Let me preface this with saying that I DO NOT want micro transactions to impact any significant aspect of Halo Infinite’s armor system or progression system, however I do understand that developers are looking to monetize their games more now. In a perfect world, I would prefer no micro transactions, but, assuming they will be in the game, here is my proposal.
Essentially what I think would be the best way to do this would be for microtransactions to be purely client side in a sense, meaning that they would not impact other players, OR be clearly event specific items that are isolated from the game’s vanilla customization system. I think Halo 5 did this well with the announcer micro transactions you could buy, as this was a small addition that did not impact other players, and there are tons of possibilities for unique announcers both inside and out of lore. Like Halo 5, you could have announcers like 343 Guilty Spark, Buck, Palmer, All of Noble Team, Sergeant Johnson, etc. You get the idea. On top of that, could you imagine if they had someone like Joe Rogan, Morgan Freeman, Robert Downey Jr., or popular streamers like Ninja or Shroud. This would be a really cool way to monetize and obviously they would have to be reasonably priced, but people would totally pay for this.
Another what I would call “client side” option would be extremely unique HUD skins, similar to skins for Android. These could be potentially holiday themed, in lore such as an ODST Hud, or even a crossover with another FPS franchise. Similar to this, I could see main menu music options for different types of covers of Halo theme, such as a metal core theme, EDM, etc. Just options for those who want to pay a little extra to personalize their game.
As far as microtransactions that deal with armor customization and that would be visible to other players, I think these should be event based limited time offers, that are CLEARLY isolated from the vanilla armors. For example, if I see someone running around with a Santa hat Master Chief helmet, or jack o lantern helmet, I know that they paid money for that, and did not earn it in game. This is the important distinction that I think has to be made in order for the micro transactions to not be intrusive. Vanilla armors should not be attainable through outside purchases. Every armor piece should say something about how you play the game.
Lemme know what you think.