deranking was possible, it would be too much effort to do, and people will stop doing it.
Getting rid of deranking isn’t even hard. Just remove or lower teammate influence on truskill. Or set a cap on it.
Example
If im a 45 playing with a 35 I should get rewarded more for winning than if I was playing with a 44 but if im playing with a 10 I should still only get the same reward as playing with a 35. Make the cap on the reward only 10 levels. That way deranking does nothing.
Halo 3’s ranking system was the BEST for team-based gametypes, it encourages winning and it’s skill based. If you win, you level, if you lose you don’t. It promotes teamwork for you to rank up, therefore winning is now beneficial to everyone, not just the players who get the most kills. It isn’t a time sink system that is so ironically called progressive (when it’s a regressive system if anything).
Halo 4’s current system looks like Reach and the standard progressive system in every shooter. In Reach if I cap’d the objective it didn’t matter, because if I get the most kills and a good KD I will probably get more credits than ANYONE in the game, even if I’m on the losing team, Reach didn’t reward players enough for victories or incentivise objectives, hence the reason objective slayers get more credits than players who cap objectives and get a respectable amount of kills.
In Halo 3, people who played the game objectives ranked up quicker, in Reach, slayers got the most credits in every gametype, winning wasn’t needed to rank up, if you lose 100 objective games but still get kills you could be ranking up at the same rate as the winning teams, if not faster, how is that a good system?
The trueskill system had flaws but was the best thing we had, the few people that boosted didn’t hurt anyone but themselves, because they would now play better players, and the rank doesn’t actually do anything, it was what a rank should be, something that gives the player a target to reach while they are enjoying the game.
> People dodging taxes and colourful rainbow stickers is completely different to Halo 4’s ranking system, which to be honest, none of us know that much about. Poor analogy OP.
I agree that this may not have been the best analogy but ill try to explain.
The colourful rainbow stickers refer to the Rank (recruit/inheritor) that is given by the progression system which is heavily based on time played and is essentially a diagrammatic representation of this. The stickers also suggest that anyone impressed by a persons progression rank would also be impressed if they got a sticker for tidying up the kindergarten painting set and keeping the paint inside the lines of their drawing.
The tax analogy shows how, by only looking at the very small problems and focusing on these and completely avoiding the many good points the majority of people will be adversely effected which does not solve anything.