I wrote this up for one of the private groups I am a member of. If you’re interested in getting better or making the jump to competitive play, this is a great reference guide on how to make decisions in-game.
>
Micro
Aggressive vs Passive Play
This is a matter of playstyle and opinion. I will share my views from what I’ve experienced and what I’ve analyzed at the professional level.
Aggressive play has a higher ceiling of potential success than passive play. It puts the ball in your court as it’s up to your team to make mistakes. Passive play gives the other team the opportunity to make mistakes or be successful.
Against the wide majority of players, passive play will work because they are going to make mistakes. This is why so many players has success in Arena with the passive playstyle. However, against an organized aggressive team, passive play just doesn’t hold up.
Staying Alive vs Challenging
Most players can’t seem to wrap their head around this, and it is a very important piece of play which affects both macro and micro level teamwork. If you’re in a situation where you need help and you’re not going to get it, don’t challenge. If you can give your teammates help, give it. If your teammates give you help, don’t ditch them.
If you’re on the other team’s side of the map, it’s okay to play more passively. Staying alive on their side forces them to worry about you and make mistakes. If you’re trying to get map control, it’s okay to die as long as your teammates get it because of your death.
>
Macro
Map Control vs Relative Score
In chess there are two variables which are affected by each move: time and space. Similar in Halo the two variables are map control and relative score. Each decision you make affects these two variables in some matter, and decisions are usually a trade off between the two.
To explain further, I’ll use the example of chasing to clean up a kill. To chase a kill you’re giving up map control to gain an advantage in relative score. There are some times where this is the right choice, but constantly chasing will hurt you in the long run.
Choosing Between the Variables
Map Control
The biggest mental mistake most players make is to give up map control. The purpose of map control is to put yourself in an advantageous position so that you’re more likely than your opponent to get a kill in any given situation. This is achieved between securing power weapons, as well as advantages in map geometry (teamshooting ability/high ground/good spawns). Please note that the purpose of map control is not to get kills, but to make it easier to get kills.
The next question is, when should you choose map control over score?
Slayer:
-Early in the game (less than 35 kills)
-Whenever power weapons are going to be spawning
-When the loss of map control is rewarded by less than a +2 kill differential.
CTF
-When your team is not setup to pull a flag.
-If an essential power weapon is spawning.
-When your teammates are respawning.
KotH
-99% of the time, KotH is all about map control.
Relative Score:
Relative score is the variable that shows up at the end of the game. Examples of playing for relative score are ruffgonjaing the flag, chasing a kill, or strongsiding in a hill.
Again, these are the situations where relative score should be chosen over map control.
Slayer
-Late in the game
-When your teammates are alive
CTF
-When a flag can be scored without an easy counter-cap opportunity.
-When the other team is pushed up and spawn killing. Making them worry about their flag will disrupt map control.
KotH
-End-game desperation
-When the hill is moving and map control is established for the previous hill
>
Openings
A great number of people put a huge emphasis on openings as if they’re the only piece of strategy that comes into play, then everyone should run around like a chicken without its head. They’re really not that important, but here’s an easy rule to make an opening strat for any map:
2 players rush most powerful power weapon
1 player rushes for map control
1 player rushes for secondary power weapon
Openings are really not that complex and more emphasis should be placed on mid-game strategy, not openings.
>
I hope you can learn from my post. If you have any questions, feel free to post ITT or message me on XBL at the GT: Cosssta.

