How to simply fix Halo Wars 2 and most of the UNSC

Ok, so Halo Wars 2 has been a bland let down for me so far, but here’s how some simple stat changes can make this game “Great Again”.

FIRST, Edit the stats for the troop count and Pop count so we can have the large armies we’ve been wanting. It’s a new Generation of consoles, I know they can do it.

SECOND, Change the Tech level to the way it was before. Move the Tech points back into the generators, and get rid of the dang power resource. No one asked for it. Just make the generators more expensive to compensate for it, and make it like it was in the first game.

THIRD, Change the damage values for the troops to the way it was before. By that I mean, bring back the good ole “Rock, Paper, Scissors” formula. My infantry shouldn’t be able to squish an army of vehicles. They should squish an army of air units instead. And why do we have 2 anti-infantry units in the barracks? The snipers and the Flamers are both anti-infantry, so why would you ever use the flamers when you can just sit back with snipers and pop heads?

FOURTH, Give us more spartans. In the first game we could field 3 of the bad boys (And the one girl in campaign). So why not here? The one spartan isn’t powerful enough to warrant a one unit restriction.

FIFTH, let us rain down the ODST like the Helljumpers they are. There’s no reason to not let us drop it like it’s hot like we did in the first game. That’s what made them so good!

SIXTH, Buff the leaders for the banished (Right now it’s only the brute) Leaders are meant to be powerful enemies that can destroy armies. Just buff his health and his damage.

Everything I have listed here can be fixed with simple stat edits to the game. Now personally, the Covenant/Banished need an over haul. The Covenant in the first game were so much different then the UNSC that I could never get a hang of them, I just stuck to the UNSC. But in this game, they’re just a re-skin of the UNSC (So far only Cutter).

So what else do you guys think they could do to make this game better. Specifically, what simple edits do they need to do to get this game back on track.

I personally like the Generator idea because it makes a purpose to why Halo Wars is a Real Time Strategy game (RTS). Let me set a great example for you.

Remember back in Halo Wars 1, if someone were to destroy your reactors, you cannot use your UNSC power (Mac blast) unless you had 1 reactor. Also you cannot upgrade or make specific units without a reactor.
But with these generators, you are allowed to still do many things in game (upgrading, purchasing units) with the remaining Generator resources you still have. Enemy team can blow up all of your generators but you’ll still have the generator resources to use.
Sure it’s a little complex compared to reactors. But I think reactors should replace tech levels instead.

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> I personally like the Generator idea because it makes a purpose to why Halo Wars is a Real Time Strategy game (RTS). Let me set a great example for you.
>
> Remember back in Halo Wars 1, if someone were to destroy your reactors, you cannot use your UNSC power (Mac blast) unless you had 1 reactor. Also you cannot upgrade or make specific units without a reactor.
> But with these generators, you are allowed to still do many things in game (upgrading, purchasing units) with the remaining Generator resources you still have. Enemy team can blow up all of your generators but you’ll still have the generator resources to use.
> Sure it’s a little complex compared to reactors. But I think reactors should replace tech levels instead.

But that was a great strategy to use. You would attack the enemy base, and target their reactors. Even if you failed in the attack to destroy their base, you still caused great damage since reactors were very expensive. Besides, the whole point of HaloWars 1 was to simplify things and bring the usually complicated RTS micro management down a notch. Halo Wars 1 was a simple and beautiful game. It seems like the second game has just muddied the waters just for the sake of change, or to make it more like the main stream RTS games. Which is what Halo Wars 1 was never trying to do.

I agree with all of these except the Generator for tech! I am hearing that one a lot but overall I think just upgrading one of your fortresses keeps it adequate! But the rest of your points are SPOT ON! Pop count, Leader buffs, and certain units being redesigned are in order for sure