How To Really End The Bickering...

…over ranks.

Two ranks, both on the nameplate.

One for cR or whatever the time investment rank is in H4, the other for a skill based rank.

Done.

Now we can all shut the -Yoink- up and go the -Yoink- home.

> …over ranks.
>
> Two ranks, both on the nameplate.
>
> One for cR or whatever the time investment rank is in H4, the other for a skill based rank.
>
> Done.
>
> Now we can all shut the -Yoink!- up and go the -Yoink!- home.

This is exactly what should be done.

Not everyone likes to play competitively, and that’s fine. 343i should have an XP or credit based ranking system to satisfy those players.

However, lots of players want to play mostly competitively, so there should be a win-loss numeric (or equivalent) ranking system for those players who want to be able to have level goals to reach that show something about their improvements at the game.

At least we know somebody that post here is logical

Sorry, but “sill based” rank is impossible as long as it’s not based on skill, and 1-50 is far from.
Sorry, but you’ve still got to solve the issues with boosting, deranking, betraying, second accounts, buying/selling accounts etc etc.
Sorry, but you still has failed to provide a formula for a good, skillbased ranking system that is about skill and nothing else.
Sorry, but this thread is old, been created over and over and most of the times with a better opening post.
Sorry, but you still has the issue with visible/invisible rank, as well as if/when it should reset.

Rank is never simple, since no one wants the same thing. Better let it die or offer hardcore customs games instead, or 3rd party ladders and tournaments, for those who really play competitively.
For the others, make a “ranked” playlist where you get a 50’s high when you manage to win 3 games in a row, I bet no one would complain in the end :stuck_out_tongue:

> Sorry, but “sill based” rank is impossible as long as it’s not based on skill, and 1-50 is far from.
> Sorry, but you’ve still got to solve the issues with boosting, deranking, betraying, second accounts, buying/selling accounts etc etc.
> Sorry, but you still has failed to provide a formula for a good, skillbased ranking system that is about skill and nothing else.
> Sorry, but this thread is old, been created over and over and most of the times with a better opening post.
> Sorry, but you still has the issue with visible/invisible rank, as well as if/when it should reset.
>
> Rank is never simple, since no one wants the same thing. Better let it die or offer hardcore customs games instead, or 3rd party ladders and tournaments, for those who really play competitively.
> For the others, make a “ranked” playlist where you get a 50’s high when you manage to win 3 games in a row, I bet no one would complain in the end :stuck_out_tongue:

This is silly.

Just because something isn’t completely perfect, doesn’t mean it should be completely cut from the game. Halo 2 & 3’s systems weren’t perfect, but I’d sure as hell rather play a slightly flawed system and get mostly good games than have no ranking system and have no good games whatsoever.

> Sorry, but “sill based” rank is impossible as long as it’s not based on skill, and 1-50 is far from.

How so?

> Sorry, but you still has failed to provide a formula for a good, skillbased ranking system that is about skill and nothing else.

TrueSkill is running in the background at all times. Regardless of being Social or Ranked.

Everyone thought H3 was the cat’s meow. The only thing that changed between H3 and Reach were the search restrictions.

It’s funny because Halo3 even had an exp ranking system.

Frankly they should do Arena again, but better implemented. I think the main annoying thing people had with that system is that it would reset even now and then, so they couldn’t keep their “level 50”.

> It’s funny because Halo3 even had an exp ranking system.
>
> Frankly they should do Arena again, but better implemented. I think the main annoying thing people had with that system is that it would reset even now and then, so they couldn’t keep their “level 50”.

The problem I have with Arena is that it’s not visible in other playlists, so the incentive to play to have something to show for it is decreased. Also, you have to play 3 games a day over a month to get ranked, which is too much work for a lot of players.

It’s also frustrating that your rank resets every month. I liked being able to hop on and play one game and possibly rank up.

> Sorry, but “sill based” rank is impossible as long as it’s not based on skill, and 1-50 is far from.
> Sorry, but you’ve still got to solve the issues with boosting, deranking, betraying, second accounts, buying/selling accounts etc etc.
> Sorry, but you still has failed to provide a formula for a good, skillbased ranking system that is about skill and nothing else.
> Sorry, but this thread is old, been created over and over and most of the times with a better opening post.
> Sorry, but you still has the issue with visible/invisible rank, as well as if/when it should reset.
>
> Rank is never simple, since no one wants the same thing. Better let it die or offer hardcore customs games instead, or 3rd party ladders and tournaments, for those who really play competitively.
> For the others, make a “ranked” playlist where you get a 50’s high when you manage to win 3 games in a row, I bet no one would complain in the end :stuck_out_tongue:

  1. use a system with a more precise ranking method you begin in the middle (1500) and based on completing the objective you gain or lose points (most flag caps in ctf for example). top 3 players +3 points all other winners +1 lowest three players (even if he is on the winning side) -3 points.
  2. buying/selling accounts is not 343’s problem that’s an xbox issue boosting can be solved with either a report program that could be crosschecked with a accolade crosscheck feature (player x has 10 reports of boosting, player x has 50 killing spree in 15min all invovling same player)then you call and chack.
  3. skill is a very subjective thing, i consider natural luck a tallent and being at the right place at the right time is fair game.
  4. you read and replied to the topic and thus it is still a topic of interest
  5. i don’t know what you mean by the issue with visible/invisible rank please clarify.

there i think i handled that pretty well.

