How To REALLY Fix Living Dead

This is how 343i could easily fix Living Dead.

  1. Apply Title Update Infection settings.
    a) Add damage bleedthrough.
    b) Remove sword block.

  2. Make the AR the only human weapon. Remove the Shotgun and the Magnum.

  3. Add player created Infection maps only.
    a) Cut the local players down to 2 to avoid map problems.

  4. Give the zombies evade and weak shields.

> This is how 343i could easily fix Living Dead.
>
> 1. Apply Title Update Infection settings.
> a) Add damage bleedthrough.
> b) Remove sword block.
>
> 2. Make the AR the only human weapon. Remove the Shotgun and the Magnum.
>
> 3. Add player created Infection maps only.
> a) Cut the local players down to 2 to avoid map problems.
>
> 4. Give the zombies evade and weak shields.

Rounds wouldn’t even last 30 seconds with these settings. It called zombies for a reason. Not defend yourself from the undead juggernaut, jetfighter tank hybrid, brain munching, death machines from hell .

Also, even with 2 players, I find frame rate lag is going to be an issue.

Also, zombies have/had evade; But it was so easy to go flying off all the stupid maps.

I would think zombies on like 200% speed would be fine. and keep shotgun and Magnum. And up the max party size to 16. Remove sword block. Add bleed through.

> > This is how 343i could easily fix Living Dead.
> >
> > 1. Apply Title Update Infection settings.
> > a) Add damage bleedthrough.
> > b) Remove sword block.
> >
> > 2. Make the AR the only human weapon. Remove the Shotgun and the Magnum.
> >
> > 3. Add player created Infection maps only.
> > a) Cut the local players down to 2 to avoid map problems.
> >
> > 4. Give the zombies evade and weak shields.
>
> Rounds wouldn’t even last 30 seconds with these settings. It called zombies for a reason. Not defend yourself from the undead juggernaut, jetfighter tank hybrid, brain munching, death machines from hell .
>
> Also, even with 2 players, I find frame rate lag is going to be an issue.
>
> Also, zombies have/had evade; But it was so easy to go flying off all the stupid maps.
>
> I would think zombies on like 200% speed would be fine. and keep shotgun and Magnum. And up the max party size to 16. Remove sword block. Add bleed through.

Add a teeny bit of shields for the zombies then, so they’re not destroyed by the magnum? :stuck_out_tongue:

my only problem with living dead are the traitors, but oh well they are the idiots with -10 score and i will end up higher

> This is how 343i could easily fix Living Dead.
>
> 1. Apply Title Update Infection settings.
> a) Add damage bleedthrough.
> b) Remove sword block.
>
> 2. Make the AR the only human weapon. Remove the Shotgun and the Magnum.
>
> 3. Add player created Infection maps only.
> a) Cut the local players down to 2 to avoid map problems.
>
> 4. Give the zombies evade and weak shields.

1. Only if bloom is not reduced.

1a. How would this have any effect? [Edit: I respond to these kinds of things as I read the post, not after.]

1b. If I wasn’t in a lazy mood, I’d link to the M. Bison “YES, YES!” clip here.

2. This is debatable. While ARs could be an interesting alternate style of play, there’s no need to entirely replace Shotgun/Mag; proper map design can balance all three.

3. YES.

3a. If I wasn’t in a lazy mood, I’d link to the Patrick “I LOVE YOU” clip here.

4. Given the current setup, and even with your tweaks, this would make the Zombies extremely overpowered in close-combat. Evade is the worst of the two proposed changes; it’s too useful for movement in CQC.

Overall an interesting proposal, OP. Note that the objections I’ve voiced are tentative, as the only way to truly grasp how effective your setup would be would be to test it in Customs. Many, many, many, many times.

You can’t fix something that is not broken, if it is not working for you, you are not using it right.

Also, I think an AR gametype would be good, but replacing the magnum and shotgun entirely would be lame. And bring speed demons back.

> You can’t fix something that is not broken, if it is not working for you, you are not using it right.

-_- I won’t even bother. Take it away David.

