> The real way to fix Living Dead is to address the Betrayal Boot system instead of turning off Friendly Fire. Any more I see Humans just shotgunning other humans
The booting system was actually disabled due to a glitch: if a Human kills the player who infects him as he is infected, his team might change during the betrayal check, leading to a false betrayal for which he can be booted. This glitch is impossible to fix without literally scrapping and redesigning the entire gametype engine, so the only true workarounds were to disable booting and friendly fire. That last part, sadly, didn’t occur to Bungie. They need to hire more misanthropes.
> > 2. Make the AR the only human weapon. Remove the Shotgun and the Magnum.
>
> Why? The reason we have shotgun and magnum is because it’s really traditional to have a shotgun and a sidearm when fighting a zombie horde. Really research before you propose that sort of idea.
Tradition is nice, but it shouldn’t get in the way of improving gameplay in a video game…
> Why do 343 need to cut local players? that really makes no sense; like me saying something like “No guns in Halo”. Ridiculous.
Four-player-split-screen support limits the kind of maps that can be put in Matchmaking. See here for an explanation as to why.
> > 4. Give the zombies evade and weak shields.
>
> Zombies DO have evade, you just might be playing Alpha zombies a lot, and if you played uncaged, there is NO way you can evade on the map, so quit your whining.
Alphas is the better variant, but in Evade Zombies, Evade is a critical movement and combat feature for the Zombies (if an overpowered one). If it’s entirely unusable on a map, that is indicative of a huge problem with that map. Uncaged should never be paired with Evade Zombies in the voting screen.
> First I think Bulltrues should be fixed for Living Dead.
> It is really annoy to get one and still get infected.
>
> Isn’t the bulltrue supposed to mean you survived?
I agree with this, but unfortunately, fixing it would make Infection maps a lot harder to balance. The Shotgun has a nine-foot range advantage over a Sword lunge (not a hit – just the start of a lunge) which gives Zombies a notable disadvantage in CQC. The kill-trades, despite being intensely annoying, actually compensate for this to a considerable degree.