In a game like Halo, where the individual has a huge impact on the game outcome, quitting is a major issue in my opinion.
Quitting players can change the entire game in disfavour for their former team mates and have a negative effect on the overall game experience in general.
It seems like that the amount of quits has steadily increased over the last 3 games, especially Halo 4 has suffered under a heavy quitting epidemic.
The question is: How can you prevent that Halo 5’s multiplayer experience will suffer under the same issue?
At first, I think you have to ask yourself why people even quit. What are the reasons?
There are two kinds of quitting: intentional quitting and unintentional quitting.
Intentional quits during the game are mainly caused by frustrating circumstances such as:
- Loop-sided teams
- Getting jipped into an dominated team
- Getting spawn-trapped
- Unsportsmanlike team mates
- LAG
A special case are frequent intentional quitters that quit games for absurd/arguable reasons like don’t liking the map, don’t getting the preferred weapon/vehicle, fear to harm their beloved K/D, etc.
Unintentional quits are caused by a “higher power” such as:
- Power/ connection issues
- Real life interferes
Now that we know why people mainly quit games we can think about how to prevent that for the most part.
Should people get punished for quitting?
I think punishment isn’t the solution since the majority of quits has been caused by frustrating gameplay and strict and hard punishments will likely only cause more frustration. Plus you have to consider the players that quit unintentionally.
In my opinion, the player should be encouraged to stay in the game but not forced. The matches have to be balanced, fair, entertaining and simply fun. Enjoying a match is the simplest reason why the player would not consider to intentionally quit it.
I think an important step to achieve that is a well-working match making system to match players with equal skill and to form teams that are on par.
Besides, with Dedicated Servers I think it is very likely that JIP will function a lot better and could replace quitted players during seconds.
Nonetheless, I think there has to be some restrictions to prevent frequent intentional quitting but those restrictions should not heavily affect the players who unintentional quit.
I think each player should receive a certain amount of free quits per day. Once you used up all your free quits you would receive a time penalty for the next quit on that day. Besides, every following quit would add 5 minutes more to the penalty.
For example after using up all your free quits: 1. quit – 5 min penalty, 2. quit – 10 min penalty, 3. quit – 15 min penalty and so on.
What do you think about that?
How could you effectively solve the quitting issue?