Every zombie movie I have watch has lead me to believe that head shots are vital for survival hence the need for the magnum. I also remember a lot of shotguns being in zombie films so I completely disagree with the AR suggestion. If the humans had to choose between either the shotgun OR the magnum at layout selection that might add an interesting dynamic.

Also as suggested above 16 player max party size would be sweet if not a little mental.

The only thing zombies needs is this - MAKE THE ZOMBIE LOOK LIKE ONE!!! (Green/red armour looks crap) Use flood skins on them or something, jazz it up a bit.

I agree with the removal of the Magnum. The weapon wasn’t an issue in Halo 3 because of its low accuracy and rate of fire. With the Reach Magnum, you can score a kill at a distance.

Another proposal would be to make Zombies immune to headshots, to bringing them down at range would take a little longer.

> Add a teeny bit of shields for the zombies then, so they’re not destroyed by the magnum? :stuck_out_tongue:

I honestly think 16 players with 4 alpha zombies would solve a lot of problems. Along with possibly making alpha zombies being 2SK’s.

Also, like David said 85% bloom is definitely a no no.

Or possibly put the CEA magnum in there? It has a MUCH lower RoF.

> Every zombie movie I have watch has lead me to believe that head shots are vital for survival hence the need for the magnum. I also remember a lot of shotguns being in zombie films so I completely disagree with the AR suggestion. If the humans had to choose between either the shotgun OR the magnum at layout selection that might add an interesting dynamic.
>
> Also as suggested above 16 player max party size would be sweet if not a little mental.

The trolling along with the actual good ideas in this post is appreciated.

Seriously though, 16 player max or G T F O (Why is that censored?). And with moar gametypes! Brains was fun for kill farming in H3 but it just gets so boring in Reach due to the OP pistol, sword block, lack good spots which require skill and practice to be able to get into, etc. It sucks to be a zombie or a human. I mean you’d see people with 25+ kills a game all the time in H3, but not even close to that in Reach. And being a zombie was much less lame in H3.

honestly, I think reduces the max players to 2, adding some awesome forge maps (I’m sure the forge hub community could poop some out) removing SB, adding bleed through, adding a few more gametypes (AR Brains, Speed Demons, Creeping Death, etc), increasing zombie movement speed (possibly), tinkering with evade/sprint/etc, and increasing max players to 16 w/ 4 alpha zombies with the CEA RoF magnum would make the playlist so much more fun for everyone.

Then again, maybe the plan all along was for LD to suck so that people would play other playlists. :stuck_out_tongue:

The real way to fix Living Dead is to address the Betrayal Boot system instead of turning off Friendly Fire. Any more I see Humans just shotgunning other humans and seeing how negative their score can go, as well as when they then become a Zombie, though killing another zombie does take a bit more skill. I hate going into Uncaged or Sword Base and becoming one of the many victims of some guy hell bent on seeing how negative he can go by camping in the Cage or the Green Lift tunnel. I’ve literally watched an entire game go from “killing Zombies/infecting Humans” to “betraying everyone within sight” in a matter of minutes. One sheep does it - the rest of the sheepple follow.

> This is how 343i could easily fix Living Dead.

This should be awesome!

> 1. Apply Title Update Infection settings.

That player magnet is’nt in enough places?

> a) Add damage bleedthrough.

There seems to be some problems with that and it really is unneeded.

> b) Remove sword block.

Sword block is fine and provides a little balance.

> 2. Make the AR the only human weapon. Remove the Shotgun and the Magnum.

AR instead of shotgun would be a fun varient, but removing both is just going to destroy the game.

> 3. Add player created Infection maps only.

Some just were.

> a) Cut the local players down to 2 to avoid map problems.

Guest should be encouraged in Halo, those guest buy games and really Halo got its start with four people hudled if front of a TV, it seems fitting that this should be allowed to continue.

> 4. Give the zombies evade and weak shields.

Thats called infection and hardly anybody likes to play it.

> 1. Apply Title Update Infection settings.
> a) Add damage bleedthrough.
> b) Remove sword block.

