Hello. This time I would like to say a few ideas to improve the current melee system and to create a unique and varied melee system for Halo Infinite. These are my suggestions:
- Make it deeper: right now, we only have the same melee (one shot in the back, two anywhere else). However, in Halo 2 there were different levels of melee (I’m not talking about button combos): a static one was the least powerful, a moving one did more damage and a jumping melee was the best one (nearly depleting shields). Objective modes objects were also different: for example, to kill in just one shot to defend yourself with the flag or with a bomb you had to jump and aim to the player. If you weren’t able to do that, you had the option to kill in two shots or run away. That type of melee rewarded skill, and added variety to the gameplay. Not only that, you had more tactics to play and people had to take smart decissions while in combat. This one can be balanced by making the player shields and health 50/50; a melee will deal 50 of damage, killing in 2 hits unless you’re not moving or not jumping (the static melee will deal 34 of damage, killing in 3 hits), but I’m not sure. - Do different effects of it; instead of having the same effect for all weapons, introduce at least two different kinds of melee (remember the Reach Magnum or the Halo 2 BR.). I’ll explain this one: older Halo games (I don’t remember if the Halo 5 magnum had it too), Reach included, had two or three random effects for the melee. For example, a player with a plasma pistol will sometimes hit with the pistol, and sometimes with the hand, but doing the same damage for balance purpouses. - Make it realistic by having some weapons with a better melee: if you remember Halo CE and Halo 2, you’ll realize those games had different melees in each weapon. While there was a standard type, guns such as the Rocket Launcher or the Assault Rifle (the Halo 3 one) had a more powerful melee. The Halo 2 brute cannon (I’m not sure about the Halo 3 one) also had this feature. Halo 5 had some features in its REQ weapon variants that gave them a better melee. This is a logical and realistic feature, and weapons such as pistols will still have a decent melee (the one I said in my first statement). - Make new and original ways to melee; Halo 5 tried this one with the Spartan Charge and Ground Pound, but not all of the population accepted them (included me). Halo Reach introduced a new way to melee in the back (assasination), which Halo 4 improved (for example, with a flag one). - Reduce its range. Currently, Halo 5 has a too long ranged melee that doesn’t allow the enemy to scape before the player hits him, even sprinting, or to stand back from him to shoot the player in a different way or tactic. This issue is worse combined with the Armor Abilities, such as Sprint or Thrust. In my opinion, Halo 3 had the best balanced range, while Halo 2 Anniversary was so short (it didn’t make sense with the Halo 2 classic melee mechanics). - Remove the lunge: it only leads to combat issues like in the fifth point. I think that with the Halo 3 range, but removing the lunge feature, we have the best balance. Even the Halo 2 one if we want a longer range, but not like the CE one where the player seems to have so long arms. - Don’t make it an auto-aiming feature, that only leads to kill easier an experienced or even a casual player, who plays tactically and is jumping or crouching to evade the enemy’-Yoink!-. In my opinion, you should at least aim the melee to make it balanced. Otherwise, there’s no point in crouching or confusing your enemy while you’re in battle; he will hit you by pressing only the melee button, which is an unfair advantage and leads to uninteresting fights. I think Halo CE was the best one. - Finally, I’ll suggest to keep the different ways to melee for the close range weapons, like the Halo 3 Sword: it had a faster attack with the B button, and a slower one with the rigth stick.In my opinion, this is the best melee Halo Infinite could have. I took old melee mechanics and the new ones and mixed them. And what about new players who don’t know about the deep of the new melee? Just explain it in the manual or in the game, so people will understand it. I would like to see your opinions.