I was playing a bit of warzone earlier, and it struck me as to how unbalanced the spawning system is (which I’m sure many are already aware of). During my first game, I was consistently spawn killed coming right out of our one base, by banshees, tanks, snipers, you name it. It was terrible, and I had zero chance to react. Even when I spawned in an ultra ghost, I was instantly spartan lasered!
Now, before you say that I’m just bad, consider this: our team barely clutched the next game, and I had a nearly 3.0 k/d.
All of that got me thinking. Isn’t there a better way to deal with spawns in warzone? Getting spawn camped on Noctus by nornfang definitely seems unfair. And that’s when I realized how easy of a fix there could be for this dilemma. Allow player spawns outside of the bases!
I don’t care where the spawn occurs. It could be a few meters away from the perimeter or halfway across the map. The point is that having a single spawn in warzone creates a spawn killing nightmare. There’s nothing anyone can do once it starts, and no one has fun except for the people in the banshee ultras.
Please, please consider introducing a randomized spawn outside of captured bases! Sort of like how invasion in Reach allowed players to select a few different spawn locations. It would allow me to actually enjoy every other game of warzone these days.