I like that idea.

> It’s funny because Halo3 even had an exp ranking system.
>
> Frankly they should do Arena again, but better implemented. I think the main annoying thing people had with that system is that it would reset even now and then, so they couldn’t keep their “level 50”.

That’s true. I can’t play on the weekdays so having my rank reset if I don’t play is frustrating.

> It’s funny because Halo3 even had an exp ranking system.

Which was TU’d in if I remember correctly either with TU1 or TU2, and wasn’t visible unless you were in the playlist you earned the EXP in and you had to go to B.net to see it otherwise.

Basically it was the red headed stepchild.

Just like Arena was made.

> Frankly they should do Arena again, but better implemented. I think the main annoying thing people had with that system is that it would reset even now and then, so they couldn’t “keep” their level 50.

Fixed.

Your rank was recorded and kept on file.

The problem was with one of perception that people “lost” their rank. But also of implementation pretty much across the board.

> I can’t play on the weekdays so having my rank reset if I don’t play is frustrating.

When I stopped playing, whatever Season it was, it was after the removal of the Rating System, I stopped at 20% Gold because I wasn’t have fun anymore and I was getting frustrated about getting saddled with a loosing team, or about how I was getting matched against Onyx’s.

Two months later I ended the season at 25% Gold.

You rank down in Arena when players pass your TrueSkill.

That’s the reason why ranks reset in Arena. Since it’s based off of the rest of the population, out of a population of a 100 the first 5 to hit 50 would never be ranked down. Because nobody could surpass them.

> > I can’t play on the weekdays so having my rank reset if I don’t play is frustrating.
>
> When I stopped playing, whatever Season it was, it was after the removal of the Rating System, I stopped at 20% Gold because I wasn’t have fun anymore and I was getting frustrated about getting saddled with a loosing team, or about how I was getting matched against Onyx’s.
>
> Two months later I ended the season at 25% Gold.
>
> You rank down in Arena when players pass your TrueSkill.
>
> That’s the reason why ranks reset in Arena. Since it’s based off of the rest of the population, out of a population of a 100 the first 5 to hit 50 would never be ranked down. Because nobody could surpass them.

I didn’t mean literally reset, I meant go down, but yeah, same idea. I got to 60% gold, and didn’t play for two weeks and dropped into silver and had to work my way back up.

it will never end no matter what.

People will find another reason to -Yoink- about.

It’s funny, on paper your rank going down sounds like a great idea to keep the incentive to keep playing, in order to keep your rank up. People are asking for 1-50 ranks because it gives them the “incentive to play”.

Seems like the difference is that one allows you the satisfaction of showing it off to other people without needing to defend it.

> It’s funny, on paper your rank going down sounds like a great idea to keep the incentive to keep playing, in order to keep your rank up. People are asking for 1-50 ranks because it gives them the “incentive to play”.
>
> Seems like the difference is that one allows you the satisfaction of showing it off to other people without needing to defend it.

I think the issue is that it’s annoying to have to play a certain number of games every day just in order to get a rank that will reset itself.

It’s not something I want to do, it’s a lot more fun to be able to build upon what you’ve already accomplished. Keep in mind that unless you get to 50 and then stop playing, you still have to play and win in order to try and get to 50, or else you go down.

> …over ranks.
>
> Two ranks, both on the nameplate.
>
> One for cR or whatever the time investment rank is in H4, the other for a skill based rank.
>
> Done.
>
> Now we can all shut the -Yoink!- up and go the -Yoink!- home.

We can complain all we want to about 1-50 until we get out way. It is as simple as that. Sorry, -Yoink-.

Game developers need to stray away from this grinding mentality. Not everyone has the time to hop on 3 days every two weeks and play five games… that is just rediculous.

I’m lucky if I have 1 hour of free time during a normal day, between college and work. I should be able to hop on twice a week, play 4-5 games each time (some ranked, some social, some custom or firefight) and not have to worry about my rank resetting tomorrow because I haven’t played Arena for a week.

-Yoink- that. That is just a terrible way to try and keep people playing your game.

Here’s an idea… make a good game that’s entertaining and caters to everyone and obviously, people will play it.