Damage bleedthrough would not really affect the game, all weapons are 1-shot anyway.Sword block isn’t bad, it’s really just a bit of common sense, like blocking a punch. TU really was used to help bring the nostalgic feel to the CEA maps. YOU may like it buy OTHERS(Me, friends and some other forum members) won’t.

> 2. Make the AR the only human weapon. Remove the Shotgun and the Magnum.

Why? The reason we have shotgun and magnum is because it’s really traditional to have a shotgun and a sidearm when fighting a zombie horde. Really research before you propose that sort of idea.

> 3. Add player created Infection maps only.
> a) Cut the local players down to 2 to avoid map problems.

Ok, just because Uncaged is a campfest, doesn’t mean that you should remove all default maps. Why do 343 need to cut local players? that really makes no sense; like me saying something like “No guns in Halo”. Ridiculous.

> 4. Give the zombies evade and weak shields.

Zombies DO have evade, you just might be playing Alpha zombies a lot, and if you played uncaged, there is NO way you can evade on the map, so quit your whining.

Basically, your whole argument is either irrelevant or personal opinion; the world doesn’t revolve around you. If you don’t like MM settings, play custom games, there always fun and enjoyable.

First I think Bulltrues should be fixed for Living Dead.
It is really annoy to get one and still get infected.

Isn’t the bulltrue supposed to mean you survived?

> You can’t fix something that is not broken, if it is not working for you, you are not using it right.

The only real issue are the betrayers and they’re in every game to date. They just semi-frequent this playlist more.

It sucks but I’m not going to let them ruin my fun.

> First I think Bulltrues should be fixed for Living Dead.
> It is really annoy to get one and still get infected.
>
> Isn’t the bulltrue supposed to mean you survived?

Actually it just means you killed the sword carrier during a lunge. Your death isn’t relevant. But it is twitchy as I’ve definitely pummeled the pie out of a zombie, died and got no medal.

> The real way to fix Living Dead is to address the Betrayal Boot system instead of turning off Friendly Fire. Any more I see Humans just shotgunning other humans

The booting system was actually disabled due to a glitch: if a Human kills the player who infects him as he is infected, his team might change during the betrayal check, leading to a false betrayal for which he can be booted. This glitch is impossible to fix without literally scrapping and redesigning the entire gametype engine, so the only true workarounds were to disable booting and friendly fire. That last part, sadly, didn’t occur to Bungie. They need to hire more misanthropes.

> > 2. Make the AR the only human weapon. Remove the Shotgun and the Magnum.
>
> Why? The reason we have shotgun and magnum is because it’s really traditional to have a shotgun and a sidearm when fighting a zombie horde. Really research before you propose that sort of idea.

Tradition is nice, but it shouldn’t get in the way of improving gameplay in a video game

> Why do 343 need to cut local players? that really makes no sense; like me saying something like “No guns in Halo”. Ridiculous.

Four-player-split-screen support limits the kind of maps that can be put in Matchmaking. See here for an explanation as to why.

> > 4. Give the zombies evade and weak shields.
>
> Zombies DO have evade, you just might be playing Alpha zombies a lot, and if you played uncaged, there is NO way you can evade on the map, so quit your whining.

Alphas is the better variant, but in Evade Zombies, Evade is a critical movement and combat feature for the Zombies (if an overpowered one). If it’s entirely unusable on a map, that is indicative of a huge problem with that map. Uncaged should never be paired with Evade Zombies in the voting screen.

> First I think Bulltrues should be fixed for Living Dead.
> It is really annoy to get one and still get infected.
>
> Isn’t the bulltrue supposed to mean you survived?

I agree with this, but unfortunately, fixing it would make Infection maps a lot harder to balance. The Shotgun has a nine-foot range advantage over a Sword lunge (not a hit – just the start of a lunge) which gives Zombies a notable disadvantage in CQC. The kill-trades, despite being intensely annoying, actually compensate for this to a considerable degree.

This post has been edited by a moderator. Please do not post flamebait.

I still can’t believe the betrayal booting/friendly fire is still an issue. For the most played playlist on Reach, you would think something would be fixed with it :confused:

As for the maps, every single map should be removed (yes even the new ones that were just added) and only community made maps for infection should be added to the playlist.